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使用计时器设置Java线条图的动画_Java_Swing_Animation_Timer - Fatal编程技术网

使用计时器设置Java线条图的动画

使用计时器设置Java线条图的动画,java,swing,animation,timer,Java,Swing,Animation,Timer,我试着在一个面板上画两个圆圈,用一条线把它们连接起来,所有这些都是在按下一个按钮之后。到目前为止(除了调整线的位置),这还可以。然而,我想用一个定时器来制作动画。第一个圆圈应该出现,然后逐渐显示线条,最后是第二个圆圈 我看过很多计时器的例子,但我似乎无法让它为我工作。我一定是误会了什么 以下是球类(每个圆圈): 然后是将球存储在arrayList中的类。我认为这是实际绘图的地方,还有计时器。 我正在尝试将线的起点和终点设置为相同,并使用计时器递增终点,直到它达到应该的位置。我可能是在追踪,但那是

我试着在一个面板上画两个圆圈,用一条线把它们连接起来,所有这些都是在按下一个按钮之后。到目前为止(除了调整线的位置),这还可以。然而,我想用一个定时器来制作动画。第一个圆圈应该出现,然后逐渐显示线条,最后是第二个圆圈

我看过很多计时器的例子,但我似乎无法让它为我工作。我一定是误会了什么

以下是球类(每个圆圈):

然后是将球存储在arrayList中的类。我认为这是实际绘图的地方,还有计时器。 我正在尝试将线的起点和终点设置为相同,并使用计时器递增终点,直到它达到应该的位置。我可能是在追踪,但那是我的意图

我已经更改了这个类,现在可以输入while循环中的if语句,因为我现在正在比较不同的点。但这条线还是没有画出来

package twoBalls;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.util.ArrayList;

import javax.swing.JPanel;
import javax.swing.Timer;

public class BallsArray extends JPanel implements ActionListener {

    private ArrayList<Ball> balls;
    private Timer timer;
    private final int DELAY = 25;
    private int xDest;
    private int yDest;
    private Point dest;
    private Point starts;
    private int xStart;
    private int yStart;

    public BallsArray() {
        balls = new ArrayList<Ball>();
        timer = new Timer(DELAY, this);
        yDest = 0;
        xDest = 0;
        dest = new Point(xDest, yDest);
        starts = new Point(xStart, yStart);

    }

    public void setDestXY(int x, int y) {
        xDest = x;
        yDest = y;
        dest = new Point(xDest, yDest);
        setDest(dest);
    }

    public void setDest(Point p) {
        dest = p;

    }

    public Point getDest() {
        return dest;
    }

    public void setStartsXY(int x, int y) {
        xStart = x;
        yStart = y;
        starts = new Point(xStart, yStart);
        setStarts(starts);
    }

    public void setStarts(Point p) {
        starts = p;
    }

    public Point getStarts() {
        return starts;
    }

    public void addBall(Ball b) {
        balls.add(b);
    }

    public void addBall(int x, int y, int r) {
        balls.add(new Ball(x, y, r));

    }

    public void paintComponent(Graphics g) {

        Graphics2D g2 = (Graphics2D) g;
        for (int i = 0; i < balls.size(); i++) {
            if (i == 0) {
                paintBall(balls.get(0), g2);
            }
            if (i != 0) {
                int j = i - 1;
                Ball bp = balls.get(j);
                Ball bc = balls.get(i);
                bc.setParent(bp);
                paintLine(bc, g2);
                paintBall(bc, g2);
            }

        }
    }

    public void paintBall(Ball b, Graphics2D g2d) {
        Ellipse2D circ = new Ellipse2D.Float(b.getx(), b.gety(), b.getr(),
                b.getr());
        g2d.draw(circ);
    }

    public void paintLine(Ball b, Graphics2D g2d) {
        timer.start();
        if (b != null && b.getLocation() != null) {
            Ball parent = b.getParent();
            if (parent != null) {
                g2d.setColor(Color.GRAY);
                if (parent.getLocation() != null && b.getLocation() != null) {
                    setDest(parent.getLocation());
                    setStarts(parent.getLocation());
                    g2d.draw(new Line2D.Float(starts, dest));
                }
            }
        }

