Java 如何在白色背景上显示Libgdx粒子效果?

Java 如何在白色背景上显示Libgdx粒子效果?,java,rendering,libgdx,particle-system,Java,Rendering,Libgdx,Particle System,当前在我的render()中,背景颜色设置为白色,但当我将其更改为白色时,我根本看不到效果 我想知道是否有一个选项我需要启用或一行代码我可能错过了 public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); effect.update(delta); effect.dr

当前在我的
render()
中,背景颜色设置为白色,但当我将其更改为白色时,我根本看不到效果

我想知道是否有一个选项我需要启用或一行代码我可能错过了

public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.begin();
    effect.update(delta);
    effect.draw(batch);

    batch.end();

}
//这是.p文件

Untitled
- Delay -
active: false
- Duration - 
lowMin: 3000.0
lowMax: 3000.0
- Count - 
min: 0
max: 200
- Emission - 
lowMin: 0.0
lowMax: 0.0
highMin: 250.0
highMax: 250.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Life - 
lowMin: 0.0
lowMax: 0.0
highMin: 500.0
highMax: 1000.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 1.0
scaling2: 0.3
timelineCount: 3
timeline0: 0.0
timeline1: 0.66
timeline2: 1.0
- Life Offset - 
active: false
- X Offset - 
active: false
- Y Offset - 
active: false
- Spawn Shape - 
shape: point
- Spawn Width - 
lowMin: 0.0
lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Spawn Height - 
lowMin: 0.0
lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Scale - 
lowMin: 0.0
lowMax: 0.0
highMin: 32.0
highMax: 32.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Velocity - 
active: true
lowMin: 0.0
lowMax: 0.0
highMin: 30.0
highMax: 300.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Angle - 
active: true
lowMin: 90.0
lowMax: 90.0
highMin: 45.0
highMax: 135.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 0.0
scaling2: 0.0
timelineCount: 3
timeline0: 0.0
timeline1: 0.5
timeline2: 1.0
- Rotation - 
active: false
- Wind - 
active: false
- Gravity - 
active: false
- Tint - 
colorsCount: 3
colors0: 1.0
colors1: 0.12156863
colors2: 0.047058824
timelineCount: 1
timeline0: 0.0
- Transparency - 
lowMin: 0.0
lowMax: 0.0
highMin: 1.0
highMax: 1.0
relative: false
scalingCount: 4
scaling0: 0.0
scaling1: 1.0
scaling2: 0.75
scaling3: 0.0
timelineCount: 4
timeline0: 0.0
timeline1: 0.2
timeline2: 0.8
timeline3: 1.0
- Options - 
attached: false
continuous: false
aligned: false
additive: true
behind: false
- Image Path -
particle.png

不知道如何使.pfile看起来像道歉:(

在你的粒子效果中禁用加法混合。< /p>显示渲染代码。我们不能帮助它。将它添加到问题中。请添加效果。p或显示它的效果,如果它是透明的或甚至白色的,你将看不到它。该代码是很好的。因此,我看不出p文件中有任何选项可以让我显示PAR。白色背景上的贴片效果?同样效果肯定不是白色,它是默认的橙色,并对其进行了红色测试。我可能是libgdx的一个bug。对于白色背景,即使你改变纹理颜色或类似的东西,也看不到任何效果。但通常你应该有任何背景,这样就不会有问题。去里面问这个问题badlogic论坛的。你确定你用一个新的文件替换了这个文件,这个新文件已经禁用了加法混合吗?你现在可以发布你的新文件吗?(在你原来的帖子中)这为我修复了它