Java 添加滚动条和图像大小调整问题
好的,对于那些真正看过我的帖子的人来说,我的代码已经进化到了我现在可以按我想要的方式显示我的精灵表的地步。这是我的密码:Java 添加滚动条和图像大小调整问题,java,swing,jpanel,bufferedimage,paintcomponent,Java,Swing,Jpanel,Bufferedimage,Paintcomponent,好的,对于那些真正看过我的帖子的人来说,我的代码已经进化到了我现在可以按我想要的方式显示我的精灵表的地步。这是我的密码: import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.ArrayList; import javax.imageio.Imag
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ScrollPaneConstants;
public class AnimTest
{
public static void main(String[] args)
{
AnimTest test = new AnimTest();
test.go();
}
public void go()
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyDrawP drawP = new MyDrawP();
frame.getContentPane().add(drawP);
frame.setSize(640,640);
frame.setVisible(true);
frame.setResizable(true);
}
}
class MyDrawP extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
try {
BufferedImage bigImg = ImageIO.read(new File("C:/Users/scott/Desktop/Personal Work/Pixel Art/terrain.png"));
final int width = 64;
final int height = 64;
final int rows = 5;
final int cols = 16;
final int mapX = 10;
final int mapY = 8;
BufferedImage[][] sprites = new BufferedImage[cols][rows];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
//System.out.println("J is: " + j);
//System.out.println("I is: " + i);
//System.out.println("i * width is: " + i * width);
//System.out.println("j * height is: " + j * height);
//System.out.println("");
sprites[j][i] = bigImg.getSubimage(j * width, i * height, width, height);
//g.drawImage(sprites[j][i], 5, 5, this);
}
}
for (int i = 0; i < mapX; i++)
{
for (int j = 0; j < mapY; j++)
{
ArrayList<BufferedImage> spriteListRoad = new ArrayList<BufferedImage>();
BufferedImage road4way = sprites[0][0];
spriteListRoad.add(road4way);
BufferedImage roadS = sprites[1][0];
spriteListRoad.add(roadS);
BufferedImage roadV = sprites[2][0];
spriteListRoad.add(roadV);
BufferedImage roadH = sprites[3][0];
spriteListRoad.add(roadH);
BufferedImage roadEndU = sprites[4][0];
spriteListRoad.add(roadEndU);
BufferedImage roadEndL = sprites[5][0];
spriteListRoad.add(roadEndL);
BufferedImage roadEndR = sprites[6][0];
spriteListRoad.add(roadEndR);
BufferedImage roadEndD = sprites[7][0];
spriteListRoad.add(roadEndD);
BufferedImage roadLU = sprites[8][0];
spriteListRoad.add(roadLU);
BufferedImage roadRU = sprites[9][0];
spriteListRoad.add(roadRU);
BufferedImage roadLD = sprites[10][0];
spriteListRoad.add(roadLD);
BufferedImage roadRD = sprites[11][0];
spriteListRoad.add(roadRD);
BufferedImage roadUT = sprites[12][0];
spriteListRoad.add(roadUT);
BufferedImage roadLT = sprites[13][0];
spriteListRoad.add(roadLT);
BufferedImage roadRT = sprites[14][0];
spriteListRoad.add(roadRT);
BufferedImage roadDT = sprites[15][0];
spriteListRoad.add(roadDT);
ArrayList<BufferedImage> spriteListRiver = new ArrayList<BufferedImage>();
BufferedImage riverV = sprites[0][1];
spriteListRiver.add(riverV);
BufferedImage riverH = sprites[1][1];
spriteListRiver.add(riverH);
BufferedImage riverLU = sprites[2][1];
spriteListRiver.add(riverLU);
BufferedImage riverRU = sprites[3][1];
spriteListRiver.add(riverRU);
BufferedImage riverLD = sprites[4][1];
spriteListRiver.add(riverLD);
BufferedImage riverRD = sprites[5][1];
spriteListRiver.add(riverRD);
BufferedImage riverRoadV = sprites[6][1];
spriteListRiver.add(riverRoadV);
BufferedImage riverRoadH = sprites[7][1];
spriteListRiver.add(riverRoadH);
ArrayList<BufferedImage> spriteListTerrain = new ArrayList<BufferedImage>();
BufferedImage grass = sprites[0][2];
spriteListTerrain.add(grass);
BufferedImage trees = sprites[1][2];
spriteListTerrain.add(trees);
BufferedImage mountain = sprites[2][2];
spriteListTerrain.add(mountain);
ArrayList<BufferedImage> spriteListOre = new ArrayList<BufferedImage>();
BufferedImage copper = sprites[0][3];
spriteListOre.add(copper);
BufferedImage dornite = sprites[1][3];
spriteListOre.add(dornite);
BufferedImage kryz = sprites[2][3];
spriteListOre.add(kryz);
BufferedImage iron = sprites[3][3];
spriteListOre.add(iron);
BufferedImage shallux = sprites[4][3];
spriteListOre.add(shallux);
BufferedImage mithril = sprites[5][3];
spriteListOre.add(mithril);
ArrayList<BufferedImage> spriteListWood = new ArrayList<BufferedImage>();
BufferedImage oak = sprites[0][4];
spriteListWood.add(oak);
BufferedImage olive = sprites[1][4];
spriteListWood.add(olive);
BufferedImage rath = sprites[2][4];
spriteListWood.add(rath);
BufferedImage yew = sprites[3][4];
spriteListWood.add(yew);
BufferedImage eeth = sprites[4][4];
spriteListWood.add(eeth);
BufferedImage ebony = sprites[5][4];
spriteListWood.add(ebony);
g.drawImage(spriteListTerrain.get((int) (Math.random() * 3)), i* width, j * height, this); //this one works by itself
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
导入java.awt.Graphics;
导入java.awt.Image;
导入java.awt.image.buffereImage;
导入java.io.File;
导入java.io.IOException;
导入java.util.ArrayList;
导入javax.imageio.imageio;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
导入javax.swing.JScrollPane;
导入javax.swing.ScrollPaneConstants;
公开课考试
{
公共静态void main(字符串[]args)
{
AnimTest test=新的AnimTest();
test.go();
}
公开作废go()
{
JFrame=新JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyDrawP drawP=新的MyDrawP();
frame.getContentPane().add(drawP);
帧。设置大小(640);
frame.setVisible(true);
frame.setresizeable(true);
}
}
类MyDrawP扩展了JPanel
{
公共组件(图形g)
{
超级组件(g);
试一试{
BuffereImage bigImg=ImageIO.read(新文件(“C:/Users/scott/Desktop/Personal Work/Pixel Art/terrain.png”);
最终整数宽度=64;
最终整数高度=64;
最终整数行=5;
最终整数cols=16;
最终int mapX=10;
最终int-mapY=8;
BuffereImage[][]精灵=新的BuffereImage[cols][rows];
对于(int i=0;i