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Java 在Android中结合OpenGL ES渲染和UI元素_Java_Android_Opengl Es 2.0_Opengl Es 3.0 - Fatal编程技术网

Java 在Android中结合OpenGL ES渲染和UI元素

Java 在Android中结合OpenGL ES渲染和UI元素,java,android,opengl-es-2.0,opengl-es-3.0,Java,Android,Opengl Es 2.0,Opengl Es 3.0,Android应用程序使用Android.opengl.GLSurfaceView呈现opengl ES: public class GameActivity extends AppCompatActivity { private SurfaceView surfaceView; @Override protected void onCreate(Bundle state) { ... surfaceView = new SurfaceVi

Android应用程序使用Android.opengl.GLSurfaceView呈现opengl ES:

public class GameActivity extends AppCompatActivity {
    private SurfaceView surfaceView;
    @Override
    protected void onCreate(Bundle state) {
        ...
        surfaceView = new SurfaceView(this);
        setContentView(surfaceView);
    }
}

public class SurfaceView extends GLSurfaceView {
    private final SceneRenderer renderer;
    public SurfaceView(Context context) {
        ...
        renderer = new SceneRenderer(context);
        setRenderer(renderer);
    }
}
如何在OpenGL ES渲染上显示Android UI元素(如文本标签)?

需要使用:

public class GameActivity extends AppCompatActivity {
    private SurfaceView surfaceView;
    @Override
    protected void onCreate(Bundle state) { 
        setContentView(R.layout.activity_gl);
        surfaceView = findViewById(R.id.oglView);
        surfaceView.init(this.getApplicationContext());
    } 
}

public class SurfaceView extends GLSurfaceView {
    private SceneRenderer renderer;
    public SurfaceView(Context context) {
        super(context);
    }

    public SurfaceView(Context context, AttributeSet attributes) {
        super(context, attributes);
    }

    public void init(Context context) {
        renderer = new SceneRenderer(context);
        setRenderer(renderer);
        ...
    }
}
并创建布局活动_gl.xml:

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
    tools:context=".activities.GameActivity">
    <com.app.SurfaceView
        android:id="@+id/oglView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
    <TextView ... />
</androidx.constraintlayout.widget.ConstraintLayout>

要从渲染线程更新元素,可以使用Handler/Looper。

需要使用:

public class GameActivity extends AppCompatActivity {
    private SurfaceView surfaceView;
    @Override
    protected void onCreate(Bundle state) { 
        setContentView(R.layout.activity_gl);
        surfaceView = findViewById(R.id.oglView);
        surfaceView.init(this.getApplicationContext());
    } 
}

public class SurfaceView extends GLSurfaceView {
    private SceneRenderer renderer;
    public SurfaceView(Context context) {
        super(context);
    }

    public SurfaceView(Context context, AttributeSet attributes) {
        super(context, attributes);
    }

    public void init(Context context) {
        renderer = new SceneRenderer(context);
        setRenderer(renderer);
        ...
    }
}
并创建布局活动_gl.xml:

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
    tools:context=".activities.GameActivity">
    <com.app.SurfaceView
        android:id="@+id/oglView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
    <TextView ... />
</androidx.constraintlayout.widget.ConstraintLayout>

要从渲染线程更新元素,可以使用Handler/Looper