Java 州计算机公司每次都会赢,尽管';这不是Android应用程序中的正确结果

Java 州计算机公司每次都会赢,尽管';这不是Android应用程序中的正确结果,java,android,Java,Android,我几乎在android上完成了一个tic-tac-toe应用程序(玩家对电脑),但我注意到我的游戏出现了一个小故障。不管结果如何,电脑总是赢。所以,若玩家连续三场或者是平局,它仍然表示计算机获胜,我不太确定我在代码中加入了什么错误导致了这一点。我怎样才能获得比赛的正确结果 以下是完整代码: public class MainActivityPlayer1 extends AppCompatActivity implements View.OnClickListener { privat

我几乎在android上完成了一个tic-tac-toe应用程序(玩家对电脑),但我注意到我的游戏出现了一个小故障。不管结果如何,电脑总是赢。所以,若玩家连续三场或者是平局,它仍然表示计算机获胜,我不太确定我在代码中加入了什么错误导致了这一点。我怎样才能获得比赛的正确结果

以下是完整代码:

public class MainActivityPlayer1 extends AppCompatActivity implements View.OnClickListener {

    private Button[][] buttons = new Button[3][3];

    private boolean playerOneMove = true;

    private int turnsCount;

    private int playerOnePoints;
    private int playerTwoPoints;

    private TextView textViewPlayerOne;
    private TextView textViewPlayerTwo;
    private TextView textViewPlayerOneTurn;
    private TextView textViewPlayerTwoTurn;

    int playerX = Color.parseColor("#e8e5e5");
    int playerO = Color.parseColor("#737374");


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_main_player2);

        textViewPlayerOne = findViewById(R.id.textView_player1);
        textViewPlayerTwo = findViewById(R.id.textView_player2);
        textViewPlayerOneTurn = findViewById(R.id.textView_player1Turn);
        textViewPlayerTwoTurn = findViewById(R.id.textView_player2Turn);


        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
                buttons[i][j] = findViewById(resID);
                buttons[i][j].setOnClickListener(this);

                if (savedInstanceState != null) {
                    String btnState = savedInstanceState.getCharSequence(buttonID).toString();
                    if (btnState.equals("X")) {
                        buttons[i][j].setTextColor(playerX);
                    } else {
                        buttons[i][j].setTextColor(playerO);
                    }

                }

            }
        }

        Button buttonReset = findViewById(R.id.button_reset);
        buttonReset.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                resetGame();
            }
        });

        Button buttonExit = findViewById(R.id.button_exit);
        buttonExit.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                backToMainActivity();
            }
        });

    }

    @Override
    public void onClick(View v) {

        if (!((Button) v).getText().toString().equals("")) {
            return;
        }

        if (playerOneMove) {
            ((Button) v).setText("X");
            ((Button) v).setTextColor(playerX);
            computerMove();
        }

        turnsCount++;

        if (checkGameIsWon()) {
            if (playerOneMove) {
                player1Wins();
            } else {
                player2Wins();
            }
        } else if (turnsCount == 9) {
            draw();
        } else {
            playerOneMove = !playerOneMove;
            switchPlayerTurn();
        }
    }

    private boolean computerMove() {
        playerOneMove = false;
        String[][] field = new String[3][3];

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
                if (field[i][j].equals("")) {
                    buttons[i][j].setText("O");
                    buttons[i][j].setTextColor(playerO);
                    turnsCount++;
                    switchPlayerTurn();
                    return true;
                }
            }
        }
        return false;
    }



    private boolean checkGameIsWon() {
        String[][] field = new String[3][3];

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[i][0].equals(field[i][1])
                    && field[i][0].equals(field[i][2])
                    && !field[i][0].equals("")) {
                return true;
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[0][i].equals(field[1][i])
                    && field[0][i].equals(field[2][i])
                    && !field[0][i].equals("")) {
                return true;
            }
        }

        if (field[0][0].equals(field[1][1])
                && field[0][0].equals(field[2][2])
                && !field[0][0].equals("")) {
            return true;
        }

        if (field[0][2].equals(field[1][1])
                && field[0][2].equals(field[2][0])
                && !field[0][2].equals("")) {
            return true;
        }

        return false;
    }

    private void player1Wins() {
        playerOnePoints++;
        Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
    }

    private void player2Wins() {
        playerTwoPoints++;
        Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
        computerMove();
        playerOneMove = true;
        switchPlayerTurn();
    }

    private void draw() {
        Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
        resetBoard();
        if (!playerOneMove){
            computerMove();
            turnsCount++;
        }
    }

