Java 将;glClearColor();函数导致内核转储

Java 将;glClearColor();函数导致内核转储,java,lwjgl,core,dump,Java,Lwjgl,Core,Dump,我是LWJGL和OpenGL的新手,我做了一些谷歌搜索,似乎找不到任何与此相关的东西 我做了一个基本的测试程序来创建一个空白窗口。我可以创建窗口并很好地运行应用程序,但是如果我尝试使用glClearColor()更改透明颜色,应用程序就会“崩溃” 以下是控制台中打印的文本: [error occurred during error reporting (printing problematic frame), id 0xe0000000] # Failed to write core dump.

我是LWJGL和OpenGL的新手,我做了一些谷歌搜索,似乎找不到任何与此相关的东西

我做了一个基本的测试程序来创建一个空白窗口。我可以创建窗口并很好地运行应用程序,但是如果我尝试使用
glClearColor()
更改透明颜色,应用程序就会“崩溃”

以下是控制台中打印的文本:

[error occurred during error reporting (printing problematic frame), id 0xe0000000]
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /*****/*******/eclipse/java-neon/workspace/LWJGL Project/hs_err_pid10749.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
这是错误创建的文件(相当大):

代码如下:

package me.smorce.project;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
import org.lwjgl.glfw.GLFWVidMode;
import me.smorce.project.input.Input;

public class Game
{
    public boolean running = false;
    private long window;
    public int windowWidth = 1280;
    public int windowHeight = windowWidth / 16 * 9;

    public void start()
    {
        running = true;
        init();
        while(running)
        {
            update();
            render();
            if(glfwWindowShouldClose(window)) running = false;
        }
    }

    private void init()
    {
        if(!glfwInit())
        {
            System.err.println("GLFW failed to initialize!");
            return;
        }
        glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
        window = glfwCreateWindow(windowWidth, windowHeight, "Game", NULL, NULL);
        if(window == NULL)
        {
            System.err.println("GLFW failed to create the window");
            return;
        }
        GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        glfwSetWindowPos(window, (videoMode.width() - windowWidth) / 2, (videoMode.height() - windowHeight) / 2);
        glfwSetKeyCallback(window, new Input());
        glfwMakeContextCurrent(window);
        glEnable(GL_DEPTH_TEST);
        System.out.println("OpenGL: " + glGetString(GL_VERSION));
        glfwShowWindow(window);
        glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    }

    private void update()
    {
        glfwPollEvents();
        if(Input.keys[GLFW_KEY_SPACE])
        {
            System.out.println("SPACE BAR");
        }
    }

    private void render()
    {
        glfwSwapBuffers(window);
    }
}
任何提示/提示都会有所帮助。提前谢谢。

你不见了

GL.createCapabilities()

从:

此外,移动
glEnable(GL_深度_测试)也在那一行之后


您的计算机现在不会崩溃,但如果您最好直接在此处发布代码,特别是如果代码很短(错误输出可能有点大,但您至少可以发布通常包含最重要信息的第一部分),您可能会遇到不同的情况,而不是链接。这样做会使你的问题更容易阅读和理解,因此人们会更愿意提供帮助——最后但并非最不重要的是:链接会随着时间的推移而中断。@Thomas谢谢你,我更新了它。啊,这很有意义。非常感谢!
// This line (~the above) is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.