Java 设置大小不影响按钮的大小
我有一个示例代码:Java 设置大小不影响按钮的大小,java,swing,size,awt,Java,Swing,Size,Awt,我有一个示例代码: import java.awt.*; import javax.swing.*; import javax.swing.border.BevelBorder; public class AWT extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame(); frame.setPreferredSize(new D
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setPreferredSize(new Dimension(600, 450));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBackground(Color.green.darker());
Button btn_1 = new Button("Button 1");
btn_1.setBackground(Color.green.darker());
btn_1.setSize(40, 100);
Button btn_2 = new Button("Button 2");
btn_2.setBackground(Color.green.darker());
btn_2.setSize(40, 100);
Button btn_3 = new Button("Button 3");
btn_3.setBackground(Color.green.darker());
btn_3.setSize(40, 100);
JPanel players = new JPanel(new GridLayout(1, 3));
players.add(btn_1);
players.add(btn_2);
players.add(btn_3);
players.setBackground(Color.green.darker());
players.setPreferredSize(new Dimension(450, 80));
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 370));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
因此,这给了我这样一个窗口:
,而它的结果应该更像这样:
为什么不以这种方式渲染?GridLayout忽略按钮的首选大小。替换
JPanel players = new JPanel(new GridLayout(1, 3));
与
附录:下面是一个让布局和默认首选尺寸发挥作用的相关示例。通过指定尽可能少的约束,调用pack()
时,外观会根据每个平台的外观进行调整
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel players = new JPanel();
players.add(new GameButton("Button 1"));
players.add(new GameButton("Button 2"));
players.add(new GameButton("Button 3"));
players.setBackground(GameButton.color);
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 450));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private static class GameButton extends JButton {
private static final Color color = Color.green.darker();
private static final Font font = new Font("SanSerif", Font.BOLD, 20);
private String name;
public GameButton(String name) {
super(name);
this.setBackground(color);
this.setFont(font);
}
}
}
对于布局来说,这也是一个很好的解决方案。虽然setPreferredSize做了魔术中的大小部分。这很有启发性,但我经常尝试避免使用组件属性的手太重。在某些平台上,例如Mac OS X,
JButton上的setBackground()
没有明显的效果;而setPreferredSize()
无法考虑平台特定的字体度量。
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel players = new JPanel();
players.add(new GameButton("Button 1"));
players.add(new GameButton("Button 2"));
players.add(new GameButton("Button 3"));
players.setBackground(GameButton.color);
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 450));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private static class GameButton extends JButton {
private static final Color color = Color.green.darker();
private static final Font font = new Font("SanSerif", Font.BOLD, 20);
private String name;
public GameButton(String name) {
super(name);
this.setBackground(color);
this.setFont(font);
}
}
}
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setPreferredSize(new Dimension(600, 450));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBackground(Color.green.darker());
Button btn_1 = new Button("Button 1");
btn_1.setBackground(Color.green.darker());
btn_1.setPreferredSize(new Dimension(40, 100));
Button btn_2 = new Button("Button 2");
btn_2.setBackground(Color.green.darker());
btn_2.setPreferredSize(new Dimension(40, 100));
Button btn_3 = new Button("Button 3");
btn_3.setBackground(Color.green.darker());
btn_3.setPreferredSize(new Dimension(40, 100));
GridLayout layout = new GridLayout(1, 3);
JPanel players = new JPanel(layout);
JPanel cell1 = new JPanel();
cell1.add(btn_1);
cell1.setBackground(Color.green.darker());
players.add(cell1);
JPanel cell2 = new JPanel();
cell2.add(btn_2);
cell2.setBackground(Color.green.darker());
players.add(cell2);
JPanel cell3 = new JPanel();
cell3.add(btn_3);
cell3.setBackground(Color.green.darker());
players.add(cell3);
players.setBackground(Color.green.darker());
players.setPreferredSize(new Dimension(450, 80));
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 370));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}