Java 我如何记录分数并检查答案?

Java 我如何记录分数并检查答案?,java,Java,好的,我让动作监听器工作,但当我输入答案时,它会说我的答案是错误的,即使它是正确的。第一个问题看起来很好,但在那之后,它说我所有的答案都错了,而且它仍然无法记录我的分数 I trying to make a math quiz game that generates random question and keep track of of what question are wrong and write. I trying to figure out how to make my progr

好的,我让动作监听器工作,但当我输入答案时,它会说我的答案是错误的,即使它是正确的。第一个问题看起来很好,但在那之后,它说我所有的答案都错了,而且它仍然无法记录我的分数

I trying to make a math quiz game that generates random question and keep track of of what question are wrong and write.

I trying to figure out how to make my program respond if the answer written in the text field is correct or incorrect when I click the JButton `answerbutton`. I'm very new to using `ActionListener`.

为了让您的按钮执行一些所需的操作,如您所说,您需要使用ActionListener。为此,您需要定义一些实现ActionListener接口的类。如果你愿意,这个课程可以是你的PracticeMath课程。这样做:

     import java.util.Scanner;
        import javax.swing.*;
        import javax.swing.border.TitledBorder;

        import java.util.Random;
        import java.util.Scanner;
        import java.awt.*;
        import java.awt.event.ActionEvent;
        import java.awt.event.ActionListener;

        public class PracticeMath extends JFrame {
            Scanner k = new Scanner(System.in);
            Random generator = new Random();
            protected JButton excerciseButton = new JButton( "New Excerices" ); // start new quiz session
            protected JButton answerButton = new JButton( "Answer" ); // set new question, check if the answer correct or wrong
            protected JLabel titlelabel = new JLabel( "How much is: " ); 
            protected int correctcounter = 0; // keep track of correct answer
            protected int wrongcounter = 0; // keep track of wrong answer
            protected int one = generator.nextInt(10);//generate ranodm first number of question
            protected int two = generator.nextInt(10); // generate random second number of question
            protected int i = generator.nextInt(4); // generate random operator
            protected char[] ops = { '+', '-', '/', '*' }; // the math operator
            protected JLabel correctlabel = new JLabel(" Number of Correct Answer: ");
            protected JLabel wronglabel = new JLabel( " Number of  Wrong answers:  " );
            protected JLabel firstnum = new JLabel("" + one); // display first number
            protected JLabel secondnum = new JLabel("" + two); //  display second number
            protected JLabel randomOP = new JLabel("" + ops[i]); display operator
            protected JLabel equalOP = new JLabel("=");
            protected JTextField answerText = new JTextField(); //text area for writing you answer
            protected JLabel questionmark = new JLabel("?");
            protected JLabel correct = new JLabel(""+ correctcounter); // display correct answer
            protected JLabel wrong = new JLabel(""+ wrongcounter); // display wrong answer
            protected JLabel commentlabel = new JLabel(""); // set a comment for how good you doing. optionial




            public PracticeMath(){

                answerText.setColumns(5);

                JPanel Panel1 = new JPanel();// add a panel
                FlowLayout flowLayout = (FlowLayout) Panel1.getLayout();// layout for panel
                getContentPane().setLayout( new FlowLayout( FlowLayout.LEFT, 5, 5)); // set layout
                getContentPane().add(Panel1); // set panel
                titlelabel.setForeground(Color.ORANGE); 
                titlelabel.setFont(new Font("Tahoma", Font.PLAIN, 25));

                Panel1.add(titlelabel);
                firstnum.setFont(new Font("Tahoma", Font.PLAIN, 20));
                Panel1.add(firstnum);

                randomOP.setFont(new Font("Tahoma", Font.PLAIN, 25));
                Panel1.add(randomOP);

                secondnum.setFont(new Font("Tahoma", Font.PLAIN, 20));

                Panel1.add(secondnum);

                equalOP.setFont(new Font("Tahoma", Font.PLAIN, 20));
                Panel1.add(equalOP);

                Panel1.add(answerText);

                questionmark.setFont(new Font("Tahoma", Font.PLAIN, 20));
                Panel1.add(questionmark);

                Panel1.add(commentlabel);



                JPanel Panel3 = new JPanel();
                FlowLayout flowLayout3 = (FlowLayout) Panel3.getLayout();
                flowLayout3.setHgap(15);
                getContentPane().setLayout( new FlowLayout( FlowLayout.LEFT, 5, 5));
                getContentPane().add(Panel3);
                Panel3.add(excerciseButton);
                Panel3.add(answerButton);



