如何在Java中多次使用重绘?不断将值更改为-1
我正在尝试用Java创建一个简单的Nim游戏。在游戏中,2名用户轮流拿走1、2或3组弹珠。我想用圆圈来添加大理石的图形表示,但一旦我添加了repaint();对于每个按钮,剩余弹珠的值将更改为-1。是否有其他方法来执行此操作,或者有其他方法使其正确执行?任何帮助或建议都将不胜感激如何在Java中多次使用重绘?不断将值更改为-1,java,repaint,Java,Repaint,我正在尝试用Java创建一个简单的Nim游戏。在游戏中,2名用户轮流拿走1、2或3组弹珠。我想用圆圈来添加大理石的图形表示,但一旦我添加了repaint();对于每个按钮,剩余弹珠的值将更改为-1。是否有其他方法来执行此操作,或者有其他方法使其正确执行?任何帮助或建议都将不胜感激 import java.awt.Color; import java.awt.Graphics; import javax.swing.JOptionPane; /* * To change this licens
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JOptionPane;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author Renae
*/
public class GUINim extends javax.swing.JFrame {
Player player1 = new Player("name1");
Player player2 = new Player("name2");
Pile gamePile = new Pile(0);
int xPosition = 95, yPosition = 90;
public void paint( Graphics g )
{
super.paint( g );
gamePile.drawPile(g, xPosition, yPosition);
}
/**
* Creates new form GUINim
*/
public GUINim() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jTextField3 = new javax.swing.JTextField();
jPanel1 = new javax.swing.JPanel();
jPanel2 = new javax.swing.JPanel();
jDesktopPane1 = new javax.swing.JDesktopPane();
jFrame1 = new javax.swing.JFrame();
jFrame2 = new javax.swing.JFrame();
jOptionPane1 = new javax.swing.JOptionPane();
take1Player1Button = new javax.swing.JButton();
take2Player1Button = new javax.swing.JButton();
take3Player1Button = new javax.swing.JButton();
take1Player2Button = new javax.swing.JButton();
take2Player2Button = new javax.swing.JButton();
take3Player2Button = new javax.swing.JButton();
name1Label = new javax.swing.JLabel();
name2Label = new javax.swing.JLabel();
numberOfMarblesLeftLabel = new javax.swing.JLabel();
newGameButton = new javax.swing.JButton();
jScrollPane2 = new javax.swing.JScrollPane();
moveHistoryTextArea = new javax.swing.JTextArea();
jTextField3.setText("jTextField3");
javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1);
jPanel1.setLayout(jPanel1Layout);
jPanel1Layout.setHorizontalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
jPanel1Layout.setVerticalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
javax.swing.GroupLayout jPanel2Layout = new javax.swing.GroupLayout(jPanel2);
jPanel2.setLayout(jPanel2Layout);
jPanel2Layout.setHorizontalGroup(
jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
jPanel2Layout.setVerticalGroup(
jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
javax.swing.GroupLayout jDesktopPane1Layout = new javax.swing.GroupLayout(jDesktopPane1);
jDesktopPane1.setLayout(jDesktopPane1Layout);
jDesktopPane1Layout.setHorizontalGroup(
jDesktopPane1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
jDesktopPane1Layout.setVerticalGroup(
jDesktopPane1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
javax.swing.GroupLayout jFrame1Layout = new javax.swing.GroupLayout(jFrame1.getContentPane());
jFrame1.getContentPane().setLayout(jFrame1Layout);
jFrame1Layout.setHorizontalGroup(
jFrame1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 400, Short.MAX_VALUE)
);
jFrame1Layout.setVerticalGroup(
jFrame1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 300, Short.MAX_VALUE)
);
javax.swing.GroupLayout jFrame2Layout = new javax.swing.GroupLayout(jFrame2.getContentPane());
jFrame2.getContentPane().setLayout(jFrame2Layout);
jFrame2Layout.setHorizontalGroup(
jFrame2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 400, Short.MAX_VALUE)
);
jFrame2Layout.setVerticalGroup(
jFrame2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 300, Short.MAX_VALUE)
);
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
take1Player1Button.setText("Take 1");
take1Player1Button.setEnabled(false);
take1Player1Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take1Player1ButtonActionPerformed(evt);
}
});
take2Player1Button.setText("Take 2");
take2Player1Button.setEnabled(false);
take2Player1Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take2Player1ButtonActionPerformed(evt);
}
});
take3Player1Button.setText("Take 3");
take3Player1Button.setEnabled(false);
