java.lang.ArrayIndexOutOfBoundsException:1
这里怎么了 错误:java.lang.ArrayIndexOutOfBoundsException:1,java,arrays,indexing,Java,Arrays,Indexing,这里怎么了 错误: java.lang.ArrayIndexOutOfBoundsException: 1 at com.rs.game.player.content.SlayerTask.getNewTask(SlayerTask.java:81) SlayerTask.java的第81行: this.currentTaskAmount = amount[Utils.random(low_tasks.length - 1)]; 其反映的金额: this.currentTaskAmount
java.lang.ArrayIndexOutOfBoundsException: 1
at com.rs.game.player.content.SlayerTask.getNewTask(SlayerTask.java:81)
SlayerTask.java的第81行:
this.currentTaskAmount = amount[Utils.random(low_tasks.length - 1)];
其反映的金额:
this.currentTaskAmount = -2;
总代码(如果需要):
包com.rs.game.player.content
import java.io.Serializable;
import com.rs.cache.loaders.NPCDefinitions;
import com.rs.game.player.Player;
import com.rs.game.player.Skills;
import com.rs.utils.Utils;
import com.rs.game.npc.*;
public class SlayerTask implements Serializable {
private static final long serialVersionUID = -3885979679549716755L;
private transient static int[] low_tasks = { // 1 - 60
1648, //crawling hand - slay lvl 1 || Slayer Tower
1600, //cave crawler - slay lvl 10 || Fremmy dung
1612, //banshee - - slay lvl 15 || Slayer Tower
1632, //rockslug - - slay lvl 20 || Fremmy dung
1616, //basilisk - - slay lvl 40 || Fremmy dung
1640, 1637, //jelly - slay lvl 52 || Fremmy dung, Slayer Tower
1633 //Pyrefiend || Fremmy dung
};
private transient static int[] mid_tasks = {
1605, //abarrant spectre - slay lvl 60 || Slayer Tower
//dust devil - slay lvl 65 || Fremmy dung
//jungle strykewyrm - slay lvl 73 || Fremmy dung
1610, //gargoyle - slay lvl 75 || Fremmy dung
1627, //turoth || Fremmy dung
1609, //kurask || Fremmy dung
1643, //infernal mage || Fremmy dung
6215 // bloodveld || Slayer Tower
};
private transient static int[] high_tasks = {
//desert strykewyrm - slay lvl 77
1613, //nechryael - slay lvl 80 || Slayer Tower
1615, //abyssal demon - slay lvl 85 || Slayer Tower
//grifolapine - slay lvl 88
2783, //dark beast - slay lvl 90 || Slayer Tower
//ice strykewyrm - slay lvl 93
//ganodermic creatures - slay lvl 95
};
private transient static int[] amount = { 1};
private int currentTask = -1;
private int currentTaskAmount = 0;
private transient Player player;
public void setPlayer(Player player) {
this.player = player;
}
public void resetTask() {
this.currentTask = -1;
this.currentTaskAmount = -2;
}
public String getName() {
return NPCDefinitions.getNPCDefinitions(currentTask).getName();
}
public void getNewTask() {
if (player.getSkills().getLevel(Skills.SLAYER) >= 1 && player.getSkills().getLevel(Skills.SLAYER) <= 59) {
this.currentTask = low_tasks[Utils.random(low_tasks.length - 1)];
this.currentTaskAmount = amount[Utils.random(low_tasks.length - 1)];
player.getPackets().sendGameMessage("59<= Slayer level >= 1");
