Java老虎机插槽比较故障

Java老虎机插槽比较故障,java,Java,我一直在为课堂上的老虎机程序工作,一直很难弄清楚如何比较机器上的不同“老虎机”,以确定是否有匹配,并告诉程序如何继续计算奖金。我最初想将随机数生成器的每个结果存储在一个变量中,然后比较它们,但不确定如何做到这一点。不幸的是,我无法使用数组、列表或类似的东西。提前谢谢,如果我的代码看起来很邋遢,我很抱歉 import java.util.*; //Start Program public class Slots { public static void main(String[] args) {

我一直在为课堂上的老虎机程序工作,一直很难弄清楚如何比较机器上的不同“老虎机”,以确定是否有匹配,并告诉程序如何继续计算奖金。我最初想将随机数生成器的每个结果存储在一个变量中,然后比较它们,但不确定如何做到这一点。不幸的是,我无法使用数组、列表或类似的东西。提前谢谢,如果我的代码看起来很邋遢,我很抱歉

import java.util.*;

//Start Program
public class Slots
{
public static void main(String[] args)
{   //Start Main

    //=====Declare Variables=====
    int pool            = 0,
        won             = 0,
        slot_disp       = 0,
        slot0           = 0,
        slot1           = 0,
        slot2           = 0,
        slot3           = 0,
        slot4           = 0,
        matches         = 0,
        bet             = 0;

    boolean again       = true;

    String  msg         = "",
            ans         = "";

    Scanner key = new Scanner(System.in);

    //=====Welcome and Start=====
    System.out.println("\t* * * Welcome to SLOTS * * *");

    System.out.print("\nEnter amount of money to play: ");
    pool = key.nextInt();

    while(again)
    {
        System.out.print("\nEnter your bet: ");
        bet = key.nextInt();

        while(bet < 0 || bet > pool)//-----Bet Validation-----
        {
            System.out.println("\tInvalid bet of : " + (double)bet);
            System.out.println("\tFunds available: " + (double)pool);
            System.out.print("\tRe-Enter bet     : ");
            bet = key.nextInt();
        }

        System.out.print(" ");
        for(int cntSlot = 0; cntSlot < 5; cntSlot++)
        {
            Random rand = new Random();

            slot_disp = rand.nextInt(5);
            //=====Converting Random Number into Slot Display=====
            switch(slot)
            {
                case 0:

                    msg = "Cherries";
                    break;

                case 1:

                    msg = "Oranges";
                    break;

                case 2:

                    msg = "Plums";
                    break;

                case 3:

                    msg = "Melons";
                    break;

                case 4:

                    msg = "Bars";
                    break;
            }
            System.out.print(msg + "   ");
        }//-----End Slot Conversion Loop-----

        //=====Comparing Slot Output to Determine Winnings=====


        switch(matches)
        {
            case 2:

                won = 0;
                break;

            case 3:

                won = bet * 2;
                break;

            case 4:

                won = bet * 3;
                break;

            case 5:

                won = bet * 4;
                break;

            default:

                won = 0;
        }

        (double)(pool = (pool - bet) + won);

        //=====Displaying the Results=====

        if(matches == 5)//-----Jackpot-----
        {
            System.out.println("\n\n * * * You hit the JACKPOT * * *");
            System.out.println("You Won: " + won);
        }

        if(matches > 2 && match < 5)//-----Winner-----
            System.out.println("\n\nYou WIN: " + won);
        else
            System.out.println("\n\n\nNo matches, sorry you lost.");

        if(pool <= 0)//-----Game Over-----
        {
            System.out.println("\n> > > You ran out of money. < < < ");
            System.out.println("\nRestart the game to play again");
            again = false;
            break;
        }
        else
            System.out.println("\nAvailable money: " + (double)pool);


        //=====Asking User if they want to Continue=====
        if(pool > 0)
        {
            System.out.print("\nWould you like to play again (y/n): ");
            ans = key.next();
        }

        if(ans.equalsIgnoreCase("y"))
            again = true;
        else
            again = false;
    }

    System.out.println("Game over, cash out: " + (double)pool);
    System.out.println("\nThanks for playing the Slots!");

}   //End Main
import java.util.*;
//启动程序
公务舱舱位
{
公共静态void main(字符串[]args)
{//启动主
//====声明变量=====
int pool=0,
韩元=0,
插槽显示=0,
slot0=0,
slot1=0,
slot2=0,
slot3=0,
slot4=0,
匹配项=0,
bet=0;
布尔值=真;
字符串msg=“”,
ans=“”;
扫描仪键=新扫描仪(System.in);
//====欢迎并开始=====
System.out.println(“\t***欢迎使用插槽***”);
System.out.print(“\n输入要播放的金额:”);
pool=key.nextInt();
同时(再次)
{
System.out.print(“\n输入您的赌注:”);
bet=key.nextInt();
while(下注<0 | |下注>池)/----下注验证-----
{
System.out.println(“\t有效赌注:”+(双)赌注);
System.out.println(“\t可用资金:”+(双)池);
系统输出打印(“\t输入赌注:”);
bet=key.nextInt();
}
系统输出打印(“”);
对于(int-cntSlot=0;cntSlot<5;cntSlot++)
{
Random rand=新的Random();
slot_disp=rand.nextInt(5);
//====将随机数转换为插槽显示=====
交换机(插槽)
{
案例0:
msg=“樱桃”;
打破
案例1:
msg=“橙子”;
打破
案例2:
msg=“李子”;
打破
案例3:
msg=“瓜类”;
打破
案例4:
msg=“酒吧”;
打破
}
系统输出打印(msg+“”);
}//-----端槽转换回路-----
//====比较插槽输出以确定奖金=====
开关(匹配)
{
案例2:
韩元=0;
打破
案例3:
韩元=赌注*2;
打破
案例4:
韩元=赌注*3;
打破
案例5:
韩元=赌注*4;
打破
违约:
韩元=0;
}
(双人)(池=(池注)+韩元);
//======显示结果=====
如果(匹配==5)/----头奖-----
{
System.out.println(“\n\n***您中了大奖***”);
System.out.println(“您赢了:+Won”);
}
如果(比赛>2场和比赛<5场)/----获胜者-----
System.out.println(“\n\n您赢了:“+won”);
其他的
System.out.println(“\n\n\n没有匹配项,很抱歉您丢失了。”);
如果(池0)
{
System.out.print(“\n是否要再次播放(y/n):”;
ans=key.next();
}
if(ans.equalsIgnoreCase(“y”))
再次=正确;
其他的
再次=假;
}
System.out.println(“游戏结束,套现:”+(双)池);
System.out.println(“\n播放老虎机的坦克!”);
}//末端总管

}使用
int[]hits=newint[5]为每个值存储选择频率的数组。循环中的增量<代码>命中次数(插槽)+=1。稍后,在数组上循环以查找最大值