Java 尝试设置项目纹理时出现NullPointerException-minecraft 1.8 modding
我正在学习如何使用java并尝试构建minecraft mod 问题是我的1.8项目纹理添加系统有问题,即使谷歌是我最好的朋友,我仍然没有找到我应该做什么来修复这个NPE 下面是基本Mod类:Java 尝试设置项目纹理时出现NullPointerException-minecraft 1.8 modding,java,nullpointerexception,textures,minecraft,minecraft-forge,Java,Nullpointerexception,Textures,Minecraft,Minecraft Forge,我正在学习如何使用java并尝试构建minecraft mod 问题是我的1.8项目纹理添加系统有问题,即使谷歌是我最好的朋友,我仍然没有找到我应该做什么来修复这个NPE 下面是基本Mod类: package rocha.sekai; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.comm
package rocha.sekai;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraft.item.Item;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod(modid=sekai.MODID, name=sekai.MODNAME, version=sekai.MODVER)
public class sekai{
//items variable
public static Item testIngot;
//Set the ID of the mod (Should be lower case).
public static final String MODID = "sekairocha";
//Set the "Name" of the mod.
public static final String MODNAME = "sekai";
//Set the version of the mod.
public static final String MODVER = "0.0.1";
@Instance(value = sekai.MODID) //Tell Forge what instance to use.
public static sekai instance;
@EventHandler
public void preInit(FMLPreInitializationEvent event){
testIngot = new testItem();
if(event.getSide() == Side.CLIENT){
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
line 41-> renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation("sekai:" + ((testItem) testIngot).getName(), "inventory"));
}
}
@EventHandler
public void load(FMLInitializationEvent event)
{
}
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
}
public void load(FMLInitializationEvent event){
if(event.getSide() == Side.CLIENT)
{
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation(sekai.MODID + ":" + ((testItem) testIngot).getName(), "inventory"));
}
}
以下是item类:
package rocha.sekai;
import net.minecraft.item.Item;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class testItem extends Item{
private final String name = "testIngot";
public testItem(){
GameRegistry.registerItem(this, name);
maxStackSize = 64;
setCreativeTab(CreativeTabs.tabMisc);
setUnlocalizedName("testIngot");
}
public String getName(){
return name;
}
}
下面是错误报告:
java.lang.NullPointerException: Initializing game
at rocha.sekai.sekai.preInit(sekai.java:41)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:536)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
第41行在基本Mod类中标记为代码前面的“line 41->”。我还将在这里进行转录:
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation("sekai:" + ((testItem) testIngot).getName(), "inventory"));
我认为您的问题在于MODNAME和MODID在
ModelResourceLocation
的实例化方面存在差异。第一个参数要求在“:”之前使用MODID,您使用的是MODNAME。尝试在基本mod类中更改此行:
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation("sekai:" + ((testItem) testIngot).getName(), "inventory"));
为此:
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation("sekairocha:" + ((testItem) testIngot).getName(), "inventory"));
或者更好:
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation(sekai.MODID + ":" + ((testItem) testIngot).getName(), "inventory"));
除此之外,我认为您的item类可能需要一些修改。将构造函数更改为:
public testItem(){
super(); //missing initializations from Item class
maxStackSize = 64;
this.setCreativeTab(CreativeTabs.tabMisc);
this.setUnlocalizedName("testIngot");
GameRegistry.registerItem(this, name); //do this last
}
这家伙解释说你必须在init方法中注册项目渲染。我做到了,而且成功了
我所要做的就是将渲染部分移动到init方法。在基本Mod类中,结果是这样的:
package rocha.sekai;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraft.item.Item;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod(modid=sekai.MODID, name=sekai.MODNAME, version=sekai.MODVER)
public class sekai{
//items variable
public static Item testIngot;
//Set the ID of the mod (Should be lower case).
public static final String MODID = "sekairocha";
//Set the "Name" of the mod.
public static final String MODNAME = "sekai";
//Set the version of the mod.
public static final String MODVER = "0.0.1";
@Instance(value = sekai.MODID) //Tell Forge what instance to use.
public static sekai instance;
@EventHandler
public void preInit(FMLPreInitializationEvent event){
testIngot = new testItem();
if(event.getSide() == Side.CLIENT){
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
line 41-> renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation("sekai:" + ((testItem) testIngot).getName(), "inventory"));
}
}
@EventHandler
public void load(FMLInitializationEvent event)
{
}
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
}
public void load(FMLInitializationEvent event){
if(event.getSide() == Side.CLIENT)
{
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
renderItem.getItemModelMesher().register(testIngot, 0, new ModelResourceLocation(sekai.MODID + ":" + ((testItem) testIngot).getName(), "inventory"));
}
}
无论如何,谢谢你们。去minecraft modding论坛,你们可能会得到更好的帮助。在
sekai
中,哪一行是第41行?从堆栈跟踪中,它看起来像sekai.java第41行的空指针异常。从包含的代码片段中很难看出第41行是什么。但是,您可以首先检查所使用的任何对象是否已实例化。例如,参数“event”是否为null?或者,“renderItem”是否为null?@danplubell标记了第41行,很抱歉忘记这么做。这一行是否返回null:Minecraft.getMinecraft().getRenderItem()?如果没有,那么这一行是否返回null:renderItem.getItemModelMesher()可能是Thank的副本,但我按照您所说的更改了它,仍然得到相同的NPE。还有其他想法吗?@secknv已编辑以添加其他修复程序