Java 通过两次鼠标单击绘制一条线
我试图从一系列鼠标点击中画出一条线 例如,当我从屏幕上的一个点单击到下一个点时,它会连接线,然后我可以继续单击到下一个点,在那里它会继续绘制一条连续的绘制线 下面是一个例子:在练习2下 我相信我的逻辑中有一些错误,没有画线,只是一个点,但我似乎找不到它 有人能帮我吗 这是我的密码:Java 通过两次鼠标单击绘制一条线,java,awt,graphics2d,java-2d,mouselistener,Java,Awt,Graphics2d,Java 2d,Mouselistener,我试图从一系列鼠标点击中画出一条线 例如,当我从屏幕上的一个点单击到下一个点时,它会连接线,然后我可以继续单击到下一个点,在那里它会继续绘制一条连续的绘制线 下面是一个例子:在练习2下 我相信我的逻辑中有一些错误,没有画线,只是一个点,但我似乎找不到它 有人能帮我吗 这是我的密码: import javax.swing.*; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEven
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class RoadCreator extends JPanel {
private MouseHandler mouseHandler = new MouseHandler();
private Point previousPoint = new Point();
private Point nextPoint = new Point();
private boolean drawing;
public RoadCreator() {
this.setPreferredSize(new Dimension(640, 480));
this.addMouseListener(mouseHandler);
this.addMouseMotionListener(mouseHandler);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.blue);
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(8,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_BEVEL));
g.drawLine(previousPoint.x, previousPoint.y, nextPoint.x, nextPoint.y);
}
private class MouseHandler extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
drawing = true;
nextPoint = e.getPoint();
repaint();
previousPoint = e.getPoint();
}
}
public void display() {
JFrame f = new JFrame("Road Creator");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setVisible(true);
}
}
任何帮助都将不胜感激,谢谢 这行不通
public void mousePressed(MouseEvent e) {
drawing = true;
nextPoint = e.getPoint();
repaint();
previousPoint = e.getPoint();
}
您假设重新绘制是一个内联调用(即它在返回之前绘制)。否则,重新绘制将向重新绘制管理器排队请求,该管理器将在将来某个时间更新
public void mousePressed(MouseEvent e) {
drawing = true;
previousPoint = nextPoint
nextPoint = e.getPoint();
repaint();
}
如果可以工作,请注意,在用户再次单击之前,previousPoint将为null。请改用a或Path2D
GeneralPath类表示由直线、二次和三次Bézier曲线构成的几何路径。它可以包含多个子路径
我已经找到了一种尽可能省力地完成这项任务的方法。但是,这并不等同于创建应用程序的好方法。您需要考虑将来的可伸缩性,例如绘制其他对象的能力……等等。所以,让我们开始讨论如何让它发挥作用 1让我们省略paintComponent方法…我认为这应该是paint
//@Override
/*protected void paintComponent(Graphics g) {
//Do Something...
}*/
2让我们添加此方法:
public void drawLineHelper(Point prev, Point next){
Graphics g = getGraphics();
g.setColor(Color.blue);
g.drawLine(previousPoint.x, previousPoint.y, nextPoint.x, nextPoint.y);
}
3最后,我们需要对mouseHandler类进行一些更改:
private class MouseHandler extends MouseAdapter {
//twoPoints make sure we have two points.
boolean twoPoints=false;
@Override
public void mousePressed(MouseEvent e) {
if(twoPoints==false){
nextPoint = e.getPoint();
twoPoints = true;
}
else{
//Set previous to next from now on.
previousPoint = nextPoint;
//Get a new next point.
nextPoint = e.getPoint();
//Helper method will draw the line each time.
drawLineHelper(previousPoint,nextPoint);
//repaint() no longer necessary.
}
}
}
下面是对另一个具有相同问题的示例的快速参考。页面上的最后一篇文章解释了同样的方法:可能正在执行nextPoint=e.getPoint;和上一个点=e.getPoint;每次e.getPoint调用都会得到相同的分数。您是否尝试过previousPoint=nextPoint;然后nextPoint=e.getPoint;?previousPoint不会为null,因为它已初始化:私有点previousPoint=新点;,但它没有任何可靠的坐标。确实,应该检查它是否是第一次鼠标点击。是的,这是我想要的,但是否可以继续添加到现有行,而不是每次添加新行?
private class MouseHandler extends MouseAdapter {
//twoPoints make sure we have two points.
boolean twoPoints=false;
@Override
public void mousePressed(MouseEvent e) {
if(twoPoints==false){
nextPoint = e.getPoint();
twoPoints = true;
}
else{
//Set previous to next from now on.
previousPoint = nextPoint;
//Get a new next point.
nextPoint = e.getPoint();
//Helper method will draw the line each time.
drawLineHelper(previousPoint,nextPoint);
//repaint() no longer necessary.
}
}
}