Java 如何使我的主菜单按钮在我的游戏中工作

Java 如何使我的主菜单按钮在我的游戏中工作,java,lwjgl,Java,Lwjgl,我正在为我的游戏制作主菜单,但我不知道如何使我的按钮正常工作。 我正在使用Slic2D和LWJGL库 我的游戏菜单类: package lt.CobaltPlanet.nelixus.state; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class GameMenu extends BasicGameState{ Image Backgruond,Game_Title; I

我正在为我的游戏制作主菜单,但我不知道如何使我的按钮正常工作。
我正在使用
Slic2D
LWJGL

我的游戏菜单类:

package lt.CobaltPlanet.nelixus.state;

import org.newdawn.slick.*;
import org.newdawn.slick.state.*;



public class GameMenu extends BasicGameState{

    Image Backgruond,Game_Title;
    Image play,play_hover,play_pressed;
    Image option,option_hover,option_pressed;
    Image quit,quit_hover,quit_pressed;

    public GameMenu(int state){
    }

    public void init(GameContainer gamecontainer1, StateBasedGame statebasedgame1) throws SlickException{
    Game_Title = new Image("res/Game_Title.png");
    Backgruond = new Image("res/BG.png");
    play = new Image("res/Main_menu_buttons/play.png");
    play_hover = new Image("res/Main_menu_buttons/play_hover.png");
    play_pressed = new Image("res/Main_menu_buttons/play_pressed.png");
    quit = new Image("res/Main_menu_buttons/quit.png");
    quit_hover = new Image("res/Main_menu_buttons/quit_hover.png");
    quit_pressed = new Image("res/Main_menu_buttons/quit_pressed.png");
    option = new Image("res/Main_menu_buttons/options.png");
    option_hover = new Image("res/Main_menu_buttons/options_hover.png");
    option_pressed = new Image("res/Main_menu_buttons/options_pressed.png");
    }

    public void render(GameContainer gamecontainer1, StateBasedGame statebasedgame1, Graphics g1) throws SlickException{
            Backgruond.draw(0,0);
            play.draw(205,206);
            option.draw(205,286);
            quit.draw(205, 366);
            Game_Title.draw(0,-100);
            //Mouse Position
            g1.drawString(mousePos, 10, 25);
        }


    public void update(GameContainer gamecontainer1, StateBasedGame statebasedgame1, int delta1) throws SlickException{ 
    }
    public int getID(){
        return 1;
    }

}
看一看,看一看。您需要鼠标位置:

int mousePosX = Mouse.getX();
int mousePosY = Mouse.getY();
并检查是否单击了鼠标:

Mouse.isButtonDown(0);
使用Slick的
矩形。包含(float x,float y)
查看该点是否在按钮的点击框中。假设您有一个设置了光滑矩形的按钮:

if(Mouse.isButtonDown(0) && buttonHitbox.contains(mousePosX, mousePosY)) {
    System.out.println("The button was clicked!");
}
更新:

if(quitRect.contains(Mouse.getX(), Mouse.getY()) {
    //draw hover image
    quit_hover.draw();
    //check if button is pressed
    if(Mouse.isButtonDown(0)) {
        System.out.println("Button pressed");
    }
}
package lt.CobaltPlanet.nelixus.state;

import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.geom.*;


public class GameMenu extends BasicGameState{

    boolean playHover = false;
    Rectangle playRect;
    Image Backgruond,Game_Title;
    Image play,play_hover,play_pressed;
    Image option,option_hover,option_pressed;
    Image quit,quit_hover,quit_pressed;

    public GameMenu(int state){
    }

    public void init(GameContainer gamecontainer1, StateBasedGame statebasedgame1) throws SlickException{
    Game_Title = new Image("res/Game_Title.png");
    Backgruond = new Image("res/BG.png");
    play = new Image("res/Main_menu_buttons/play.png");
    playRect = new Rectangle(205, 206, play.getWidth(), play.getHeight());
    play_hover = new Image("res/Main_menu_buttons/play_hover.png");
    play_pressed = new Image("res/Main_menu_buttons/play_pressed.png");
    quit = new Image("res/Main_menu_buttons/quit.png");
    quit_hover = new Image("res/Main_menu_buttons/quit_hover.png");
    quit_pressed = new Image("res/Main_menu_buttons/quit_pressed.png");
    option = new Image("res/Main_menu_buttons/options.png");
    option_hover = new Image("res/Main_menu_buttons/options_hover.png");
    option_pressed = new Image("res/Main_menu_buttons/options_pressed.png");
    }