    }

    @Override
    public void actionPerformed(ActionEvent e) {
        // Not sure what I need to do here
        // increment second location somehow
        // Point s = getStarts();
        Point p = getDest();
        Point t = this.getLocation();
        while (p != t) {

            if (p.x != t.x && p.y != t.y) {
                System.out.println("hello");
                int x = dest.x;
                int y = dest.y;
                x++;
                y++;
                setDestXY(x, y);
                p = getDest();
                repaint();
            } else if (p.x == t.x && p.y != t.y) {
                System.out.println("part 2");
                int y = dest.y;
                y++;
                setDestXY(dest.x, y);
                p = getDest();
                repaint();
            } else if (p.x != t.x && p.y == t.y) {
                System.out.println("part 3");
                int x = dest.x;
                x++;
                setDestXY(x, dest.y);
                p = getDest();
                repaint();
            }
            repaint();
        }
    }
}

现在它画了两个圆圈,但根本没有画线

制作动画时,使用

这是我根据您的代码创建的GUI

我简化了你的球类课程。这就是定义球所需的全部内容

package twoBalls;

import java.awt.Color;
import java.awt.Point;

public class Ball {

    private final int radius;

    private final Color color;

    private final Point center;

    public Ball(int x, int y, int radius, Color color) {
        this(new Point(x, y), radius, color);
    }

    public Ball(Point center, int radius, Color color) {
        this.center = center;
        this.radius = radius;
        this.color = color;
    }

    public int getRadius() {
        return radius;
    }

    public Color getColor() {
        return color;
    }

    public Point getCenter() {
        return center;
    }

}
我创建了GUIModel类来保存GUI所需的所有信息。这会将模型与视图分离

package twoBalls;

import java.awt.Point;
import java.util.ArrayList;
import java.util.List;

public class GUIModel {

    private double direction;
    private double distance;

    private List<Ball> balls;

    private Point lineStartPoint;
    private Point lineEndPoint;

    public GUIModel() {
        this.balls = new ArrayList<>();
    }

    public void addBall(Ball ball) {
        this.balls.add(ball);
    }

    public List<Ball> getBalls() {
        return balls;
    }

    public void calculatePoints() {
        this.lineStartPoint = balls.get(0).getCenter();
        this.lineEndPoint = balls.get(1).getCenter();

        this.distance = Point.distance(lineStartPoint.x, lineStartPoint.y,
                lineEndPoint.x, lineEndPoint.y);
        this.direction = Math.atan2(lineEndPoint.y - lineStartPoint.y,
                lineEndPoint.x - lineStartPoint.x);
    }

    public Point getCurrentPoint(int pos, int total) {
        double increment = distance / total;
        double length = increment * pos;

        double x = lineStartPoint.x + Math.cos(direction) * length;
        double y = lineStartPoint.y - Math.sin(direction) * length;

        x = Math.round(x);
        y = Math.round(y);

        return new Point((int) x, (int) y);
    }

    public Point getLineStartPoint() {
        return lineStartPoint;
    }

}
Display类的构造函数设置GUI模型

Display类的run方法构造GUI,并启动动画

package twoBalls;

import java.awt.EventQueue;

public class LineRunnable implements Runnable {

    private int total;

    private DrawingPanel drawingPanel;

    public LineRunnable(DrawingPanel drawingPanel) {
        this.drawingPanel = drawingPanel;
        this.total = 240;
    }

    @Override
    public void run() {
        setDrawLine();
        for (int pos = 0; pos <= total; pos++) {
            setPos(pos);
            sleep(50L);
        }
    }

    private void setDrawLine() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setDrawLine(true);
                drawingPanel.setTotal(total);
            }
        });
    }

    private void setPos(final int pos) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setPos(pos);
            }
        });
    }

    private void sleep(long delay) {
        try {
            Thread.sleep(delay);
        } catch (InterruptedException e) {

        }
    }

}
看看我是如何分离模型和视图的

StartAnimation类是您的控制器。当您左键单击JButton时,它将启动动画。稍后我将讨论LineRunnable类

接下来,让我们看看DuffuePAND类。

package twoBalls;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;

import javax.swing.JPanel;

public class DrawingPanel extends JPanel {

    private static final long serialVersionUID = -3709678584255542338L;

    private boolean drawLine;

    private int pos;
    private int total;

    private GUIModel guiModel;

    public DrawingPanel(GUIModel guiModel) {
        this.guiModel = guiModel;
        this.drawLine = false;
        this.setPreferredSize(new Dimension(600, 400));
    }

    public boolean isDrawLine() {
        return drawLine;
    }

    public void setDrawLine(boolean drawLine) {
        this.drawLine = drawLine;
    }

    public void setPos(int pos) {
        this.pos = pos;
        repaint();
    }

    public void setTotal(int total) {
        this.total = total;
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);