                    JPanel panel2 = new JPanel();
                panel2.setBorder(new TitledBorder("Statistic"));
                getContentPane().add(panel2);
                panel2.setLayout(new GridLayout(0, 2, 0, 0));
                panel2.add(correctlabel);
                panel2.add(wronglabel);
                correct.setForeground(Color.GREEN);
                correct.setFont(new Font("Tahoma", Font.PLAIN, 25));
                panel2.add(correct);

                wrong.setForeground(Color.RED);
                wrong.setFont(new Font("Tahoma", Font.PLAIN, 25));
                panel2.add(wrong);




            answerButton.addActionListener( this );

            }






           public static void main(String[] args) {

                PracticeMath frame = new PracticeMath();
                frame.pack();
                frame.setLocationRelativeTo(null);  
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setSize(400,400);
                frame.setTitle( "Math Practice");
                frame.setVisible(true);





            }

         public void actionPerformed( ActionEvent ae )
   {
       String answer = answerText.getText();
       int answerint = Integer.parseInt(answer);
       if(one + two == answerint){
            correctcounter++;
            System.out.println("correct");
            firstnum.setText("" + generator.nextInt(11));
               randomOP.setText("" + ops[generator.nextInt(4)]);
               secondnum.setText("" + generator.nextInt(11));


        }
       else if(one-two == answerint){
            correctcounter++;
            System.out.println("correct");
            firstnum.setText("" + generator.nextInt(11));
               randomOP.setText("" + ops[generator.nextInt(4)]);
               secondnum.setText("" + generator.nextInt(11));
        }
        else if(one * two ==answerint){
            correctcounter++;
            System.out.println("correct");
            firstnum.setText("" + generator.nextInt(11));
               randomOP.setText("" + ops[generator.nextInt(4)]);
               secondnum.setText("" + generator.nextInt(11));
        }else if(one/two == answerint){
            correctcounter++;
            System.out.println("correct");
            firstnum.setText("" + generator.nextInt(11));
               randomOP.setText("" + ops[generator.nextInt(4)]);
               secondnum.setText("" + generator.nextInt(11));
        }
        else{
            wrongcounter++;
            System.out.println("wrong");
            firstnum.setText("" + generator.nextInt(11));
               randomOP.setText("" + ops[generator.nextInt(4)]);
               secondnum.setText("" + generator.nextInt(11));
        }
   }
}
执行此操作时,PracticeMath类将负责为ActionListener接口中的任何方法指定定义;在这种情况下

public class PracticeMath extends JFrame implements ActionListener
{...}
然后,您需要将此ActionListener添加到您希望它侦听的任何按钮。即

public void actionPerformed( ActionEvent ae )
{
    // put something intelligent here
}
使用“this”作为参数,因为ActionListener是PracticeMath类。现在,当您按下应答按钮时,将调用您放入actionPerformed(…)方法中的任何代码。因此,您可以在内部评估您的答案

更新以反映以下评论:

下面是actionPerformed方法的代码外观

answerButton.addActionListener( this );

当然,这并不能解决您没有检查是否实际使用了正确的运算符这一事实,但这应该可以解决问题,因为第一个答案之后的每个答案都被标记为不正确。

好,所以我让动作侦听器工作,但当我键入答案时,它会说我的答案是错误的,即使它是正确的。第一个问题看起来很好,但在那之后,它说我所有的答案都是错的,它仍然无法记录我的分数。@DevendraDannyRamdayal好的,仔细看了你的代码,我发现一些问题可能导致它不起作用。首先,我注意到您使用的所有数字都是整数。如果你用整数除以整数和整数,你将得到答案的下限(向下舍入)。另一件让我感到奇怪的事情是你检查答案的方式。无论对两个操作数执行什么操作,它都将接受答案。你不需要查看实际的操作员应该是什么。奇怪的是,这个错误会导致它说错误的答案是正确的。@DevendraDannyRamdayal好的。。。我发现了这个问题。在第一个问题之后,您无法在actionPerformed方法中设置“1”和“2”的值。您设置了JLabel,但没有设置要比较的值。他们仍然是第一个问题中的他们。因此,如果你每次都给出相同的答案,它应该总是告诉你你是正确的。谢谢你的帮助,我真的很感激,但我仍然无法记录我的分数gui@DevendraDannyRamdayal要跟上分数(数字正确和数字不正确),只需在actionPerformed方法中更新JLabel即可。您已经在递增correctCounter和ErrorCounter变量。现在,您只需要更新显示这些值的标签文本。
public void actionPerformed( ActionEvent ae )
{
    String answer = answerText.getText();
   int answerint = Integer.parseInt(answer);
   if(one + two == answerint){
        correctcounter++;
        System.out.println("correct");
        one = generator.nextInt(11);
        two = generator.nextInt(11);
        // I don't know if you actually store the operator anywhere
        operator = ops[generator.nextInt(4)];
        firstnum.setText("" + one);
           randomOP.setText("" + operator);
           secondnum.setText("" + two);
    }
   else if(one-two == answerint){
       // ... and do the same for the other cases too