Java 如何将最终分数添加到结束屏幕?

Java 如何将最终分数添加到结束屏幕?,java,Java,嗨,我是一个新的程序员,我一直在做这个非常简单的破盒游戏,我用YT的教程制作。现在我开始尝试修改它,使它更吸引人。我使用的教程非常好,但它并没有告诉我如何将当前分数添加到“你们赢了,分数:” 代码: import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.event.Ac

嗨,我是一个新的程序员,我一直在做这个非常简单的破盒游戏,我用YT的教程制作。现在我开始尝试修改它,使它更吸引人。我使用的教程非常好,但它并没有告诉我如何将当前分数添加到“你们赢了,分数:”

代码:

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Timer;

import javax.swing.JPanel;

public class Gameplay extends JPanel implements KeyListener, 
ActionListener {

 private boolean play = false;
 private int score = 0;

 private int totalBricks = 21;


 private Timer timer;
 private int delay = 8;

 private int playerX = 310;

 private int ballposX = 200;
 private int ballposY = 350;
 private int ballXdir = -1;
 private int ballYdir = -2;

 private MapGenerator map;


 public Gameplay() {
     map = new MapGenerator(3, 7);
     addKeyListener(this);
     setFocusable(true);
     setFocusTraversalKeysEnabled(false);
     timer = new Timer(delay, this);
     timer.start();

 }

 public void paint(Graphics g) {
     // background
     g.setColor(Color.black);
     g.fillRect(1, 1, 692, 592);

     //drawing map
     map.draw((Graphics2D)g);

     //borders
     g.setColor(Color.yellow);
     g.fillRect(0, 0, 3, 592);
     g.fillRect(0, 0, 692, 3);
     g.fillRect(691, 0, 3, 592);

     //scores
     g.setColor(Color.white);
     g.setFont(new Font("serif", Font.BOLD, 25));
     g.drawString(""+score, 590, 30);

     //the paddel
     g.setColor(Color.green);
     g.fillRect(playerX, 550, 100, 8);


     //the ball
     g.setColor(Color.yellow);
     g.fillOval(ballposX, ballposY, 20, 20);

     if(totalBricks <= 0) {
         play = false;
         ballXdir = 0;
         ballYdir = 0;
         g.setColor(Color.red);
         g.setFont(new Font("serif", Font.BOLD, 30));
         g.drawString("You Won, score: ", 260, 300);

         g.setFont(new Font("serif", Font.BOLD, 20));
         g.drawString("Press ENTER to restart.", 260, 350);


     }

     if(ballposY > 570) {
         play = false;
         ballXdir = 0;
         ballYdir = 0;
         g.setColor(Color.red);
         g.setFont(new Font("serif", Font.BOLD, 30));
         g.drawString("Game Over, Score: ", 200, 300);

         g.setFont(new Font("serif", Font.BOLD, 20));
         g.drawString("Press ENTER to restart.", 230, 350);


     }


     g.dispose();

 }

@Override
public void actionPerformed(ActionEvent e) {
    timer.start();
    if(play) {
        if(new Rectangle(ballposX, ballposY, 20, 20).intersects(new 
Rectangle(playerX, 550, 100, 8))) {
            ballYdir = -ballYdir;
        }

        A: for(int i = 0; i<map.map.length; i++) {
            for(int j = 0; j<map.map[0].length; j++) {
                if(map.map[i][j] > 0) {
                    int brickX = j* map.brickWidth + 80;
                    int brickY = i* map.brickHeight + 50;
                    int brickWidth = map.brickWidth;
                    int brickHeight = map.brickHeight;

                    Rectangle rect = new Rectangle(brickX, brickY, 
brickWidth, brickHeight);
                    Rectangle ballRect = new Rectangle(ballposX, 
ballposY, 19,19);
                    Rectangle brickRect = rect;

                    if(ballRect.intersects(brickRect)) {
                        map.setBrickValue(0,  i, j);
                        totalBricks--;
                        score += 5;


                    if(ballposX + 19 <= brickRect.x && ballposX + 1 >= 
brickRect.x + brickRect.width) {
                        ballXdir = -ballXdir;
                       } else {
                           ballYdir = -ballYdir;

                       }
                    break A;
                    }
                }
            }

        }

        ballposX += ballXdir;
        ballposY += ballYdir;
        if(ballposX < 0) {
            ballXdir = -ballXdir;

        }
        if(ballposY < 0) {
            ballYdir = -ballYdir;

        }
        if(ballposX > 670) {
            ballXdir = -ballXdir;

        }
    }

    repaint();
 }

 @Override
 public void keyReleased(KeyEvent e) {}
 @Override
 public void keyTyped(KeyEvent e) {}

