Java多线程。在线程类上同步(此)

Java多线程。在线程类上同步(此),java,multithreading,synchronized,Java,Multithreading,Synchronized,我偶然发现了这个关于多客户端-服务器聊天模型的有趣教程。除了一件事,我什么都懂。在类MultiThreadChatServerSync的实现中,他解释说,我们需要同步部分代码,因为不同的线程共享同一资源,即字段 private final clientThread[] threads; 我读过很多关于同步(这个)工作原理的文章。如果“this”引用线程实例,那么该代码如何同步语句块?假设线程[0]输入一个synchronized(this)语句,以便获得自身的监视器。同时,线程[1]也输入了一

我偶然发现了这个关于多客户端-服务器聊天模型的有趣教程。除了一件事,我什么都懂。在类MultiThreadChatServerSync的实现中,他解释说,我们需要同步部分代码,因为不同的线程共享同一资源,即字段

private final clientThread[] threads;
我读过很多关于同步(这个)工作原理的文章。如果“this”引用线程实例,那么该代码如何同步语句块?假设线程[0]输入一个synchronized(this)语句,以便获得自身的监视器。同时,线程[1]也输入了一个synchronized(this)语句,但不会被阻止,因为它将获得自己实例的监视器,而不是线程[0]的监视器。有人能解释一下为什么这个代码是同步的吗?我错过什么了吗

这里是文章的链接。我无法链接到特定部分。所以只需搜索“公共类多线程ChatServerSync”这句话。

以下是无法访问该网页的用户的代码

import java.io.DataInputStream;
import java.io.PrintStream;
import java.io.IOException;
import java.net.Socket;
import java.net.ServerSocket;

/*
 * A chat server that delivers public and private messages.
 */
public class MultiThreadChatServerSync {

  // The server socket.
  private static ServerSocket serverSocket = null;
  // The client socket.
  private static Socket clientSocket = null;

  // This chat server can accept up to maxClientsCount clients' connections.
  private static final int maxClientsCount = 10;
  private static final clientThread[] threads = new       clientThread[maxClientsCount];

  public static void main(String args[]) {
    // The default port number.
    int portNumber = 2222;
    if (args.length < 1) {
      System.out.println("Usage: java MultiThreadChatServerSync <portNumber>\n" + "Now using port number=" + portNumber);
    } else {
      portNumber = Integer.valueOf(args[0]).intValue();
    }

    /*
     * Open a server socket on the portNumber (default 2222). Note that we can
     * not choose a port less than 1023 if we are not privileged users (root).
     */
    try {
      serverSocket = new ServerSocket(portNumber);
    } catch (IOException e) {
      System.out.println(e);
    }

    /*
     * Create a client socket for each connection and pass it to a new client
     * thread.
     */
    while (true) {
      try {
        clientSocket = serverSocket.accept();
        int i = 0;
        for (i = 0; i < maxClientsCount; i++) {
          if (threads[i] == null) {
            (threads[i] = new clientThread(clientSocket, threads)).start();
            break;
          }
        }
        if (i == maxClientsCount) {
          PrintStream os = new PrintStream(clientSocket.getOutputStream());
          os.println("Server too busy. Try later.");
          os.close();
          clientSocket.close();
        }
      } catch (IOException e) {
        System.out.println(e);
      }
    }
  }
}
/*
 * The chat client thread. This client thread opens the input and the output
 * streams for a particular client, ask the client's name, informs all the
 * clients connected to the server about the fact that a new client has joined
 * the chat room, and as long as it receive data, echos that data back to all
 * other clients. The thread broadcast the incoming messages to all clients and
 * routes the private message to the particular client. When a client leaves the
 * chat room this thread informs also all the clients about that and terminates.
 */
class clientThread extends Thread {

  private String clientName = null;
  private DataInputStream is = null;
  private PrintStream os = null;
  private Socket clientSocket = null;
  private final clientThread[] threads;
  private int maxClientsCount;

  public clientThread(Socket clientSocket, clientThread[] threads) {
    this.clientSocket = clientSocket;
    this.threads = threads;
    maxClientsCount = threads.length;
  }

  public void run() {
    int maxClientsCount = this.maxClientsCount;
    clientThread[] threads = this.threads;

    try {
      /*
       * Create input and output streams for this client.
       */
      is = new DataInputStream(clientSocket.getInputStream());
      os = new PrintStream(clientSocket.getOutputStream());
      String name;
      while (true) {
        os.println("Enter your name.");
        name = is.readLine().trim();
        if (name.indexOf('@') == -1) {
          break;
        } else {
          os.println("The name should not contain '@' character.");
        }
      }

