Java 如何使对象独立移动?(爪哇)
一个物体应该如何自己移动?我下面的项目是一个简单的乒乓球游戏翻拍的当前代码。我已经成功地通过用户输入让左桨移动,但我不知道如何编程Ball对象和AI桨对象独立移动。我怀疑我需要很多线程,但是我应该把它们放在哪里,如何从线程中更新我的对象 也许我把球和桨的物体放错了位置 主类:Java 如何使对象独立移动?(爪哇),java,multithreading,object,graphics,jframe,Java,Multithreading,Object,Graphics,Jframe,一个物体应该如何自己移动?我下面的项目是一个简单的乒乓球游戏翻拍的当前代码。我已经成功地通过用户输入让左桨移动,但我不知道如何编程Ball对象和AI桨对象独立移动。我怀疑我需要很多线程,但是我应该把它们放在哪里,如何从线程中更新我的对象 也许我把球和桨的物体放错了位置 主类: package com.N00744323.pingpong; import javax.swing.JFrame; public class Display { static JFrame frame
package com.N00744323.pingpong;
import javax.swing.JFrame;
public class Display
{
static JFrame frame;
public static void main(String[] args)
{
frame = new JFrame("Ping Pong");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new GUI());
frame.pack();
frame.setVisible(true);
}
}
package com.N00744323.pingpong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
public class GUI extends JPanel
{
private static final long serialVersionUID = 1L;
final private int WIDTH = 750, HEIGHT = 500;
private Paddle p1, p2;
private Ball b;
public GUI()
{
addKeyListener(new DirectionListener());
p1 = new Paddle(1);
p2 = new Paddle(2);
b = new Ball();
setBackground(Color.black);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setFocusable(true);
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.setColor(Color.black);
page.fillRect(0, 0, WIDTH, HEIGHT);
page.setColor(Color.white);
page.fillRect(p1.getLocX(), p1.getLocY(), p1.getWIDTH(), p1.getHEIGHT());
page.fillRect(p2.getLocX(), p2.getLocY(), p2.getWIDTH(), p2.getHEIGHT());
page.fillOval(b.getLoc()[0], b.getLoc()[1], b.getSIZE()*2, b.getSIZE()*2);
}
private class DirectionListener implements KeyListener
{
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-3);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(3);
System.out.println("Down!");
}
repaint();
}
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
System.out.println("Up stopped!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
System.out.println("Down stopped!");
}
}
public void keyTyped(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-2);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(2);
System.out.println("Down!");
}
repaint();
}
}
}
package com.N00744323.pingpong;
public class Paddle
{
final private int WIDTH = 10, HEIGHT = 45;
private int locY, locX;
public Paddle(int player)
{
if(player == 1)
{
locY = (500/2) - HEIGHT;
locX = 20;
}
if(player == 2)
{
locY = (500/2) - HEIGHT;
locX = 750-WIDTH-20;
}
}
public void setLocY(int locY)
{
if(locY + this.locY >= 0 && this.locY + locY <= 500 - HEIGHT)
this.locY += locY;
}
public int getLocY()
{
return locY;
}
public int getLocX()
{
return locX;
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
}
package com.N00744323.pingpong;
public class Ball
{
final private int SIZE = 5;
private int x, y;
public Ball()
{
x = (750/2) - SIZE*2;
y = (500/2) - SIZE*2;
}
public int getSIZE()
{
return SIZE;
}
public int[] getLoc()
{
int[] pos = {x, y};
return pos;
}
public void setLoc(int[] pos)
{
x = pos[0];
y = pos[1];
}
}
GUI框架类:
package com.N00744323.pingpong;
import javax.swing.JFrame;
public class Display
{
static JFrame frame;
public static void main(String[] args)
{
frame = new JFrame("Ping Pong");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new GUI());
frame.pack();
frame.setVisible(true);
}
}
package com.N00744323.pingpong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
public class GUI extends JPanel
{
private static final long serialVersionUID = 1L;
final private int WIDTH = 750, HEIGHT = 500;
private Paddle p1, p2;
private Ball b;
public GUI()
{
addKeyListener(new DirectionListener());
p1 = new Paddle(1);
p2 = new Paddle(2);
b = new Ball();
setBackground(Color.black);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setFocusable(true);
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.setColor(Color.black);
page.fillRect(0, 0, WIDTH, HEIGHT);
page.setColor(Color.white);
page.fillRect(p1.getLocX(), p1.getLocY(), p1.getWIDTH(), p1.getHEIGHT());
page.fillRect(p2.getLocX(), p2.getLocY(), p2.getWIDTH(), p2.getHEIGHT());
page.fillOval(b.getLoc()[0], b.getLoc()[1], b.getSIZE()*2, b.getSIZE()*2);
}
private class DirectionListener implements KeyListener
{
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-3);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(3);