take3Player1Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take3Player1ButtonActionPerformed(evt);
}
});
take1Player2Button.setText("Take 1");
take1Player2Button.setEnabled(false);
take1Player2Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take1Player2ButtonActionPerformed(evt);
}
});
take2Player2Button.setText("Take 2");
take2Player2Button.setEnabled(false);
take2Player2Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take2Player2ButtonActionPerformed(evt);
}
});
take3Player2Button.setText("Take 3");
take3Player2Button.setEnabled(false);
take3Player2Button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
take3Player2ButtonActionPerformed(evt);
}
});
name1Label.setText("Name 1");
name2Label.setText("Name 2");
numberOfMarblesLeftLabel.setText("display # left here");
newGameButton.setText("New Game");
newGameButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
newGameButtonActionPerformed(evt);
}
});
moveHistoryTextArea.setColumns(20);
moveHistoryTextArea.setRows(5);
jScrollPane2.setViewportView(moveHistoryTextArea);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addComponent(take3Player1Button)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(take3Player2Button))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addComponent(take2Player1Button)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(take2Player2Button))
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
.addComponent(name1Label, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(take1Player1Button, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 79, Short.MAX_VALUE)
.addComponent(numberOfMarblesLeftLabel)
.addGap(38, 38, 38)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
.addComponent(take1Player2Button, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(name2Label, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)))
.addComponent(jScrollPane2))
.addContainerGap())
.addGroup(layout.createSequentialGroup()
.addGap(161, 161, 161)
.addComponent(newGameButton)
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(name1Label)
.addComponent(name2Label)
.addComponent(numberOfMarblesLeftLabel))
.addGap(33, 33, 33)
.addComponent(take1Player1Button))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addGap(69, 69, 69)
.addComponent(take1Player2Button)))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(take2Player1Button)
.addComponent(take2Player2Button))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(take3Player1Button)
.addComponent(take3Player2Button))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(jScrollPane2, javax.swing.GroupLayout.DEFAULT_SIZE, 183, Short.MAX_VALUE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(newGameButton)
.addContainerGap())
);
pack();
}// </editor-fold>
private void take1Player2ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(1);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player2.getName() + " has removed 1 marble from the pile.\n\nIt's " + player1.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player2.getName() + " has won!!!");
}
take1Player2Button.setEnabled(false);
take2Player2Button.setEnabled(false);
take3Player2Button.setEnabled(false);
take1Player1Button.setEnabled(true);
take2Player1Button.setEnabled(true);
take3Player1Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player1Button.setEnabled(false);
}
repaint();
}
private void take1Player1ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(1);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player1.getName() + " has removed 1 marble from the pile.\n\nIt's " + player2.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player1.getName() + " has won!!!");
}
take1Player1Button.setEnabled(false);
take2Player1Button.setEnabled(false);
take3Player1Button.setEnabled(false);
take1Player2Button.setEnabled(true);
take2Player2Button.setEnabled(true);
take3Player2Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player2Button.setEnabled(false);
}
repaint();
}
