Java 光滑的LWJGL纹理存在更多问题
所以我成功地将纹理导入到我的游戏中,但它们是颠倒的、扭曲的,而且偏离了中心 代码也可以在此处找到: 如果有人能帮忙,我将不胜感激Java 光滑的LWJGL纹理存在更多问题,java,lwjgl,slick,Java,Lwjgl,Slick,所以我成功地将纹理导入到我的游戏中,但它们是颠倒的、扭曲的,而且偏离了中心 代码也可以在此处找到: 如果有人能帮忙,我将不胜感激 public class Main { private Texture sky; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("Spark");
public class Main {
private Texture sky;
public Main() {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("Spark");
Display.create();
sky = TextureLoader.getTexture("PNG", new FileInputStream(new File("resources/textures/sky.png")));
while(!Display.isCloseRequested()) {
setCamera();
sky.bind();
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glColor3d(1, 1, 1);
glTexCoord2f(1, 0);
glVertex2i(640, 0);
glTexCoord2f(0, 0);
glVertex2i(0, 0);
glTexCoord2f(0, 1);
glVertex2i(0, 480);
glTexCoord2f(0, 1);
glVertex2i(0, 480);
glTexCoord2f(1, 1);
glVertex2i(640, 640);
glTexCoord2f(1, 0);
glVertex2i(640, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
Display.update();
Display.sync(60);
}
sky.release();
Display.destroy();
} catch (LWJGLException e) {
e.printStackTrace();
} catch(IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
new Main();
}
public static void setCamera() {
//Clear Screen
glClear(GL_COLOR_BUFFER_BIT);
//Modifying the projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 0, 480, -1, 1);
//Modify modelviewing matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
}
你的纹理是二次幂(POT)图像吗?(例如,512x512像素)。这可能是失真的原因 还可以尝试反转您的texcoord参数。这将修复倒置的部分。 我可能也注意到了一个错误的论点
glTexCoord2f(1, 1);
glVertex2i(640, 0);
glTexCoord2f(0, 1);
glVertex2i(0, 0);
glTexCoord2f(0, 0);
glVertex2i(0, 480);
glTexCoord2f(0, 0);
glVertex2i(0, 480);
glTexCoord2f(1, 0);
glVertex2i(640, 480); // <--- this line was 640,640?
glTexCoord2f(1, 1);
glVertex2i(640, 0);
glTexCoord2f(1,1);
glVertex2i(640,0);
glTexCoord2f(0,1);
glVertex2i(0,0);
glTexCoord2f(0,0);
glVertex2i(0480);
glTexCoord2f(0,0);
glVertex2i(0480);
glTexCoord2f(1,0);
glVertex2i(640480)//