    @SuppressLint("SetTextI18n")
    private void updatePointsText() {
        textViewPlayerOne.setText("Player 1:  " + playerOnePoints + " ");
        textViewPlayerTwo.setText("Computer: " + playerTwoPoints + " ");
    }

    private void resetBoard() {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                buttons[i][j].setText("");
            }
        }

        turnsCount = 0;
        switchPlayerTurn();
    }

    private void resetGame() {
        playerOnePoints = 0;
        playerTwoPoints = 0;
        turnsCount = 0;
        playerOneMove = true;
        updatePointsText();
        resetBoard();
    }

    @Override
    protected void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);

        outState.putInt("turnsCount", turnsCount);
        outState.putInt("playerOnePoints", playerOnePoints);
        outState.putInt("playerTwoPoints", playerTwoPoints);
        outState.putBoolean("playerOneMove", playerOneMove);
        switchPlayerTurn();

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                Button btn = buttons[i][j];
                outState.putCharSequence(buttonID, btn.getText());
            }
        }

    }

    @Override
    protected void onRestoreInstanceState(Bundle savedInstanceState) { ;
        super.onRestoreInstanceState(savedInstanceState);

        turnsCount = savedInstanceState.getInt("turnsCount");
        playerOnePoints = savedInstanceState.getInt("playerOnePoints");
        playerTwoPoints = savedInstanceState.getInt("playerTwoPoints");
        playerOneMove = savedInstanceState.getBoolean("playerOneMove");
        switchPlayerTurn();

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                String buttonID = "button_" + i + j;
                Button btn = buttons[i][j];
                savedInstanceState.putCharSequence(buttonID, btn.getText());

            }
        }

    }

    private void switchPlayerTurn(){
        if (playerOneMove){
            textViewPlayerOneTurn.setVisibility(View.VISIBLE);
            textViewPlayerTwoTurn.setVisibility(View.INVISIBLE);
        }
        else{
            textViewPlayerOneTurn.setVisibility(View.INVISIBLE);
            textViewPlayerTwoTurn.setVisibility(View.VISIBLE);
        }

    }

    private void backToMainActivity(){
        Intent intentMainActivity = new Intent(this, MainActivity.class);
        startActivity(intentMainActivity);
    }

