Java您能在Java中使预定义类可序列化吗?
我想用java通过网络发送一个图像对象 我得到这个错误 java.io.WriteAbortedException:写入中止;java.io.NotSerializableException:sun.awt.image.OffScreenImage java Image对象未实现可序列化。有没有办法绕过这个问题 我已经尝试过创建image的子类并实现它,但是在使用createImage方法时出现了错误。谢谢你的帮助 编辑* 好的,这是代码,但是有很多。该计划的想法是它是一个象形游戏。有人可以使用基本工具绘制,它会通过网络发送,并在其他客户端屏幕上绘制该图像 这是我的基本绘图区域,用户可以在其中使用线条工具进行绘制。释放鼠标后,它将尝试将图像对象发送到服务器Java您能在Java中使预定义类可序列化吗?,java,serialization,Java,Serialization,我想用java通过网络发送一个图像对象 我得到这个错误 java.io.WriteAbortedException:写入中止;java.io.NotSerializableException:sun.awt.image.OffScreenImage java Image对象未实现可序列化。有没有办法绕过这个问题 我已经尝试过创建image的子类并实现它,但是在使用createImage方法时出现了错误。谢谢你的帮助 编辑* 好的,这是代码,但是有很多。该计划的想法是它是一个象形游戏。有人可以使用
class PadDraw extends JComponent {
Image image;
Graphics2D graphics2D;
int currentX, currentY, oldX, oldY;
int lineSize = 1;
public PadDraw() {
setDoubleBuffered(false);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
//graphics2D.drawLine(oldX, oldY, currentX, currentY); //this is where it does the drawing
//It seems to draw a line between the old coordinate point and the new coordinate point rather than drawing it as points
//Test to see if I can get a drawoval to work rather than a line
//graphics2D.fillOval(currentX-1, currentY-1, 2, 2);
//if this works it should draw an oval at the cursor position rather than drawing a line
//technically it works, but without a line it causes gaps
//I may have found it. Testing the setStroke method
graphics2D.setStroke(new BasicStroke(lineSize));
graphics2D.drawLine(oldX, oldY, currentX, currentY);
repaint();
oldX = currentX;
oldY = currentY;
}
});
addMouseListener(new MouseAdapter() {
@Override
public void mouseReleased(MouseEvent e) {
try {
clientOutputStream.writeObject(image);
} catch (IOException ex) {
Logger.getLogger(ChatClient.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
@Override
public void paintComponent(Graphics g) {
if (image == null) {
image = (Image) createImage(getSize().width, getSize().height);
graphics2D = (Graphics2D) image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
clear();
}
g.drawImage(image, 0, 0, null);
}
public void updateImage(Image image){
this.image = image;
repaint();
}
public void clear() {
graphics2D.setPaint(Color.white);
graphics2D.fillRect(0, 0, getSize().width, getSize().height);
//graphics2D.setPaint(Color.BLACK);
lineSize = 1;
repaint();
}
public void fill(){
Color c = findColor();
graphics2D.setPaint(c);
graphics2D.fillRect(0, 0, getSize().width, getSize().height);
repaint();
}
public void changeColor(Color theColor) {
graphics2D.setPaint(theColor);
repaint();
}
public Color findColor() {
return graphics2D.getColor();
}
public void changeSize(int size) {
lineSize = size;
}
}
public void run2() throws IOException, ClassNotFoundException, InterruptedException {
// Make connection and initialize streams
serverAddress = getServerAddress();
Socket socket2 = new Socket(serverAddress, 9999);
//String theIP = getIP();
//Socket socket2 = new Socket(theIP, 9999);
// Process all messages from server, according to the protocol.