System.out.println("Down!");
}
repaint();
}
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
System.out.println("Up stopped!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
System.out.println("Down stopped!");
}
}
public void keyTyped(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-2);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(2);
System.out.println("Down!");
}
repaint();
}
}
}
package com.N00744323.pingpong;
public class Paddle
{
final private int WIDTH = 10, HEIGHT = 45;
private int locY, locX;
public Paddle(int player)
{
if(player == 1)
{
locY = (500/2) - HEIGHT;
locX = 20;
}
if(player == 2)
{
locY = (500/2) - HEIGHT;
locX = 750-WIDTH-20;
}
}
public void setLocY(int locY)
{
if(locY + this.locY >= 0 && this.locY + locY <= 500 - HEIGHT)
this.locY += locY;
}
public int getLocY()
{
return locY;
}
public int getLocX()
{
return locX;
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
}
package com.N00744323.pingpong;
public class Ball
{
final private int SIZE = 5;
private int x, y;
public Ball()
{
x = (750/2) - SIZE*2;
y = (500/2) - SIZE*2;
}
public int getSIZE()
{
return SIZE;
}
public int[] getLoc()
{
int[] pos = {x, y};
return pos;
}
public void setLoc(int[] pos)
{
x = pos[0];
y = pos[1];
}
}
拨片对象类:
package com.N00744323.pingpong;
import javax.swing.JFrame;
public class Display
{
static JFrame frame;
public static void main(String[] args)
{
frame = new JFrame("Ping Pong");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new GUI());
frame.pack();
frame.setVisible(true);
}
}
package com.N00744323.pingpong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
public class GUI extends JPanel
{
private static final long serialVersionUID = 1L;
final private int WIDTH = 750, HEIGHT = 500;
private Paddle p1, p2;
private Ball b;
public GUI()
{
addKeyListener(new DirectionListener());
p1 = new Paddle(1);
p2 = new Paddle(2);
b = new Ball();
setBackground(Color.black);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setFocusable(true);
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.setColor(Color.black);
page.fillRect(0, 0, WIDTH, HEIGHT);
page.setColor(Color.white);
page.fillRect(p1.getLocX(), p1.getLocY(), p1.getWIDTH(), p1.getHEIGHT());
page.fillRect(p2.getLocX(), p2.getLocY(), p2.getWIDTH(), p2.getHEIGHT());
page.fillOval(b.getLoc()[0], b.getLoc()[1], b.getSIZE()*2, b.getSIZE()*2);
}
private class DirectionListener implements KeyListener
{
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-3);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(3);
System.out.println("Down!");
}
repaint();
}
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
System.out.println("Up stopped!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
System.out.println("Down stopped!");
}
}
public void keyTyped(KeyEvent e)
{
int key = e.getKeyCode();
if(key == (KeyEvent.VK_UP))
{
p1.setLocY(-2);
System.out.println("Up!");
}
else
if(key == (KeyEvent.VK_DOWN))
{
p1.setLocY(2);
System.out.println("Down!");
}
repaint();
}
}
}
package com.N00744323.pingpong;
public class Paddle
{
final private int WIDTH = 10, HEIGHT = 45;
private int locY, locX;
public Paddle(int player)
{
if(player == 1)
{
locY = (500/2) - HEIGHT;
locX = 20;
}
if(player == 2)
{
locY = (500/2) - HEIGHT;
locX = 750-WIDTH-20;
}
}
public void setLocY(int locY)
{
if(locY + this.locY >= 0 && this.locY + locY <= 500 - HEIGHT)
this.locY += locY;
}
public int getLocY()
{
return locY;
}
public int getLocX()
{
return locX;
}
public int getWIDTH()
{
return WIDTH;
}
public int getHEIGHT()
{
return HEIGHT;
}
}
package com.N00744323.pingpong;
public class Ball
{
final private int SIZE = 5;
private int x, y;
public Ball()
{
x = (750/2) - SIZE*2;
y = (500/2) - SIZE*2;
}
public int getSIZE()
{
return SIZE;
}
public int[] getLoc()
{
int[] pos = {x, y};
return pos;
}
public void setLoc(int[] pos)
{
x = pos[0];
y = pos[1];
}
}
谢谢 我很感激你把这个建议扔到这里,但是我该怎么办呢?我应该把它放在哪里?如果有的话,我对它有什么作用?上次我写代码在屏幕上移动球时,Java还没有被发明出来。但无论如何,您可以通过处理“键”事件来移动拨片以响应用户输入。你希望球随着时间的推移而移动。听起来您可能想为某种计时器事件编写一个处理程序。这就是我所知道的。你需要的是一个游戏循环,用run方法创建新线程,更新游戏对象的状态并调用GUI的重新绘制,所有这些都在无限循环中。@kamil,如果你要告诉一个noob创建一个与Swing交互的新线程,那么你可能还应该告诉他们关于
SwingUtilities.invokeLater()
。Andrew,大多数Swing方法只能在Swing的事件分派线程(EDT)中调用。invokeLater(Runnable r)是其他线程在EDT中调用函数的方式。