Java me 如何使用netbeans J2ME为不同的移动键(如数字键和箭头键)编写代码?

Java me 如何使用netbeans J2ME为不同的移动键(如数字键和箭头键)编写代码?,java-me,mobile,netbeans6.8,keystore,Java Me,Mobile,Netbeans6.8,Keystore,嗨 我想知道用户在手机键盘上按了哪个键 使用Canvas.getGameAction(keyCode)然后与Canvas.UP、Canvas.DOWN等进行比较。看看下面的示例代码: package hello; public class KeyDemoCanvas extends Canvas { String eventType = "- Press any!"; int keyCode; public void keyPressed(int keyCode) {


我想知道用户在手机键盘上按了哪个键

使用
Canvas.getGameAction(keyCode)
然后与Canvas.UP、Canvas.DOWN等进行比较。看看下面的示例代码:

package hello;

public class KeyDemoCanvas extends Canvas {
    String eventType = "- Press any!";
    int keyCode;

    public void keyPressed(int keyCode) {
        eventType = "pressed";
        this.keyCode = keyCode;
        repaint();
    }

    public void keyReleased(int keyCode) {
        eventType = "released";
        this.keyCode = keyCode;
        repaint();
    }

    public void keyRepeated(int keyCode) {
        eventType = "repeated";
        this.keyCode = keyCode;
        repaint();
    }

    protected void paint(Graphics g) {
        g.setGrayScale(255);
        g.fillRect(0, 0, getWidth(), getHeight());

        g.setGrayScale(0);

        int y = 0;
        // y = write (g, y, "Key "+ eventType);
        if (keyCode == 0) {
            return;
        }

        y = write(g, y, "Char/Code: " + ((keyCode < 0) ? "N/A" : ""
                + (char) keyCode) + "/" + keyCode);
        y = write(g, y, "Name: " + getKeyName(keyCode));
        String gameAction;
        switch (getGameAction(keyCode)) {
            case LEFT:
                gameAction = "LEFT";
                break;
            case RIGHT:
                gameAction = "RIGHT";
                break;
            case UP:
                gameAction = "UP";
                break;
            case DOWN:
                gameAction = "DOWN";
                break;
            case FIRE:
                gameAction = "FIRE";
                break;
            case GAME_A:
                gameAction = "GAME_A";
                break;
            case GAME_B:
                gameAction = "GAME_B";
                break;
            case GAME_C:
                gameAction = "GAME_C";
                break;
            case GAME_D:
                gameAction = "GAME_D";
                break;
            default:
                gameAction = "N/A";
        }
        write(g, y, "Action: " + gameAction);
    }

    public int write(Graphics g, int y, String s) {
        g.drawString(s, 0, y, Graphics.LEFT | Graphics.TOP);
        return y + g.getFont().getHeight();
    }
}
包你好;
公共类KeyDemoCanvas扩展了画布{
String eventType=“-按任意键!”;
int键码;
按下公共无效键(int keyCode){
eventType=“按下”;
this.keyCode=keyCode;
重新油漆();
}
公共无效密钥已释放(int-keyCode){
eventType=“已发布”;
this.keyCode=keyCode;
重新油漆();
}
公共无效密钥重复(int-keyCode){
eventType=“重复”;
this.keyCode=keyCode;
重新油漆();
}
受保护的空心漆(图g){
g、 设置灰度(255);
g、 fillRect(0,0,getWidth(),getHeight());
g、 设置灰度(0);
int y=0;
//y=写入(g,y,“键”+事件类型);
if(keyCode==0){
返回;
}
y=写入(g,y,“字符/代码:”+((键代码<0)?“不适用”:”
+(字符)键码)+“/”+键码);
y=写入(g,y,“名称:”+getKeyName(keyCode));
弦乐动作;
开关(getGameAction(键码)){
案例左:
gameAction=“左”;
打破
案例权利:
gameAction=“右”;
打破
个案:
gameAction=“向上”;
打破
按大小写:
gameAction=“向下”;
打破
案例火灾:
gameAction=“火”;
打破
案例游戏A:
gameAction=“GAME_A”;
打破
案例游戏B:
gameAction=“GAME_B”;
打破
案例游戏C:
gameAction=“GAME_C”;
打破
案例游戏D:
gameAction=“GAME\u D”;
打破
违约:
gameAction=“不适用”;
}
写(g,y,“动作:+gameAction”);
}
公共整数写入(图形g、整数y、字符串s){
g、 抽绳(s,0,y,Graphics.LEFT | Graphics.TOP);
返回y+g.getFont().getHeight();
}
}