clientOutputStream = new ObjectOutputStream(socket2.getOutputStream());
clientInputStream = new ObjectInputStream(socket2.getInputStream());
while (true) {
Image ni = (Image)clientInputStream.readObject();
drawPad.updateImage(ni);
}
}
这是服务器上映像的线程类
private static class Handler2 extends Thread {
private Socket socket1;
private ObjectInputStream serverInputStream;
private ObjectOutputStream serverOutputStream;
public Handler2(Socket sock1) {
socket1 = sock1;
}
@Override
public void run() {
Image image = null;
try {
serverInputStream = new ObjectInputStream(socket1.getInputStream());
serverOutputStream = new ObjectOutputStream(socket1.getOutputStream());
oos.add(serverOutputStream);
while (true) {
image = (Image)serverInputStream.readObject();
for (ObjectOutputStream ooss : oos) {
ooss.writeObject(image);
}
}
} catch (IOException e) {
System.out.println(e);
} catch (ClassNotFoundException ex) {
Logger.getLogger(ChatServer.class.getName()).log(Level.SEVERE, null, ex);
} finally {
if (serverOutputStream != null) {
oos.remove(serverOutputStream);
}
try {
socket1.close();
} catch (IOException e) {
System.out.println(e);
}
}
}
}
回到客户端,我有一个从服务器获取图像的方法
class PadDraw extends JComponent {
Image image;
Graphics2D graphics2D;
int currentX, currentY, oldX, oldY;
int lineSize = 1;
public PadDraw() {
setDoubleBuffered(false);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
//graphics2D.drawLine(oldX, oldY, currentX, currentY); //this is where it does the drawing
//It seems to draw a line between the old coordinate point and the new coordinate point rather than drawing it as points
//Test to see if I can get a drawoval to work rather than a line
//graphics2D.fillOval(currentX-1, currentY-1, 2, 2);
//if this works it should draw an oval at the cursor position rather than drawing a line
//technically it works, but without a line it causes gaps
//I may have found it. Testing the setStroke method
graphics2D.setStroke(new BasicStroke(lineSize));
graphics2D.drawLine(oldX, oldY, currentX, currentY);
repaint();
oldX = currentX;
oldY = currentY;
}
});
addMouseListener(new MouseAdapter() {
@Override
public void mouseReleased(MouseEvent e) {
try {
clientOutputStream.writeObject(image);
} catch (IOException ex) {
Logger.getLogger(ChatClient.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
@Override
public void paintComponent(Graphics g) {
if (image == null) {
image = (Image) createImage(getSize().width, getSize().height);
graphics2D = (Graphics2D) image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
clear();
}
g.drawImage(image, 0, 0, null);
}
public void updateImage(Image image){
this.image = image;
repaint();
}
public void clear() {
graphics2D.setPaint(Color.white);
graphics2D.fillRect(0, 0, getSize().width, getSize().height);
//graphics2D.setPaint(Color.BLACK);
lineSize = 1;
repaint();
}
public void fill(){
Color c = findColor();
graphics2D.setPaint(c);
graphics2D.fillRect(0, 0, getSize().width, getSize().height);
repaint();
}
public void changeColor(Color theColor) {
graphics2D.setPaint(theColor);
repaint();
}
public Color findColor() {
return graphics2D.getColor();
}
public void changeSize(int size) {
lineSize = size;
}
}
public void run2() throws IOException, ClassNotFoundException, InterruptedException {
// Make connection and initialize streams
serverAddress = getServerAddress();
Socket socket2 = new Socket(serverAddress, 9999);
//String theIP = getIP();
//Socket socket2 = new Socket(theIP, 9999);
// Process all messages from server, according to the protocol.
clientOutputStream = new ObjectOutputStream(socket2.getOutputStream());
clientInputStream = new ObjectInputStream(socket2.getInputStream());
while (true) {
Image ni = (Image)clientInputStream.readObject();
drawPad.updateImage(ni);
}
}
我知道我的代码有点糟糕。我花了很多时间来测试各个部件。和网络代码一样收费。它应该会起作用。我认为唯一的问题是它不可序列化
java Image对象未实现可序列化。有没有办法绕过这个问题
您可以自己序列化它。你可以用一个可外部化的类来包装它,也可以不用writeObject在映像中写入数据。简单回答:不。
sun.awt.image.OffScreenImage
并不意味着要直接序列化,所以你不能只在子类上添加Serializable
接口来使其可序列化
你必须找到解决办法,我不确定这张图片是关于什么的,但是,例如,如果它来自一组已知的图片,那么你可以通过网络向它发送一个密钥,这样你就可以在另一端恢复它。如果您需要直接传递图像数据,那么您必须将其封装在另一个对象中,并在另一侧重建OffScreenImage
您可以通过一些工作扩展该类并使其可序列化,但由于它似乎是一个与操作系统紧密耦合的类,因此需要一些思考。请包含您尝试过的代码。