      /* Welcome the new the client. */
      os.println("Welcome " + name
      + " to our chat room.\nTo leave enter /quit in a new line.");
      synchronized (this) {
        for (int i = 0; i < maxClientsCount; i++) {
          if (threads[i] != null && threads[i] == this) {
            clientName = "@" + name;
            break;
          }
        }
        for (int i = 0; i < maxClientsCount; i++) {
          if (threads[i] != null && threads[i] != this) {
            threads[i].os.println("*** A new user " + name + " entered the chat room !!! ***");
          }
        }
      } 
      /* Start the conversation. */
      while (true) {
        String line = is.readLine();
        if (line.startsWith("/quit")) {
          break;
        }
        /* If the message is private sent it to the given client. */
        if (line.startsWith("@")) {
          String[] words = line.split("\\s", 2);
          if (words.length > 1 && words[1] != null) {
            words[1] = words[1].trim();
            if (!words[1].isEmpty()) {
              synchronized (this) {
                for (int i = 0; i < maxClientsCount; i++) {
                  if (threads[i] != null && threads[i] != this
                      && threads[i].clientName != null
                      && threads[i].clientName.equals(words[0])) {
                    threads[i].os.println("<" + name + "> " + words[1]);
                    /*
                     * Echo this message to let the client know the private
                     * message was sent.
                     */
                    this.os.println(">" + name + "> " + words[1]);
                    break;
                  }
                }
              }
            }
          }
        } else {
          /* The message is public, broadcast it to all other clients. */
          synchronized (this) {
            for (int i = 0; i < maxClientsCount; i++) {
              if (threads[i] != null && threads[i].clientName != null) {
                threads[i].os.println("<" + name + "> " + line);
              }
            }
          }
        }
      }
      synchronized (this) {
        for (int i = 0; i < maxClientsCount; i++) {
          if (threads[i] != null && threads[i] != this && threads[i].clientName != null) {
            threads[i].os.println("*** The user " + name + " is leaving the chat room !!! ***");
          }
        }
      }
      os.println("*** Bye " + name + " ***");

      /*
       * Clean up. Set the current thread variable to null so that a new client
       * could be accepted by the server.
       */
      synchronized (this) {
        for (int i = 0; i < maxClientsCount; i++) {
          if (threads[i] == this) {
            threads[i] = null;
          }
        }
      }
      /*
       * Close the output stream, close the input stream, close the socket.
       */
      is.close();
      os.close();
      clientSocket.close();
    } catch (IOException e) {
    }
  }
}
import java.io.DataInputStream;
导入java.io.PrintStream;
导入java.io.IOException;
导入java.net.Socket;
导入java.net.ServerSocket;
/*
*提供公共和私人消息的聊天服务器。
*/
公共类多线程ChatServerSync{
//服务器套接字。
私有静态ServerSocket ServerSocket=null;
//客户端套接字。
私有静态套接字clientSocket=null;
//此聊天服务器最多可以接受maxClientsCount客户端的连接。
私有静态final int MaxClientScont=10;
私有静态最终clientThread[]线程=新clientThread[MaxClientScont];
公共静态void main(字符串参数[]){
//默认端口号。
int端口号=2222;
如果(参数长度<1){
System.out.println(“用法:java多线程ChatServerSync\n”+”现在使用端口号=“+portNumber”);
}否则{
portNumber=Integer.valueOf(args[0]).intValue();
}
/*
*打开端口号上的服务器套接字(默认2222)。请注意,我们可以
*如果我们不是特权用户(root),请不要选择小于1023的端口。
*/
试一试{
serverSocket=新的serverSocket(端口号);
}捕获(IOE异常){
系统输出打印ln(e);
}
/*
*为每个连接创建一个客户端套接字,并将其传递给新的客户端
*线。
*/
while(true){
试一试{
clientSocket=serverSocket.accept();
int i=0;
对于(i=0;i1&&words[1]!=null){
单词[1]=单词[1]。trim();
如果(!words[1].isEmpty()){
已同步(此){
对于(int i=0;i