Java 高分不保存在Libgdx中
所以我有两种显示分数的位图字体,一种用于当前分数,另一种用于高分。当前分数的文本工作正常,但高分的文本不会增加或保存值 这是我的代码:Java 高分不保存在Libgdx中,java,android,libgdx,Java,Android,Libgdx,所以我有两种显示分数的位图字体,一种用于当前分数,另一种用于高分。当前分数的文本工作正常,但高分的文本不会增加或保存值 这是我的代码: if (manager.score > highScore){ highScore = manager.score; preferences.putInteger("highScore", highScore); int getHighScore; getH
if (manager.score > highScore){
highScore = manager.score;
preferences.putInteger("highScore", highScore);
int getHighScore;
getHighScore = preferences.getInteger("highScore", highScore);
this.highScoreFont.draw(batch, "" + getHighScore, Gdx.graphics.getWidth() - 1070, Gdx.graphics.getHeight() - 650);
preferences.flush();
}
我做错了什么
GameManager类
public void checkCollisions(){
Iterator<Bullet> it = activeBullets.iterator();
Iterator<BlueMonster> blueMonsterIT = this.blueMonsterArray.iterator();
Bullet bullet;
BlueMonster bMonster;
while (it.hasNext()){
bullet = it.next();
while (blueMonsterIT.hasNext()){
bMonster = blueMonsterIT.next();
boolean collision = Intersector.overlaps(bullet.getRect(), bMonster.getRect());
if (collision == true){
score++;
gameScreen.highScore ++;
sound = Gdx.audio.newSound(Gdx.files.internal("eksplozijaZvuk.ogg"));
sound.play();
Hit hit = hitPool.obtain();
hit.init(bullet.getX(), bullet.getY());
gameStage.addActor(hit);
activeHitMarkers.add(hit);
collision = false;
activeBullets.removeValue(bullet, true);
bullet.remove();
bulletPool.free(bullet);
bMonster.remove();
blueMonsterArray.removeValue(bMonster, true);
blueMonsterPool.free(bMonster);
Timer.schedule(new Timer.Task() {
@Override
public void run() {
Iterator<Hit> it = activeHitMarkers.iterator();
while (it.hasNext()){
Hit hit = it.next();
hitPool.free(hit);
hit.remove();
activeHitMarkers.removeValue(hit, true);
}
}
}, 0.1f);
}
}
}
}
请注意,首选项是全局初始化的,您应该调用
preferences.flush();
紧接着
preferences.putInteger("highScore", highScore);
所以最终版本应该是
preferences.putInteger("highScore", highScore);
preferences.flush();
int getHighScore;
getHighScore = preferences.getInteger("highScore", highScore);
您还应该删除该行
gameScreen.highScore ++;
从您的
GameManager
课程-highscore只能在您的情况下进行修改不要忘记使用0或当前首选项的值初始化高分
是的,我这样做了,但它仍然无法保存。您确定您的程序处于这种状态吗?尝试从if
注销一些东西,我在.flush()之后放了一个日志,它似乎甚至没有处理那个if语句。我应该怎么做?然后在if语句之前添加log,以检查您的manager.score是否没有增加,或者您的highscore是否有一些不正确的值。highscore
是局部变量吗?您应该初始化它,然后highscore和score都会正确递增,但highscore不会保存
gameScreen.highScore ++;