    public void render(GameContainer gamecontainer1, StateBasedGame statebasedgame1, Graphics g1) throws SlickException{
            Backgruond.draw(0,0);
            play.draw(205,206);
            option.draw(205,286);
            quit.draw(205, 366);
            if(playHover) play_hover.draw(205, 206);
            Game_Title.draw(0,-100);
            //Mouse Position
            g1.drawString(mousePos, 10, 25);
        }


    public void update(GameContainer gamecontainer1, StateBasedGame statebasedgame1, int delta1) throws SlickException{ 
        playHover = false;
        if(playRect.contains(Mouse.getX(), Mouse.getY()) {
            playHover = true;
            if(Mouse.isbuttonDown(0)) {
                System.out.println("The button was pressed!");
            }
        }
    }
    public int getID(){
        return 1;
    }

}
这也会绘制悬停图像

更新II:

if(quitRect.contains(Mouse.getX(), Mouse.getY()) {
    //draw hover image
    quit_hover.draw();
    //check if button is pressed
    if(Mouse.isButtonDown(0)) {
        System.out.println("Button pressed");
    }
}
package lt.CobaltPlanet.nelixus.state;

import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.geom.*;


public class GameMenu extends BasicGameState{

    boolean playHover = false;
    Rectangle playRect;
    Image Backgruond,Game_Title;
    Image play,play_hover,play_pressed;
    Image option,option_hover,option_pressed;
    Image quit,quit_hover,quit_pressed;

    public GameMenu(int state){
    }

    public void init(GameContainer gamecontainer1, StateBasedGame statebasedgame1) throws SlickException{
    Game_Title = new Image("res/Game_Title.png");
    Backgruond = new Image("res/BG.png");
    play = new Image("res/Main_menu_buttons/play.png");
    playRect = new Rectangle(205, 206, play.getWidth(), play.getHeight());
    play_hover = new Image("res/Main_menu_buttons/play_hover.png");
    play_pressed = new Image("res/Main_menu_buttons/play_pressed.png");
    quit = new Image("res/Main_menu_buttons/quit.png");
    quit_hover = new Image("res/Main_menu_buttons/quit_hover.png");
    quit_pressed = new Image("res/Main_menu_buttons/quit_pressed.png");
    option = new Image("res/Main_menu_buttons/options.png");
    option_hover = new Image("res/Main_menu_buttons/options_hover.png");
    option_pressed = new Image("res/Main_menu_buttons/options_pressed.png");
    }

    public void render(GameContainer gamecontainer1, StateBasedGame statebasedgame1, Graphics g1) throws SlickException{
            Backgruond.draw(0,0);
            play.draw(205,206);
            option.draw(205,286);
            quit.draw(205, 366);
            if(playHover) play_hover.draw(205, 206);
            Game_Title.draw(0,-100);
            //Mouse Position
            g1.drawString(mousePos, 10, 25);
        }


    public void update(GameContainer gamecontainer1, StateBasedGame statebasedgame1, int delta1) throws SlickException{ 
        playHover = false;
        if(playRect.contains(Mouse.getX(), Mouse.getY()) {
            playHover = true;
            if(Mouse.isbuttonDown(0)) {
                System.out.println("The button was pressed!");
            }
        }
    }
    public int getID(){
        return 1;
    }

}

这是您的代码,我添加了播放按钮的功能。现在你应该可以自己做剩下的事了。

什么特别的不起作用?我需要测试玩家何时按下按钮或没有任何帮助?请帮助我使按钮起作用:)没有帮助?我不知道如何设置位置:
如果((xpos>683)和((xpos<920)和((ypos>440)和((ypos<478)){
ohh我有自定义按钮你是什么意思,自定义按钮?我看到你在使用图像。我使用图像作为按钮,在你在某些位置绘制它们,对吗?现在,对于每个图像,你创建一个矩形实例,其位置/大小与它们绘制的位置/大小相同。然后,对于每个按钮矩形,你进行我在中提到的检查我的答案是肯定的,但我不知道如何设置pos
if((xpos>683)和&(xpos<920)和&(ypos>440)和&(ypos<478))