需要一个java处理类来将鼠标移动到窗口中心
我一直在使用java.awt.Robot和java.awt.Dimension处理将鼠标锁定在屏幕中央。机器人移动鼠标相对于显示器,我需要它相对于窗口。我需要一个关于如何获得窗口位置的建议,或者一个类似于机器人的类,它可以相对于窗口工作需要一个java处理类来将鼠标移动到窗口中心,java,awt,processing,mousemove,awtrobot,Java,Awt,Processing,Mousemove,Awtrobot,我一直在使用java.awt.Robot和java.awt.Dimension处理将鼠标锁定在屏幕中央。机器人移动鼠标相对于显示器,我需要它相对于窗口。我需要一个关于如何获得窗口位置的建议,或者一个类似于机器人的类,它可以相对于窗口工作 void MouseLock() { if(mouseX != screensizex/2 || mouseY != screensizey/2) { xmovement = (mouseX - screensizex/2); Ymo
void MouseLock() {
if(mouseX != screensizex/2 || mouseY != screensizey/2) {
xmovement = (mouseX - screensizex/2);
Ymovement = (mouseY - screensizey/2);
try {
Robot screenWin = new Robot();
screenWin.mouseMove((int)screensizex/2, (int)screensizey/2);
} catch (Exception e) {
e.printStackTrace();
}
}
}
任何在禁用鼠标离开程序的同时获取我的xmovement和ymovement的操作都将有效您可以使用此独立于渲染器的方法获取窗口的左上角位置,并使用该位置来定位草图中心的坐标。请注意,您可能必须考虑标题栏的高度
PVector getWindowLocation() {
PVector windowLocation = new PVector();
switch (sketchRenderer()) {
case P2D:
case P3D:
com.jogamp.nativewindow.util.Point p = new com.jogamp.nativewindow.util.Point();
((com.jogamp.newt.opengl.GLWindow) surface.getNative()).getLocationOnScreen(p);
windowLocation.x = p.getX();
windowLocation.y = p.getY();
break;
case FX2D:
final processing.javafx.PSurfaceFX FXSurface = (processing.javafx.PSurfaceFX) surface;
final javafx.scene.canvas.Canvas canvas = (javafx.scene.canvas.Canvas) FXSurface.getNative();
final javafx.stage.Stage stage = (javafx.stage.Stage) canvas.getScene().getWindow();
windowLocation.x = (float) stage.getX();
windowLocation.y = (float) stage.getY();
break;
case JAVA2D:
java.awt.Frame f = (java.awt.Frame) ((processing.awt.PSurfaceAWT.SmoothCanvas) surface.getNative())
.getFrame();
windowLocation.x = f.getX();
windowLocation.y = f.getY();
break;
}
return windowLocation;
}
可以使用此独立于渲染器的方法获取窗口的左上角位置,并使用该位置来定位草图中心的坐标。请注意,您可能必须考虑标题栏的高度
PVector getWindowLocation() {
PVector windowLocation = new PVector();
switch (sketchRenderer()) {
case P2D:
case P3D:
com.jogamp.nativewindow.util.Point p = new com.jogamp.nativewindow.util.Point();
((com.jogamp.newt.opengl.GLWindow) surface.getNative()).getLocationOnScreen(p);
windowLocation.x = p.getX();
windowLocation.y = p.getY();
break;
case FX2D:
final processing.javafx.PSurfaceFX FXSurface = (processing.javafx.PSurfaceFX) surface;
final javafx.scene.canvas.Canvas canvas = (javafx.scene.canvas.Canvas) FXSurface.getNative();
final javafx.stage.Stage stage = (javafx.stage.Stage) canvas.getScene().getWindow();
windowLocation.x = (float) stage.getX();
windowLocation.y = (float) stage.getY();
break;
case JAVA2D:
java.awt.Frame f = (java.awt.Frame) ((processing.awt.PSurfaceAWT.SmoothCanvas) surface.getNative())
.getFrame();
windowLocation.x = f.getX();
windowLocation.y = f.getY();
break;
}
return windowLocation;
}
很漂亮,谢谢,刚刚用P3D测试过,它代表了标题栏。很漂亮,谢谢,刚刚用P3D测试过,它代表了标题栏