}
if (player.getSkills().getLevel(Skills.SLAYER) >= 60 && player.getSkills().getLevel(Skills.SLAYER) <= 76) {
this.currentTask = mid_tasks[Utils.random(mid_tasks.length - 1)];
this.currentTaskAmount = amount[Utils.random(mid_tasks.length - 1)];
player.getPackets().sendGameMessage("76<= Slayer level >= 60");
}
if (player.getSkills().getLevel(Skills.SLAYER) >= 77) {
this.currentTask = high_tasks[Utils.random(high_tasks.length - 1)];
this.currentTaskAmount = amount[Utils.random(high_tasks.length - 1)];
player.getPackets().sendGameMessage("Slayer level >= 77");
}
}
public int getCurrentTask() {
return currentTask;
}
public int getTaskAmount() {
return currentTaskAmount;
}
public void decreaseTask() {
this.currentTaskAmount--;
}
public boolean isComplete() {
return currentTaskAmount < 1;
}
public SlayerTask() {
}
import java.io.Serializable;
导入com.rs.cache.loaders.npcd定义;
导入com.rs.game.player.player;
导入com.rs.game.player.Skills;
导入com.rs.utils.utils;
导入com.rs.game.npc.*;
公共类SlayerTask实现可序列化{
私有静态最终长serialVersionUID=-3885979679549716755L;
私有瞬态静态int[]低_任务={//1-60
1648,//爬行之手-杀戮1级| |杀戮塔
1600,//洞穴爬虫-杀死10级Fremmy dung
1612,//女妖——杀死15级杀手塔
1632,//岩蛞蝓——杀死20级弗雷米粪
1616,//蛇怪——杀死40级弗雷米·邓
16401637,//果冻屠宰52级| | Fremmy dung,屠宰塔
1633//Pyrefind | | Fremmy dung
};
私有瞬态静态int[]中间任务={
1605年//abarrant幽灵-杀死60级杀手塔
//尘暴-杀死65级弗雷米粪
//丛林strykewyrm-杀死73级Fremmy dung
1610,//石像鬼-杀死75级弗雷米·邓
1627,//turoth | | Fremmy dung
1609,//kurask | | Fremmy dung
1643,//地狱法师| |弗雷米·邓
6215//bloodveld | |杀人塔
};
私有瞬态静态int[]高\u任务={
//沙漠strykewyrm-斯雷77级
1613年//nechryael-slay lvl 80 | | Slayer Tower
1615,//深渊恶魔-杀戮85级| |杀戮塔
//grifolapine-slay 88级
2783,//黑暗野兽-杀戮90级| |杀戮塔
//冰斯特里克威姆-斯雷93级
//灵媒生物-杀死95级
};
私有瞬态静态int[]数量={1};
private int currentTask=-1;
private int currentTaskAmount=0;
私人临时玩家;
公共无效设置播放器(播放器){
this.player=player;
}
公共无效重置任务(){
this.currentTask=-1;
此.currentTaskAmount=-2;
}
公共字符串getName(){
返回NPCDefinitions.getNPCDefinitions(currentTask).getName();
}
public void getNewTask(){
如果(player.getSkills().getLevel(Skills.SLAYER)>=1&&player.getSkills().getLevel(Skills.SLAYER)=60&&player.getSkills().getLevel(Skills.SLAYER)=77){
this.currentTask=high_tasks[Utils.random(high_tasks.length-1)];
this.currentTaskAmount=金额[Utils.random(high_tasks.length-1)];
player.getPackets().sendGameMessage(“杀手级别>=77”);
}
}
public int getCurrentTask(){
返回当前任务;
}
公共整数getTaskAmount(){
返回当前任务数量;
}
public void decreaseTask(){
此.currentTaskAmount--;
}
公共布尔值isComplete(){
返回当前任务量<1;
}
公共杀戮任务(){
}
}
我在谷歌上找不到任何可以理解的东西。如果有人能帮我,那就太好了 您已在此处声明了长度为1的数组:
private transient static int[] amount = { 1};
但是,根据您的异常消息,您传入了一个索引1
,该索引无效。此数组唯一有效的索引是0
将数组修改为更长,或者修改索引计算,使其不会产生1
尝试以下操作:
this.currentTask = (lowTasks.length > 1) ?
low_tasks[Utils.random(low_tasks.length - 1)] : lowTasks[0];
谢谢你的回答,可能是重复的。但这仍然会产生相同的错误。