private void take2Player1ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(2);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player1.getName() + " has removed 2 marbles from the pile.\n\nIt's " + player2.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player1.getName() + " has won!!!");
}
take1Player1Button.setEnabled(false);
take2Player1Button.setEnabled(false);
take3Player1Button.setEnabled(false);
take1Player2Button.setEnabled(true);
take2Player2Button.setEnabled(true);
take3Player2Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player2Button.setEnabled(false);
}
repaint();
}
private void take2Player2ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(2);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player2.getName() + " has removed 2 marbles from the pile.\n\nIt's " + player1.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player2.getName() + " has won!!!");
}
take1Player2Button.setEnabled(false);
take2Player2Button.setEnabled(false);
take3Player2Button.setEnabled(false);
take1Player1Button.setEnabled(true);
take2Player1Button.setEnabled(true);
take3Player1Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player1Button.setEnabled(false);
}
repaint();
}
private void take3Player1ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(3);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player1.getName() + " has removed 3 marbles from the pile.\n\nIt's " + player2.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player1.getName() + " has won!!!");
}
take1Player1Button.setEnabled(false);
take2Player1Button.setEnabled(false);
take3Player1Button.setEnabled(false);
take1Player2Button.setEnabled(true);
take2Player2Button.setEnabled(true);
take3Player2Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player2Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player2Button.setEnabled(false);
}
repaint();
}
private void take3Player2ButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
gamePile.remove(3);
numberOfMarblesLeftLabel.setText(Integer.toString(gamePile.getSize()));
moveHistoryTextArea.append(player2.getName() + " has removed 3 marbles from the pile.\n\nIt's " + player1.getName()
+ "'s turn.\n There are " + gamePile.getSize() + " marbles remaining.\n");
if(gamePile.getSize() == 0)
{
moveHistoryTextArea.append(player2.getName() + " has won!!!");
}
take1Player2Button.setEnabled(false);
take2Player2Button.setEnabled(false);
take3Player2Button.setEnabled(false);
take1Player1Button.setEnabled(true);
take2Player1Button.setEnabled(true);
take3Player1Button.setEnabled(true);
if(gamePile.getSize() < 3)
{
take3Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 2)
{
take2Player1Button.setEnabled(false);
}
if(gamePile.getSize() < 1)
{
take1Player1Button.setEnabled(false);
}
repaint();
}
private void newGameButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
String player1Name = JOptionPane.showInputDialog(null, "Please enter the first player's name.");
player1.setName(player1Name);
String player2Name = JOptionPane.showInputDialog(null, "Please enter the second player's name.");
player2.setName(player2Name);
String sizeOfPile = JOptionPane.showInputDialog(null, "Enter the size of the pile to start with.");
name1Label.setText(player1Name);
name2Label.setText(player2Name);
numberOfMarblesLeftLabel.setText(sizeOfPile);
int initialCount = Integer.parseInt(sizeOfPile);
gamePile.setSize(initialCount);
moveHistoryTextArea.append("It's " + player1.getName() + "'s turn.\n");
take1Player2Button.setEnabled(false);
take2Player2Button.setEnabled(false);
take3Player2Button.setEnabled(false);
take1Player1Button.setEnabled(true);
take2Player1Button.setEnabled(true);
take3Player1Button.setEnabled(true);
repaint();
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(GUINim.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(GUINim.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(GUINim.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(GUINim.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new GUINim().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JDesktopPane jDesktopPane1;
private javax.swing.JFrame jFrame1;
