java中的重新绘制
我创造了一个类似于吃豆人的游戏。我已经使用此代码显示了地图java中的重新绘制,java,swing,user-interface,dictionary,paint,Java,Swing,User Interface,Dictionary,Paint,我创造了一个类似于吃豆人的游戏。我已经使用此代码显示了地图 int leveldata1[] = { 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 40, 40, 0
int leveldata1[] =
{ 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40,
40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 40,
40, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40,
40, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40,
40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40,
40, 40, 40, 40, 40, 40, 40, 0, 0, 40, 40, 40, 40, 40, 40,
40, 40, 40, 40, 40, 40, 40, 0, 0, 40, 40, 40, 40, 40, 40,
40, 1, 1, 1, 1, 1, 1, 0, 0, 40, 40, 40, 40, 40, 40,
40, 1, 1, 1, 1, 1, 1, 0, 0, 40, 40, 40, 40, 40, 40,
40, 1, 1, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 40,
40, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 5, 40,
40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 };
40 = wallblock
1 = dots
0 = grass
5 = finish
2 = enemy
public void paint(Graphics g)
{
super.paint(g);
if (ingame == false)
{
MainMenu mm = new MainMenu();
Graphics2D g2d = (Graphics2D) g;
mm.displayMainMenu(g2d);
}
else if(ingame== true)
{
if(level == 1)
{
Graphics2D g2d = (Graphics2D) g;
Maze mz1 = new Maze();
mz1.drawMaze(g2d, level, lives);
pl1.drawCharacter(g2d);
DrawScore(g2d);
}
}
在我的迷宫课上:
life = new ImageIcon(MainMenu.class.getResource("../images/life.png")).getImage();
wallBlock = new ImageIcon(MainMenu.class.getResource("../images/Wall.png")).getImage();
grass = new ImageIcon(MainMenu.class.getResource("../images/Grass.png")).getImage();
dots = new ImageIcon(MainMenu.class.getResource("../images/Dots.png")).getImage();
enemy = new ImageIcon(MainMenu.class.getResource("../images/Enemy.png")).getImage();
finish = new ImageIcon(MainMenu.class.getResource("../images/Finish.png")).getImage();
if (level == 1)
{
for(int i = 0;i<leveldata1.length;i++)
{
if(super.leveldata1[i] == 40)
g2d.drawImage(wallBlock, mapx,mapy, null);
if(super.leveldata1[i] <= 5)
g2d.drawImage(grass, mapx,mapy, null);
if(super.leveldata1[i] == 1)
g2d.drawImage(dots, mapx,mapy, null);
if(super.leveldata1[i] == 5)
{
g2d.drawImage(finish, mapx,mapy, null);
}
if(super.leveldata1[i] == 2)
{
g2d.drawImage(enemy, mapx,mapy, null);
enemyx[0] = mapx;
enemyy[0] = mapy;
}
if(mapx < 460)
{
mapx += 33;
}
else
{
mapy += 33;
mapx = 0;
}
}
while(j < lives)
{
g2d.drawImage(life, x,0, null);
x += 40;
j++;
}
}
问题是,我无法在绘制方法中更新贴图,以将点图像更改为指示角色与点图像相交的草图像。就像吃豆人一样
我正在使用actionPerformed
public void actionPerformed(ActionEvent e) {
repaint();
}
希望在我将1=点更改为0=草后,地图会自动更新。使用此行
leveldata1[playerpos-1]=0
。有什么想法吗?我想你应该在重新绘制()之前调用revalidate()
不知道您的级别参数到底是什么。但是,可能您对数组有一个参考问题:1)要更快获得更好的帮助,请发布一个。2) “有什么想法吗?”问一个(更具体的)问题。在这个问题的答案中可以找到一些相关的答案。卢克五世(@ljpv14),为我们发布你的跑步记录,以便更好地帮助你解决这一问题。关于Java游戏开发,您可能希望搜索一些参考资料,比如帮助您编写代码等。希望这有帮助。还有一件事,最好在绘制相应图像时使用switch case,而不是if else。除非从容器中删除/添加组件,否则我看不出
revlaidate()
有什么帮助。
public void actionPerformed(ActionEvent e) {
repaint();
}
public void actionPerformed(ActionEvent e) {
revalidate();
repaint();
}