Java GUI更新线程错误
我用javafx制作棋盘游戏,偶然发现了一个问题。我的应用程序具有客户端/服务器连接。每当服务器发送关于玩家移动棋子位置的数据时,我调用一个移动棋子的函数movePawn(),并调用另一个重新绘制棋盘和棋子的函数refresh()。不幸的是,我得到的错误是,函数是从非FX线程调用的,因此无法继续。我尝试了tasks和Platform.runLater,但要么我做得不对,要么它不起作用。有人能帮忙吗 这是控制器的代码,如果您需要任何其他类别代码,我也可以发布它们:Java GUI更新线程错误,java,multithreading,javafx,server,client,Java,Multithreading,Javafx,Server,Client,我用javafx制作棋盘游戏,偶然发现了一个问题。我的应用程序具有客户端/服务器连接。每当服务器发送关于玩家移动棋子位置的数据时,我调用一个移动棋子的函数movePawn(),并调用另一个重新绘制棋盘和棋子的函数refresh()。不幸的是,我得到的错误是,函数是从非FX线程调用的,因此无法继续。我尝试了tasks和Platform.runLater,但要么我做得不对,要么它不起作用。有人能帮忙吗 这是控制器的代码,如果您需要任何其他类别代码,我也可以发布它们: package Client;
package Client;
import javafx.application.Platform;
import javafx.concurrent.*;
import javafx.event.ActionEvent;
import javafx.fxml.*;
import javafx.geometry.Pos;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.MenuItem;
import javafx.scene.effect.Lighting;
import javafx.scene.image.Image;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.stage.Modality;
import javafx.stage.Stage;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.List;
import java.util.ResourceBundle;
/*
* TODO: Finish implementing movement
* TODO: Write startTurn()
*/
public class Controller implements Initializable
{
private Game game;
private Client client;
private List<Circle> pawnsGUI = new ArrayList();
private int playerNum = -1;
private int currentX;
private int currentY;
@FXML MenuItem twoPlayers;
@FXML MenuItem threePlayers;
@FXML MenuItem fourPlayers;
@FXML MenuItem sixPlayers;
@FXML MenuItem startGame;
@FXML AnchorPane mainPane;
@FXML GridPane boardGrid;
@FXML MenuItem exitMI;
@FXML Button endTurnB;
@FXML Label redPoints, bluePoints, greenPoints, yellowPoints, blackPoints, whitePoints;
@Override // Initializer for our GUI Controller
public void initialize(URL location, ResourceBundle resources)
{
connectToServer();
boardGrid.setAlignment(Pos.CENTER);
}
public void connectToServer()
{
client = new Client(this);
client.start();
}
// Refreshing board
private void refresh()
{
boardGrid.getChildren().clear();
for(int i = 0; i <= 18; i++)
{
for(int j = 0; j <= 14; j++)
{
if(game.getBoard().getField(i, j).getClass() == AccessibleField.class)
{
if(i % 2 == 1)
{
boardFill(i, j, false);
}
else
{
boardFill(i, j, true);
}
}
else if(game.getBoard().getField(i, j).getClass() == WinningField.class)
{
if(i % 2 == 1)
{
boardFill(i, j, false);
}
else
{
boardFill(i, j, true);
}
}
}
}
fillPawns();
}
// Filling board with proper colored pawns and fields
private void boardFill(int i, int j, boolean shifted)
{
Polygon poly = new Polygon(27*(1), 27*(0),
27*(0.5), 27*(0.86602540378),
27*(-0.5), 27*(0.86602540378),
27*(-1), 27*(0),
27*(-0.5), 27*(-0.86602540378),
27*(0.5), 27*(-0.86602540378));
if(shifted)
{
poly.translateYProperty().set(-23);
}
poly.setOnMouseClicked(e -> fieldClicked(i, j));
if(game.getBoard().getField(i, j).getClass() == WinningField.class)
{
for(int var = 0; var < game.getPlayers().length; var++)
{
if(game.getBoard().getField(i, j).getOwner() != null){
if(game.getBoard().getField(i, j).getOwner().equals(game.getPlayers()[var]))
{
switch (var) {
case 0:
poly.setFill(Paint.valueOf("RED"));
break;
case 1:
poly.setFill(Paint.valueOf("BLUE"));
break;
case 2:
poly.setFill(Paint.valueOf("GREEN"));
break;
case 3:
poly.setFill(Paint.valueOf("YELLOW"));
break;
case 4:
poly.setFill(Paint.valueOf("#4f4f4f"));
break;
case 5:
poly.setFill(Paint.valueOf("WHITE"));
break;
}
}
}
}
}
else
{
poly.setFill(Paint.valueOf("#d6d6d6"));
}
poly.setStroke(Paint.valueOf("BLACK"));
boardGrid.add(poly, i, j);
}
private void fieldClicked(int x, int y)
{
for(int i = 0; i < pawnsGUI.size(); i++)
{
if (pawnsGUI.get(i).getEffect() != null)
{
movePawn(currentX, currentY, x, y);
client.sendMessage("M "+currentX+" "+currentY+" "+x+" "+y+" "+playerNum);
endTurn();
}
}
}
private void fillPawns()
{
for(int i = 0; i < game.getPlayers().length ; i++)
{
for(int j = 0; j < 10; j++)
{
int x = game.getPlayers()[i].getPawns().get(j).getCoordinateX();
int y = game.getPlayers()[i].getPawns().get(j).getCoordinateY();
Circle circle = new Circle(15);
if(x % 2 != 1)
{
circle.translateYProperty().set(-23);
}
circle.translateXProperty().set(14);
pawnsGUI.add(circle);
circle.setOnMouseClicked(event -> pawnClicked(circle, x, y));
