Java Unity Jenkins Android Gradle任务:mergeReleaseResources失败,命令行工作正常

Java Unity Jenkins Android Gradle任务:mergeReleaseResources失败,命令行工作正常,java,android,unity3d,jenkins,gradle,Java,Android,Unity3d,Jenkins,Gradle,我正在尝试为Unity自动构建设置Jenkins服务器,但我遇到了gradle错误 使用命令行构建工作正常,但如果尝试使用Jenkins,则会失败 日志: 失败:生成失败,出现异常 出了什么问题: 任务“:mergeReleaseResources”的执行失败 工人提出了8个例外情况: com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#7:守护程序启动失败 这在正常情况下不应

我正在尝试为Unity自动构建设置Jenkins服务器,但我遇到了gradle错误

使用命令行构建工作正常,但如果尝试使用Jenkins,则会失败

日志:

失败:生成失败,出现异常

  • 出了什么问题: 任务“:mergeReleaseResources”的执行失败

    工人提出了8个例外情况: com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#7:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#4:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#3:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#6:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#5:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#2:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#1:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题。 com.android.builder.internal.aapt.v2.AAPT2内部异常:AAPT2 AAPT2-3.4.0-5326820-windows守护程序#0:守护程序启动失败 这在正常情况下不应发生,如果发生,请提交问题

  • 尝试: 使用--stacktrace选项运行以获取堆栈跟踪。使用--info或--debug选项运行以获得更多日志输出。使用--scan运行以获得完整的洞察力

  • 得到更多的帮助

在4s中生成失败 ] stdout[

任务:预构建最新版本

任务:预发布构建

任务:CompilerReleaseAIDL无源代码

任务:compileReleaseRenderscript无源代码

任务:检查释放清单

任务:generateReleaseBuildConfig

任务:prepareLintJar

任务:生成资源

任务:javaPreCompileRelease

任务:mainApkListPersistenceRelease

任务:generateReleaseResValues

任务:生成资源

任务:mergeReleaseResources失败


Jenkins正在Windows 10计算机上运行。

在我的情况下,此问题是由于使用具有有限权限的Windows用户造成的。通过切换到管理员用户进行修复。

如果您使用的是Windows,请将Jenkins服务的“登录身份”更改为我的帐户以解决此问题

如何修复它:

  • 开放系统服务

  • 查找詹金斯服务

  • 将登录用户从本地系统更改为帐户


  • 找到了解决办法吗?我的情况也是一样。
    8 actionable tasks: 8 executed
    ]
    exit code: 1
      at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <24d9b022aa584914af833273ea899103>:0 
    Rethrow as GradleInvokationException: Gradle build failed
      at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <24d9b022aa584914af833273ea899103>:0 
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
      at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <24d9b022aa584914af833273ea899103>:0 
      at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:281 
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:368)
    UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:267)
    UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:250)
    AutomateBuildProcess:StartBuild() (at Assets\[ProjectName]\Scripts\Utility\Editor\AutomateBuildProcess.cs:35)
    
    (Filename: <24d9b022aa584914af833273ea899103> Line: 0)
    
    
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEditor;
    using System;
    using System.IO;
    using System.IO.Compression;
    
    public class AutomateBuildProcess
    {
        private static string BuildsFolder = "D:/GDP/Jenkins/workspace/[ProjectName]/Builds/";
    
        public static void StartBuild()
        {
    
            List<string> enabledScenePathNames = new List<string>();
            foreach (var scene in EditorBuildSettings.scenes)
            {
                if (scene.enabled)
                {
                    enabledScenePathNames.Add(scene.path);
                }
            }
    
            string buildNumber = "GradleFixTest"; //Environment.GetEnvironmentVariable("BUILD_NUMBER");
            string _fileName = "[ProjectName]_" + buildNumber + ".apk";
    
            Debug.Log("Starting android build");
            BuildPlayerOptions newBuildPlayerOptions = new BuildPlayerOptions();
            newBuildPlayerOptions.scenes = enabledScenePathNames.ToArray();
            newBuildPlayerOptions.locationPathName = BuildsFolder + _fileName;
            newBuildPlayerOptions.target = BuildTarget.Android;
            newBuildPlayerOptions.targetGroup = BuildTargetGroup.Android;
            newBuildPlayerOptions.options = BuildOptions.None;
            BuildPipeline.BuildPlayer(newBuildPlayerOptions);
    
        }
    
    }
    
    -quit -batchMode -executeMethod AutomateBuildProcess.StartBuild -logFile D:/Editor.log