Java 康威';生活的游戏

Java 康威';生活的游戏,java,swing,jpanel,conways-game-of-life,Java,Swing,Jpanel,Conways Game Of Life,我一直在编写Conway的GOL for类的副本,当GUI呈现时,我遇到了一个问题 快速概述: GUI创建一个框架和一个主面板,设置为BorderLayout 一旦我实例化网格本身并将其分配给主面板,它应该在网格中显示我的2D数组,但它没有。在过去的两个小时里,我的头一直撞在墙上 FWIW,我不能在这个基础上使用IDE来构建GUI。代码如下: GUI import java.awt.*; import java.awt.event.*; import java.awt.Co

我一直在编写Conway的GOL for类的副本,当GUI呈现时,我遇到了一个问题

快速概述: GUI创建一个框架和一个主面板,设置为BorderLayout

一旦我实例化网格本身并将其分配给主面板,它应该在网格中显示我的2D数组,但它没有。在过去的两个小时里,我的头一直撞在墙上

FWIW,我不能在这个基础上使用IDE来构建GUI。代码如下:

GUI

           import java.awt.*;
import java.awt.event.*;
import java.awt.Color;
import java.awt.GridBagLayout;
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.*;
import java.util.Observer;
import java.util.Observable;

public class GameOfLifeGUI extends JFrame implements Observer {

    private JPanel mainPanel;
    private JPanel gridPanel;
    private JPanel startPanel;
    private JPanel titlePanel;
    private JButton start;
    private Cell cell;
    private Grid grid;
    private MouseEvent mouseClicked;
    private MouseEvent mouseDragged;
    private MouseEvent mousePressed;
    private MouseEvent mouseRelease;
    private MouseListener mouseListener;

    public GameOfLifeGUI() {
        super("");
        //Create Start Button for startPanel
        JButton start = new JButton("Start");

        //Creates a Grid to add to the panel
        grid = new Grid(75,75);

        //Create JPanels
        mainPanel = new JPanel();
        gridPanel = new JPanel();
        startPanel = new JPanel();
        titlePanel = new JPanel();

        /**
         * Add Grid to gridPanel
         * Modify Grid(int, int) to change size of Grid. Per spec, this grid should always be 75x75
         */

        //Create gridPanel
        gridPanel.setLayout(new GridLayout(75,75));
        gridPanel.setBackground(Color.WHITE);
        gridPanel.add(grid);

        //Set Layout of Panels
        mainPanel.setLayout(new BorderLayout());
        mainPanel.add(gridPanel, BorderLayout.CENTER);
        mainPanel.add(startPanel, BorderLayout.SOUTH);
        mainPanel.add(titlePanel, BorderLayout.NORTH);

        //Add Start Button to startPanel
        startPanel.add(start);

        //Creates a window for displaying the GUI
        this.setTitle("Conway's Game of Life");
        this.setSize(1000, 750);
        this.setLocationRelativeTo(null);
        this.add(mainPanel);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);

    }//end Constructor
网格

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.Component;
import java.awt.Color;
import javax.swing.JPanel.*;
import java.util.Observer;
import java.util.Arrays;
import java.util.Observable;

public class Grid extends JPanel{

  private Cell[][] grid;
  private int column;
  private int row;

  /**
   * Constructs a Grid of Cells
   * columns is a column of cells
   * rows is a row of cells
   */

  public Grid(int column, int row){
    this.column = column;
    this.row = row;

    // create a grid of cells
    grid = new Cell[row][column];
    for (int r = 0; r < row; r++){
      for (int c = 0; c < column; c++){
        grid[r][c] = new Cell(r,c);
      }
    }
    //Creates a border of cells around grid for edge case handling
    //All cells in this border will be dead and incapable of living
    for (int c = 0; c < column; c++){
        grid[0][c] = new Cell(row, column);
    }
    for (int c = 0; c < column-1; c++){
        grid[row-1][c] = new Cell(row, column);
    }
    for (int r = 0; r < row; r++){
        grid[r][0] = new Cell(row, column);
    }
    for (int r = 0; r < row-1; r++){
        grid[r][column - 1] = new Cell(row, column);
    }
  }//end Constructor
import java.awt.*;
导入javax.swing.*;
导入java.awt.event.*;
导入java.awt.Component;
导入java.awt.Color;
导入javax.swing.JPanel.*;
导入java.util.Observer;
导入java.util.array;
导入java.util.Observable;
公共类网格扩展JPanel{
专用小区[][]网格;
私有int列;
私人int row;
/**
*构建一个单元格网格
*列是一列单元格
*行是一行单元格
*/
公共网格(整数列,整数行){
this.column=列;
this.row=行;
//创建单元格网格
网格=新单元格[行][列];
对于(int r=0;r

如果您需要更多信息,请告诉我-不想在我的第一篇文章中编写转储代码。

网格类没有方法来绘制组件java graphics类中的方法解决了这个问题。

绘制网格的代码在哪里?这只是布局。在子组件上调用
setVisible
,甚至在将其附加到父组件之前这样做都是没有意义的。网格存在于它自己的类中-您想查看网格类还是GUI构建的其余部分?网格作为model类并不重要,但是可视化它的代码。粘贴可视化代码的一个相关部分。布局看起来应该可以工作。问题是什么?@shedri1:只是一个小建议,扩展~JFrame~的类不应该包含任何其他内容,在其他类中准备面板,最后,调用该类来进行cont对于这个JFrame,您可以通过这种方式轻松地使其适用于JApplet,以防万一将来您想将其实现为:-)