switch (i) {
case 0:
circle.setFill(Paint.valueOf("RED"));
break;
case 1:
circle.setFill(Paint.valueOf("BLUE"));
break;
case 2:
circle.setFill(Paint.valueOf("GREEN"));
break;
case 3:
circle.setFill(Paint.valueOf("YELLOW"));
break;
case 4:
circle.setFill(Paint.valueOf("BLACK"));
break;
case 5:
circle.setFill(Paint.valueOf("WHITE"));
break;
}
circle.setStroke(Paint.valueOf("BLACK"));
boardGrid.add(circle, x, y);
}
}
}
private void pawnClicked(Circle circle, int x, int y)
{
if(game.getBoard().getField(x, y).getPawn().getOwner().equals(game.getPlayers()[playerNum]))
{
// Clear effects for other pawns
for(int i = 0; i < pawnsGUI.size(); i++)
{
pawnsGUI.get(i).setEffect(null);
}
currentX = x;
currentY = y;
// Set effect for this pawn
Lighting lighting = new Lighting();
circle.setEffect(lighting);
}
}
public void startTurn()
{
mainPane.setDisable(false);
}
public void setPlayerNum(int playerNum)
{
this.playerNum = playerNum;
}
public void movePawn(int x1, int y1, int x2, int y2)
{
Pawn pawnTemp = game.getBoard().getField(x1, y1).getPawn();
game.getBoard().getField(x1, y1).setPawn(null);
game.getBoard().getField(x2, y2).setPawn(pawnTemp);
refresh();
}
@FXML
public void newGame(ActionEvent e)
{
GameDirector director = new GameDirector();
GameBuilder builder;
if(e.getSource().equals(twoPlayers))
{
builder = new CCBoard2P();
client.sendMessage("I 2");
}
else if(e.getSource().equals(threePlayers))
{
builder = new CCBoard3P();
client.sendMessage("I 3");
}
else if(e.getSource().equals(fourPlayers))
{
builder = new CCBoard4P();
client.sendMessage("I 4");
}
else
{
builder = new CCBoard6P();
client.sendMessage("I 6");
}
director.setBuilder(builder);
director.createGame();
game = builder.setupGame();
startGame.setDisable(true);
mainPane.setDisable(true);
refresh();
}
@FXML // EXIT menu item handler (exits game)
public void exitHandler()
{
if(client.isAlive())
{
client.sendMessage("END");
}
System.exit(0);
}
@FXML // END TURN button handler (increments all score values)
public void endTurn()
{
System.out.println("Turn passed... \n");
if(!boardGrid.getChildren().isEmpty())
{
refresh();
mainPane.setDisable(true);
}
}
@FXML // RULES manu item handler (creates dialog window with rules)
public void rulesHandler()
{
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("/FXML/Rules.fxml"));
Parent root = null;
try
{
root = fxmlLoader.load();
}
catch (IOException e)
{
e.printStackTrace();
}
Stage rulesDialog = new Stage();
rulesDialog.setTitle("Rules");
rulesDialog.getIcons().add(new Image(getClass().getResourceAsStream("icon.jpg")));
rulesDialog.initModality(Modality.APPLICATION_MODAL);
rulesDialog.setScene(new Scene(root));
rulesDialog.setResizable(false);
rulesDialog.show();
}
@FXML // AUTHOR manu item handler (creates dialog window with authors)
public void authorsHandler()
{
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("/FXML/Authors.fxml"));
Parent root = null;
try
{
root = fxmlLoader.load();
}
catch (IOException e)
{
e.printStackTrace();
}
Stage authorsDialog = new Stage();
authorsDialog.setTitle("Authors");
authorsDialog.getIcons().add(new Image(getClass().getResourceAsStream("icon.jpg")));
authorsDialog.initModality(Modality.APPLICATION_MODAL);
authorsDialog.setScene(new Scene(root));
authorsDialog.setResizable(false);
authorsDialog.show();
}
}
您的另一个类似乎启动了一个线程,该线程不受fx应用程序线程的控制。很难说,哪一个没有看到其他的课程
请查看在java FX应用程序中使用后台线程时(或使用LIBA时)要考虑的事项,例如如何使用<代码>任务< /> >和<代码>平台。关于这个话题还有无数其他的问题,这可能会对你有所帮助
显然Client.run()
正在后台线程上执行,并调用Controller.movePawn()
,后者(通过refresh()
)更新UI。无法在后台线程上更新UI。您需要在Platform.runLater()
中包装更新UI的代码。因此,如果没有完整的示例,很难判断,但是使用特定的方法调用序列作为示例,看起来您需要这样做
public void movePawn(int x1, int y1, int x2, int y2) {
Platform.runLater(() -> {
Pawn pawnTemp = game.getBoard().getField(x1, y1).getPawn();
game.getBoard().getField(x1, y1).setPawn(null);
game.getBoard().getField(x2, y2).setPawn(pawnTemp);
refresh();
});
}
代码中可能存在类似的问题,但底线是:
这是客户端线程,我尝试了Platform.runLater(Runnable r),但它要么完全忽略了refresh(),要么在执行过程中崩溃。如果不看到它,很难说。
public void movePawn(int x1, int y1, int x2, int y2) {
Platform.runLater(() -> {
Pawn pawnTemp = game.getBoard().getField(x1, y1).getPawn();
game.getBoard().getField(x1, y1).setPawn(null);
game.getBoard().getField(x2, y2).setPawn(pawnTemp);
refresh();
});
}