private javax.swing.JFrame jFrame2;
private javax.swing.JOptionPane jOptionPane1;
private javax.swing.JPanel jPanel1;
private javax.swing.JPanel jPanel2;
private javax.swing.JScrollPane jScrollPane2;
private javax.swing.JTextField jTextField3;
private javax.swing.JTextArea moveHistoryTextArea;
private javax.swing.JLabel name1Label;
private javax.swing.JLabel name2Label;
private javax.swing.JButton newGameButton;
private javax.swing.JLabel numberOfMarblesLeftLabel;
private javax.swing.JButton take1Player1Button;
private javax.swing.JButton take1Player2Button;
private javax.swing.JButton take2Player1Button;
private javax.swing.JButton take2Player2Button;
private javax.swing.JButton take3Player1Button;
private javax.swing.JButton take3Player2Button;
// End of variables declaration
}
导入java.awt.Color;
导入java.awt.Graphics;
导入javax.swing.JOptionPane;
/*
*要更改此许可证标题,请在“项目属性”中选择“许可证标题”。
*要更改此模板文件,请选择工具|模板
*然后在编辑器中打开模板。
*/
/**
*
*@作者Renae
*/
公共类GUINim扩展了javax.swing.JFrame{
玩家玩家1=新玩家(“名称1”);
Player player2=新玩家(“名称2”);
桩号=新桩号(0);
int xPosition=95,yPosition=90;
公共空间涂料(图g)
{
超级油漆(g);
gamePile.drawPile(g、X位置、Y位置);
}
/**
*创建新表单GUINim
*/
公共基尼姆(){
初始化组件();
}
/**
*从构造函数中调用此方法来初始化表单。
*警告:不要修改此代码。此方法的内容始终为
*由表单编辑器重新生成。
*/
@抑制警告(“未选中”)
//
私有组件(){
jTextField3=newjavax.swing.JTextField();
jPanel1=newjavax.swing.JPanel();
jPanel2=newjavax.swing.JPanel();
jDesktopPane1=newjavax.swing.JDesktopPane();
jFrame1=newjavax.swing.JFrame();
jFrame2=newjavax.swing.JFrame();
jOptionPane1=newjavax.swing.JOptionPane();
take1Player1Button=newjavax.swing.JButton();
take2Player1Button=newjavax.swing.JButton();
take3Player1Button=newjavax.swing.JButton();
take1Player2Button=newjavax.swing.JButton();
take2Player2Button=newjavax.swing.JButton();
take3Player2Button=newjavax.swing.JButton();
name1Label=newjavax.swing.JLabel();
name2Label=newjavax.swing.JLabel();
numberOfMarblesLeftLabel=newjavax.swing.JLabel();
newGameButton=newjavax.swing.JButton();
jScrollPane2=newjavax.swing.JScrollPane();
moveHistoryTextArea=newjavax.swing.JTextArea();
setText(“jTextField3”);
javax.swing.GroupLayout jPanel1Layout=新的javax.swing.GroupLayout(jPanel1);
setLayout(jPanel1Layout);
jPanel1Layout.setHorizontalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
jPanel1Layout.setVerticalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
javax.swing.GroupLayout jPanel2Layout=新的javax.swing.GroupLayout(jPanel2);
设置布局(jPanel2布局);
jPanel2Layout.setHorizontalGroup(
jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
jPanel2Layout.setVerticalGroup(
jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
javax.swing.GroupLayout jDesktopPane1Layout=newjavax.swing.GroupLayout(jDesktopPane1);
设置布局(jDesktopPane1Layout);
jDesktopPane1Layout.setHorizontalGroup(
createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
jDesktopPane1Layout.setVerticalGroup(
createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,100,短。最大值)
);
javax.swing.GroupLayout jFrame1Layout=newjavax.swing.GroupLayout(jFrame1.getContentPane());
jFrame1.getContentPane().setLayout(jFrame1Layout);
jFrame1Layout.setHorizontalGroup(
jFrame1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,400,短。最大值)
);
jFrame1Layout.setVerticalGroup(
jFrame1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,300,短。最大值)
);
javax.swing.GroupLayout jFrame2Layout=newjavax.swing.GroupLayout(jFrame2.getContentPane());
jFrame2.getContentPane().setLayout(jFrame2Layout);
jFrame2Layout.setHorizontalGroup(
jFrame2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,400,短。最大值)
);
jFrame2Layout.setVerticalGroup(
jFrame2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0,300,短。最大值)
);
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
take1Player1Button.setText(“take1”);
take1Player1Button.setEnabled(false);
take1Player1Button.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
执行1层1按钮操作(evt);
}
});
take2Player1Button.setText(“take2”);
take2Player1Button.setEnabled(false);
take2Player1Button.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
执行2层1按钮操作(evt);
}
});
take3Player1Button.setText(“take3”);