Java 如果player2向另一个方向移动,player1将停止移动

Java 如果player2向另一个方向移动,player1将停止移动,java,keylistener,keyevent,Java,Keylistener,Keyevent,如果我向上移动player1和player2,并按下player1的向下键,我的播放器将停止向上移动。我找不到问题。有人能帮我解释一下我做错了什么吗 package game; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; public class KeyInput extends KeyAdapter{ private Handler handler; private boolean [

如果我向上移动player1和player2,并按下player1的向下键,我的播放器将停止向上移动。我找不到问题。有人能帮我解释一下我做错了什么吗

package game;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class KeyInput extends KeyAdapter{

    private Handler handler;
    private boolean [] keyPressed = new boolean [4];

    public KeyInput(Handler handler){
        this.handler = handler;
    }
    public void keyPressed(KeyEvent e){
        int key = e.getKeyCode();

        keyPressed[0]= false;
        keyPressed[1]= false;
        keyPressed[2]= false;
        keyPressed[3]= false;

        for(int i = 0; i <handler.object.size(); i++){
            GameObject tempobject= handler.object.get(i);
            if (tempobject.getId()== ID.Player1){
                if (key == KeyEvent.VK_UP){tempobject.setSpeedy(-7); keyPressed[0] = true;}
                if (key == KeyEvent.VK_DOWN){tempobject.setSpeedy(7); keyPressed[1] = true;}
            }
            if(tempobject.getId()== ID.player2)
                if (key == KeyEvent.VK_W){tempobject.setSpeedy2(-7); keyPressed[2] = true;}
                if (key == KeyEvent.VK_S){tempobject.setSpeedy2(7); keyPressed[3] = true;}
        }
        if(key == KeyEvent.VK_ESCAPE)System.exit(1);
    }
    public void keyReleased(KeyEvent e){
        int key = e.getKeyCode();
        for(int i = 0; i <handler.object.size(); i++){
            GameObject tempobject= handler.object.get(i);
            if (tempobject.getId()== ID.Player1){
                if (key == KeyEvent.VK_UP) keyPressed[0] = false;
                if (key == KeyEvent.VK_DOWN) keyPressed[1] = false;

                if(!keyPressed[0] && !keyPressed[1])tempobject.setSpeedy(0);

            }
            if (tempobject.getId()== ID.player2){
                if (key == KeyEvent.VK_W) keyPressed[2] = false;
                if (key == KeyEvent.VK_S) keyPressed[3] = false;

                if(!keyPressed[2] && !keyPressed[3])tempobject.setSpeedy2(0);
            }
        }
    }
}
打包游戏;
导入java.awt.event.KeyAdapter;
导入java.awt.event.KeyEvent;
公共类KeyInput扩展了KeyAdapter{
私人经办人;
私有布尔值[]按下键=新布尔值[4];
公钥输入(处理程序){
this.handler=handler;
}
按下公共无效键(按键事件e){
int key=e.getKeyCode();
按键[0]=错误;
按下键[1]=错误;
按下键[2]=错误;
按键[3]=错误;

对于(int i=0;i而言,可能与此有关:

keyPressed[0]= false;
keyPressed[1]= false;
keyPressed[2]= false;
keyPressed[3]= false;

这样,无论何时按下任何键,其他键都会设置为false,即使它们可能仍被按住。

这可能与此有关:

keyPressed[0]= false;
keyPressed[1]= false;
keyPressed[2]= false;
keyPressed[3]= false;
这样,无论何时按下任何键,其他键都会设置为false,即使它们可能仍被按住