 @Override
 public void keyPressed(KeyEvent e) {
    if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
        if(playerX >=600) {
            playerX = 600;
        } else {
            moveRight();
        }

    }
    if(e.getKeyCode() == KeyEvent.VK_LEFT) {
        if(playerX < 10) {
            playerX = 10;
        } else {
            moveLeft();
        }
    }
    if(e.getKeyCode() == KeyEvent.VK_ENTER) {
        if(!play) {
            play = true;
            ballposX = 200;
            ballposY = 350;
            ballXdir = -1;
            ballYdir = -2;
            playerX = 310;
            score = 0;
            totalBricks = 21;
            map = new MapGenerator(3, 7);

            repaint();

        }
    }

 }

 public void moveRight() {
    play = true;
    playerX+=20;

 }
 public void moveLeft() {
    play = true;
    playerX-=20;

 }

 }
导入java.awt.Color;
导入java.awt.Font;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.Rectangle;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.event.KeyEvent;
导入java.awt.event.KeyListener;
导入javax.swing.Timer;
导入javax.swing.JPanel;
公共类游戏扩展JPanel实现KeyListener,
ActionListener{
私有布尔播放=假;
私人智力得分=0;
私人整数=21;
私人定时器;
专用int延迟=8;
专用整数播放器x=310;
私有整数ballposX=200;
私人整数ballposY=350;
私有int-ballXdir=-1;
私有int-ballYdir=-2;
私有地图生成器地图;
公共游戏{
map=新的MapGenerator(3,7);
addKeyListener(此);
设置聚焦(真);
setFocusTraversalKeysEnabled(false);
定时器=新定时器(延迟,此);
timer.start();
}
公共空间涂料(图g){
//背景
g、 设置颜色(颜色为黑色);
g、 fillRect(1,1692,592);
//制图
绘制地图((图2d)g);
//边界
g、 setColor(颜色为黄色);
g、 fillRect(0,0,3592);
g、 fillRect(0,0692,3);
g、 fillRect(691,0,3592);
//得分
g、 setColor(Color.white);
g、 setFont(新字体(“衬线”,Font.BOLD,25));
g、 抽绳(“+”分数590,30);
//围场
g、 setColor(Color.green);
g、 fillRect(playerX,550100,8);
//球
g、 setColor(颜色为黄色);
g、 fillOval(ballposX,ballposY,20,20);
如果(570){
玩=假;
ballXdir=0;
ballYdir=0;
g、 setColor(Color.red);
g、 setFont(新字体(“衬线”,Font.BOLD,30));
g、 抽绳(游戏结束,分数:,200,300);
g、 setFont(新字体(“衬线”,Font.BOLD,20));
g、 抽绳(“按回车键重新启动。”,230,350);
}
g、 处置();
}
@凌驾
已执行的公共无效操作(操作事件e){
timer.start();
如果(玩){
if(新矩形(ballposX,ballposY,20,20)。相交(新
矩形(playerX,550100,8))){
ballYdir=-ballYdir;
}
A:对于(int i=0;i 670){
ballXdir=-ballXdir;
}
}
重新油漆();
}
@凌驾
public void keyReleased(KeyEvent e){}
@凌驾
public void keyTyped(KeyEvent e){}
@凌驾
按下公共无效键(按键事件e){
if(e.getKeyCode()==KeyEvent.VK_RIGHT){
如果(playerX>=600){
playerX=600;
}否则{
moveRight();
}
}
如果(例如getKeyCode()==KeyEvent.VK_左){
如果(playerX<10){
playerX=10;
}否则{
左移();
}
}
如果(例如getKeyCode()==KeyEvent.VK_ENTER){
如果(!玩){
玩=真;
ballposX=200;
ballposY=350;
ballXdir=-1;
ballYdir=-2;
playerX=310;
得分=0;
totalBricks=21;
map=新的MapGenerator(3,7);
重新油漆();
}
}
}
公权{
玩=真;
playerX+=20;
}
公共空间左移(){
玩=真;
playerX-=20;
}
}
“你赢了,得分:”+得分

在java中,您可以将字符串组合成更长的字符串。在本例中,“you wind,Score:”是一个字符串,当您将分数添加到其中时,分数将转换为字符串,并与第一部分组合,以提供所需的内容


如果您尝试运行它,它将无法工作,因为您需要另外两个类的代码来运行它。这里是为游戏结束设置文本的部分。如果(totalBricks)如果您对java开发感兴趣,我建议您至少阅读前4个链接(入门、学习java语言、基本java类、集合)。您所做的教程很有趣,但缺少很多基础知识。谢谢您的指导。我会检查一下。