Java 如何更改在不同类中定义的变量
我刚刚开始使用java,我正在创建一个类似于Zork的基于文本的游戏。但是我这里有一些问题Java 如何更改在不同类中定义的变量,java,Java,我刚刚开始使用java,我正在创建一个类似于Zork的基于文本的游戏。但是我这里有一些问题 Movement MovementObject = new Movement(); public static void main(String[] args) { Room starts; starts = new Room(); starts.Middleroom(); } public void Middleroom() { MovementObject.P
Movement MovementObject = new Movement();
public static void main(String[] args) {
Room starts;
starts = new Room();
starts.Middleroom();
}
public void Middleroom() {
MovementObject.PlayerSetUp();
location = "Middleroom"; //here is the problem that i am having it says "location cannot be resolved to a variable"
System.out.println("\n\n Middleroom ");
System.out.println("-------------------------------------------------");
System.out.println("You are in Middleroom to the left there is a very dirty couch.");
}
public void Kitchen() {
System.out.println(" \nKitchen\n");
System.out.println("-----------------------------------------------------\n");
System.out.println("To the right there is a long staircase that goes to the top floor.\nTo the left there is a kitchen counter.");
这是我的第一节课,第二节课是
Scanner myScanner;
String choice;
Room RoomObject = new Room();
String location = null;
public void PlayerSetUp (){
myScanner = new Scanner(System.in);
//here i am making the movement
if(location.equals("Middleroom")) {
choice = myScanner.nextLine().toLowerCase();
switch(choice) {
case"north":
RoomObject.Kitchen();
break;
case"west":
RoomObject.Familyroom();
break;
default:
System.err.println("\n!!Invalid Input!!\n");
RoomObject.Middleroom();
break;
}
}
if(location.equals("Familyroom")) {
switch(choice) {
}
}
我遇到的问题是,它不允许我在第一节课中修改位置。我不知道我是否做错了,但任何建议都会有所帮助,谢谢。必须在类中将位置定义为属性:
public class Room {
...
private String location;
...
}
然后可以使用getter和setter将其公开给其他类:
public class Room {
...
public String getLocation() { return this.location; }
public void setLocation(String location) { this.location = location; }
}
您甚至可以在课堂上使用它(最佳实践):
如果您不打算在getter或setter中进行任何检查,那么最好将其公开,这样可以使代码更干净、更易于使用。使用“public”字段访问成员是经常讨论的编码范例。我更喜欢使用getter/setter,它在我看来更干净,并且对于将来的代码改进更灵活。但是,如果您想比较不同的编码范例,请搜索“干净的java代码”——您将找到关于该主题的不同书籍。
public class Room {
...
public void Middleroom() {
MovementObject.PlayerSetUp();
this.location("Middleroom"); //same as this.location = "Middleroom"
...
}
...
}