}
public类mainActivityLayer1扩展AppCompatActivity实现View.OnClickListener{
私有按钮[][]按钮=新按钮[3][3];
私有布尔移动=真;
私人内部Turnscont;
私人积分;
私人int播放点;
私有文本视图文本视图播放指南;
私有文本视图文本视图播放器2;
私有文本视图文本视图播放;
私有文本视图文本视图播放者打开;
int playerX=Color.parseColor(#e8e5e5”);
int playerO=Color.parseColor(#737374”);
@凌驾
创建时受保护的void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity\u main\u player2);
textViewPlayerOne=findViewById(R.id.textView\u player1);
textViewPlayerTwo=findViewById(R.id.textView\u player2);
textViewPlayerTurn=findViewById(R.id.textView\u player1Turn);
textViewPlayerTwoTurn=findViewById(R.id.textView\u player2Turn);
对于(int i=0;i<3;i++){
对于(int j=0;j<3;j++){
字符串buttonID=“按钮”+i+j;
int resID=getResources().getIdentifier(buttonID,“id”,getPackageName());
按钮[i][j]=findViewById(剩余);
按钮[i][j].setOnClickListener(此);
如果(savedInstanceState!=null){
字符串btnState=savedInstanceState.getCharSequence(buttonID.toString();
如果(b状态等于(“X”)){
按钮[i][j].setTextColor(playerX);
}否则{
按钮[i][j].setTextColor(playerO);
}
}
}
}
Button buttonReset=findViewById(R.id.按钮重置);
buttonReset.setOnClickListener(新视图.OnClickListener(){
@凌驾
公共void onClick(视图v){
重置游戏();
}
});
Button buttonExit=findViewById(R.id.按钮退出);
buttonExit.setOnClickListener(新视图.OnClickListener(){
@凌驾
公共void onClick(视图v){
不活动();
}
});
}
@凌驾
公共void onClick(视图v){
if(!((按钮)v.getText().toString()等于(“”){
返回;
}
如果(移动){
((按钮)v.setText(“X”);
(按钮)v.setTextColor(playerX);
computerMove();
}
TurnScont++;
if(checkGameIsWon()){
如果(移动){
player1Wins();
}否则{
player2Wins();
}
}否则如果(turnsCount==9){
draw();
}否则{
playeronmove=!playeronmove;
switchPlayerTurn();
}
}
私有布尔计算机移动(){
player=false;
字符串[][]字段=新字符串[3][3];
对于(int i=0;i<3;i++){
对于(int j=0;j<3;j++){
字段[i][j]=按钮[i][j].getText().toString();
if(字段[i][j]。等于(“”){
按钮[i][j].setText(“O”);
按钮[i][j].setTextColor(playerO);
TurnScont++;
switchPlayerTurn();
返回true;
}
}
}
返回false;
}
私有布尔checkGameIsWon(){
字符串[][]字段=新字符串[3][3];
对于(int i=0;i<3;i++){
对于(int j=0;j<3;j++){
字段[i][j]=按钮[i][j].getText().toString();
}
}
对于(int i=0;i<3;i++){
如果(字段[i][0]。等于(字段[i][1])
&&字段[i][0]。等于(字段[i][2])
&&!字段[i][0]。等于(“”){
返回true;
}
}
对于(int i=0;i<3;i++){
如果(字段[0][i]。等于(字段[1][i])
&&字段[0][i]。等于(字段[2][i])
&&!字段[0][i]。等于(“”){
返回true;
}
}
如果(字段[0][0]。等于(字段[1][1])
&&字段[0][0]。等于(字段[2][2])
&&!字段[0][0]。等于(“”){
返回true;
}
如果(字段[0][2]。等于(字段[1][1])
&&字段[0][2]。等于(字段[2][0])
&&!字段[0][2]。等于(“”){
返回true;
}
返回false;
}
私人void player1Wins(){
playerPoints++;
Toast.makeText(这是“玩家1获胜!”,Toast.LENGTH_SHORT.show();
updatePointsText();
重置板();
}
私有void player2Wins(){
playerTwoPoints++;
Toast.makeText(这是“计算机赢了!”,Toast.LENGTH\u SHORT.show();
updatePointsText();
重置板();
computerMove();
player=true;
switchPlayerTurn();
}
私人提款(){
Toast.makeText(这个“Draw!”,Toast.LENGTH_SHORT.show();
重置板();
如果(!player移动){
computerMove();
TurnScont++;
}
}
@SuppressLint(“SetTextI18n”)
私有void updatePointsText(){
textViewPlayerOne.setText(“玩家1:+PlayerPoints+”);
textViewPlayerTwo.setText(“计算机:+playerTwoPoints+”)
   @Override
    public void onClick(View v) {
        if (!((Button) v).getText().toString().equals("")) {
            return;
        }
                ((Button) v).setText("X");
                ((Button) v).setTextColor(playerX);
                playerOneMove = false;
                switchPlayerTurn();
                computerMove();
                playerOneMove = true;
                switchPlayerTurn();

        turnsCount++;
    }

    private boolean computerMove() {

        String[][] field = new String[3][3];

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
                if (field[i][j].equals("")) {
                    buttons[i][j].setText("O");
                    buttons[i][j].setTextColor(playerO);
                    turnsCount++;
                    return true;
                }
            }
        }
        return false;
    }



    private boolean checkGameIsWon() {
        String[][] field = new String[3][3];
        Boolean isDone = false.
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                field[i][j] = buttons[i][j].getText().toString();
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[i][0].equals(field[i][1])
                    && field[i][0].equals(field[i][2])
                    && !field[i][0].equals("")) {
                isDone = true;
            }
        }

        for (int i = 0; i < 3; i++) {
            if (field[0][i].equals(field[1][i])
                    && field[0][i].equals(field[2][i])
                    && !field[0][i].equals("")) {
                isDone = true;
            }
        }

        if (field[0][0].equals(field[1][1])
                && field[0][0].equals(field[2][2])
                && !field[0][0].equals("")) {
            isDone = true;
        }

        if (field[0][2].equals(field[1][1])
                && field[0][2].equals(field[2][0])
                && !field[0][2].equals("")) {
            isDone = true;
        }
           if(isDone){
              if (playerOneMove) {
                  player1Wins();
                  return true;
              } else {
                  player2Wins();
                  return true;
              }
          }
          if (turnsCount == 9) {
              draw();
              return true;
          }
      }
    return false;
    }

    private void player1Wins() {
        playerOnePoints++;
        Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
    }

    private void player2Wins() {
        playerTwoPoints++;
        Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
        updatePointsText();
        resetBoard();
        computerMove();
        playerOneMove = true;
        switchPlayerTurn();
    }