使用Java绘制由圆组成的分形图案
上周我一直在做这个项目,不知道如何解决它。我觉得我离得很近,但却看不出我的错误! 我的作业要求我使用Java Graphics类沿着一条假想线画圆。在中心画一个半径为n的圆。然后画两个半径为n/2的圆,其端点与圆的左弧和右弧相交 我已经能够在第一个圆的左右两侧画出两个圆的第二步。然而,我的程序应该递归地绘制四个大小相同的圆。左圆圈左右两侧各有一个圆圈,右圆圈左右两侧各有一个圆圈。我的代码有问题 任何帮助都将不胜感激使用Java绘制由圆组成的分形图案,java,recursion,graphics,geometry,fractals,Java,Recursion,Graphics,Geometry,Fractals,上周我一直在做这个项目,不知道如何解决它。我觉得我离得很近,但却看不出我的错误! 我的作业要求我使用Java Graphics类沿着一条假想线画圆。在中心画一个半径为n的圆。然后画两个半径为n/2的圆,其端点与圆的左弧和右弧相交 我已经能够在第一个圆的左右两侧画出两个圆的第二步。然而,我的程序应该递归地绘制四个大小相同的圆。左圆圈左右两侧各有一个圆圈,右圆圈左右两侧各有一个圆圈。我的代码有问题 任何帮助都将不胜感激 package fractalcircles; import java.a
package fractalcircles;
import java.awt.*;
import javax.swing.*;
public class FractalCircles {
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{ //create a MyCanvas object
MyCanvas canvas1 = new MyCanvas();
//set up a JFrame to hold the canvas
JFrame frame = new JFrame();
frame.setTitle("FractalCircles.java");
frame.setSize(500,500);
frame.setLocation(100,100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//add the canvas to the frame as a content panel
frame.getContentPane().add(canvas1);
frame.setVisible(true);
}//end main
}//end class
class MyCanvas extends Canvas
{
public MyCanvas()
{} //end MyCanvas() constructor
//this method will draw the initial circle and invisible line
public void paint (Graphics graphics)
{
int x1,x2,y1,y2; //future x and y coordinates
int radius=125; //radius of first circle
int xMid=250, yMid=250; //center point (x,y) of circle
//draw invisible line
graphics.drawLine(0,250,500,250);
//draw first circle
graphics.drawOval(xMid-radius,yMid-radius,radius*2,radius*2);
//run fractal algorithm to draw 2 circles to the left and right
drawCircles(graphics, xMid, yMid, radius);
}
void drawCircles (Graphics graphics, int xMid, int yMid, int radius)
{
//used to position left and right circles
int x1 = xMid-radius-(radius/2);
int y1 = yMid-(radius/2);
int x2 = xMid+radius-(radius/2);
int y2= yMid-(radius/2);
if (radius > 5)
{
//draw circle to the left
graphics.drawOval(x1, y1, (radius/2)*2, (radius/2)*2);
//draw circle to the right
graphics.drawOval(x2, y2, (radius/2)*2, (radius/2)*2);
}
drawCircles (graphics, xMid, yMid, radius/2);
}
看起来在
drawCircles
函数中只有一个drawCircles
调用。这不可能是正确的,因为每次画圆时都需要调用递归函数两次。我看到你画了两个圆,但实际上是倒着画的
要使其工作,需要画一个圆,并调用递归函数两次
以下是您需要更改的内容:
- 使绘制圆以坐标为中心绘制一个圆
- 在drawCircle中,调用drawCircle两次,一次使用左圆圈坐标,一次使用右圆圈坐标
应该可以了。一些使用递归的改编版本。。。 绘制圆,然后通过再次调用相同的函数来绘制其2个子对象
void drawCircles(Graphics graphics, int xMid, int yMid, int radius) {
// end recursion
if(radius < 5)
return;
// Draw circle
graphics.drawOval(xMid - radius, yMid - radius, radius * 2, radius * 2);
// start recursion
//left
drawCircles(graphics, xMid-radius, yMid, radius / 2);
//right
drawCircles(graphics, xMid+radius, yMid, radius / 2);
}
void绘图圆(图形图形,int-xMid,int-yMid,int-radius){
//结束递归
如果(半径<5)
返回;
//画圈
绘图椭圆(xMid-半径,yMid-半径,半径*2,半径*2);
//开始递归
//左
绘图圆(图形,xMid半径,yMid,半径/2);
//对
绘图圆(图形,xMid+半径,yMid,半径/2);
}
您仅从大圆的每一侧绘制一个圆。您需要更改代码。我只写了一个简短的补丁,但没有测试。祝你好运
void drawCircles (Graphics graphics, int xMid, int yMid, int radius)
{
//used to position left and right circles
int x1 = xMid-radius-(radius/2);
int x2 = xMid+radius-(radius/2);
int x3 = xMid+radius+(radius/2);
int x4 = xMid-radius+(radius/2);
int y = yMid-(radius/2);
if (radius > 5)
{
//draw 4 circles
graphics.drawOval(x1, y, (radius/2)*2, (radius/2)*2);
graphics.drawOval(x2, y, (radius/2)*2, (radius/2)*2);
graphics.drawOval(x3, y, (radius/2)*2, (radius/2)*2);
graphics.drawOval(x4, y, (radius/2)*2, (radius/2)*2);
}
//left
drawCircles(graphics, xMid-radius, yMid, radius / 2);
//right
drawCircles(graphics, xMid+radius, yMid, radius / 2);
}