Java Libgdx-Box2D的速度还不够快
我有一个矩形,我想快速移动,但无论出于什么原因,我使用的更快的速度似乎仍然很慢。我做错了什么?我还把一个圆圈从上面扔到了一个表面上,即使我使劲玩弄重力,它也会像气球一样落下 一些声明Java Libgdx-Box2D的速度还不够快,java,libgdx,box2d,Java,Libgdx,Box2d,我有一个矩形,我想快速移动,但无论出于什么原因,我使用的更快的速度似乎仍然很慢。我做错了什么?我还把一个圆圈从上面扔到了一个表面上,即使我使劲玩弄重力,它也会像气球一样落下 一些声明 float velocity = 10000000f; static final float BOX_STEP=1/60f; static final int BOX_VELOCITY_ITERATIONS=6; static final int BOX_POSITION_ITERATIONS=2;
float velocity = 10000000f;
static final float BOX_STEP=1/60f;
static final int BOX_VELOCITY_ITERATIONS=6;
static final int BOX_POSITION_ITERATIONS=2;
重力,尝试了一切,他们似乎都很烂
世界=新世界(新矢量2(0,-50),真)
我的物体移动到的地面
//ground
BodyDef groundBodyDef =new BodyDef();
groundBodyDef.position.set(new Vector2(0, camera.viewportHeight * .08f));
Body groundBody = world.createBody(groundBodyDef);
PolygonShape groundBox = new PolygonShape();
groundBox.setAsBox((camera.viewportWidth) * 2, camera.viewportHeight * .08f);
groundBody.createFixture(groundBox, 0.0f);
下面是我的物品:
//ball
bodyDef = new BodyDef();
bodyDef.type = BodyType.DynamicBody;
bodyDef.position.set(new Vector2(camera.viewportWidth * .2f, camera.viewportHeight * .75f));
body = world.createBody(bodyDef);
CircleShape dynamicCircle = new CircleShape();
dynamicCircle.setRadius(camera.viewportWidth * .035f);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = dynamicCircle;
fixtureDef.density = 0.5f;
fixtureDef.friction = 0.5f;
fixtureDef.restitution = 0.8f;
body.createFixture(fixtureDef);
body.setLinearVelocity(0,-100);
//slime boy
BodyDef bodyBoxDef = new BodyDef();
bodyBoxDef.type = BodyType.DynamicBody;
bodyBoxDef.position.set(new Vector2(camera.viewportWidth * .08f,camera.viewportHeight * .191f));
bodyBox = world.createBody(bodyBoxDef);
PolygonShape slimeBox = new PolygonShape();
slimeBox.setAsBox(camera.viewportWidth * .04f, camera.viewportHeight * .03f);
FixtureDef fixtureSlimeDef = new FixtureDef();
fixtureSlimeDef.shape = slimeBox;
fixtureSlimeDef.density = 1.0f;
fixtureSlimeDef.friction = 0.0f;
fixtureSlimeDef.restitution = 0.0f;
bodyBox.createFixture(fixtureSlimeDef);
debugRenderer = new Box2DDebugRenderer();
body.applyTorque(1000000000);
bodyBox.setFixedRotation(true);
bodyBox.setBullet(true);
有人建议加快这方面的行动吗
我一直在使用1280×720的屏幕,但我从其他来源看到更小更好,所以我缩小到640×260,但仍然不是我想要的性能。我到底应该多小?来自(第2.2节):
Box2D针对米、千克和秒进行了调整。所以你可以考虑
范围以米为单位。Box2D通常在处理对象时效果最佳
是典型真实世界对象的大小。例如,一个桶是
大约1米高。由于浮点运算的局限性
算法,使用Box2D模拟冰川或尘埃的运动
粒子不是一个好主意
看是的,我刚刚意识到这一点,我已经实现了世界到米的转换。现在唯一的一件事是,我的速度很快,但它跳过了一堆值,但我将学会解决这个问题。非常感谢。