        Graphics2D g2d = (Graphics2D) g;

        for (Ball ball : guiModel.getBalls()) {
            g2d.setColor(ball.getColor());
            Point center = ball.getCenter();
            int radius = ball.getRadius();
            g2d.fillOval(center.x - radius, center.y - radius, radius + radius,
                    radius + radius);
        }

        if (isDrawLine()) {
            g2d.setColor(Color.BLACK);
            g2d.setStroke(new BasicStroke(5.0F));
            Point a = guiModel.getLineStartPoint();
            Point b = guiModel.getCurrentPoint(pos, total);
            g2d.drawLine(a.x, a.y, b.x, b.y);
        }
    }

}
这个视图类所做的唯一事情就是绘制球和线。计算线路长度的责任属于模型

我在这里设置了首选大小,并使用Display类中的pack方法来获得JFrame的大小。您通常希望知道绘图区域的尺寸,而不是整个窗口的尺寸

最后,让我们看看LineRunnable类。这是控制动画的类

package twoBalls;

import java.awt.EventQueue;

public class LineRunnable implements Runnable {

    private int total;

    private DrawingPanel drawingPanel;

    public LineRunnable(DrawingPanel drawingPanel) {
        this.drawingPanel = drawingPanel;
        this.total = 240;
    }

    @Override
    public void run() {
        setDrawLine();
        for (int pos = 0; pos <= total; pos++) {
            setPos(pos);
            sleep(50L);
        }
    }

    private void setDrawLine() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setDrawLine(true);
                drawingPanel.setTotal(total);
            }
        });
    }

    private void setPos(final int pos) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setPos(pos);
            }
        });
    }

    private void sleep(long delay) {
        try {
            Thread.sleep(delay);
        } catch (InterruptedException e) {

        }
    }

}
包两个球;
导入java.awt.EventQueue;
公共类LineRunnable实现Runnable{
私人整数合计;
私人绘图面板绘图面板;
公用线路可运行(DrawingPanel DrawingPanel){
this.drawingPanel=drawingPanel;
这个总数=240;
}
@凌驾
公开募捐{
setDrawLine();

对于(int pos=0;pos谢谢!这对我非常有帮助,尤其是你的解释。如果我想让球在单击按钮之前不会绘制,我会更改DrawingPanel类中的paintComponent方法,使球绘制在另一个If语句中吗?@Ash:是的。我会使用另一个布尔值来表示疼痛t何时绘制球的组件方法。
package twoBalls;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;

import javax.swing.JPanel;

public class DrawingPanel extends JPanel {

    private static final long serialVersionUID = -3709678584255542338L;

    private boolean drawLine;

    private int pos;
    private int total;

    private GUIModel guiModel;

    public DrawingPanel(GUIModel guiModel) {
        this.guiModel = guiModel;
        this.drawLine = false;
        this.setPreferredSize(new Dimension(600, 400));
    }

    public boolean isDrawLine() {
        return drawLine;
    }

    public void setDrawLine(boolean drawLine) {
        this.drawLine = drawLine;
    }

    public void setPos(int pos) {
        this.pos = pos;
        repaint();
    }

    public void setTotal(int total) {
        this.total = total;
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);

        Graphics2D g2d = (Graphics2D) g;

        for (Ball ball : guiModel.getBalls()) {
            g2d.setColor(ball.getColor());
            Point center = ball.getCenter();
            int radius = ball.getRadius();
            g2d.fillOval(center.x - radius, center.y - radius, radius + radius,
                    radius + radius);
        }

        if (isDrawLine()) {
            g2d.setColor(Color.BLACK);
            g2d.setStroke(new BasicStroke(5.0F));
            Point a = guiModel.getLineStartPoint();
            Point b = guiModel.getCurrentPoint(pos, total);
            g2d.drawLine(a.x, a.y, b.x, b.y);
        }
    }

}
package twoBalls;

import java.awt.EventQueue;

public class LineRunnable implements Runnable {

    private int total;

    private DrawingPanel drawingPanel;

    public LineRunnable(DrawingPanel drawingPanel) {
        this.drawingPanel = drawingPanel;
        this.total = 240;
    }

    @Override
    public void run() {
        setDrawLine();
        for (int pos = 0; pos <= total; pos++) {
            setPos(pos);
            sleep(50L);
        }
    }

    private void setDrawLine() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setDrawLine(true);
                drawingPanel.setTotal(total);
            }
        });
    }

    private void setPos(final int pos) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                drawingPanel.setPos(pos);
            }
        });
    }

    private void sleep(long delay) {
        try {
            Thread.sleep(delay);
        } catch (InterruptedException e) {

        }
    }

}