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Java jogl-quads问题_Java_Opengl_Jogl - Fatal编程技术网

Java jogl-quads问题

Java jogl-quads问题,java,opengl,jogl,Java,Opengl,Jogl,我刚开始使用OpenGL,正在试验jogl。我能够毫无问题地绘制三角形,但是当我尝试绘制四边形(在许多教程中使用)时,eclipse一直告诉我GL.GL_四边形无法解决 gl.glBegin(GL.GL_QUADS); 不知道我做错了什么 谢谢 import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.*; im

我刚开始使用OpenGL,正在试验jogl。我能够毫无问题地绘制三角形,但是当我尝试绘制四边形(在许多教程中使用)时,eclipse一直告诉我GL.GL_四边形无法解决

gl.glBegin(GL.GL_QUADS);
不知道我做错了什么

谢谢

import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.*;

public class SimpleScene implements GLEventListener {
    public static void main(String[] args) {
        GLProfile glp = GLProfile.getDefault();
        GLCapabilities caps = new GLCapabilities(glp);
        GLCanvas canvas = new GLCanvas(caps);

        final Frame frame = new Frame("AWT Window Test");
        frame.setSize(300, 300);
        frame.add(canvas);
        frame.setVisible(true);

        // by default, an AWT Frame doesn't do anything when you click
        // the close button; this bit of code will terminate the program when
        // the window is asked to close
        frame.addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                frame.dispose();
                System.exit(0);
            }
        });
    canvas.addGLEventListener(new SimpleScene());
    FPSAnimator animator = new FPSAnimator(canvas, 60);
    animator.add(canvas);
    animator.start();
    }

    @Override
    public void display(GLAutoDrawable arg0) {
        update();
        render(arg0);
    }

    private void update() {
        // TODO Auto-generated method stub

    }
    private void render(GLAutoDrawable drawable) {
        GL2 gl = drawable.getGL().getGL2();
//      gl.glViewport(0, 0, 300, 300); //Possibly use to move around object
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);

        gl.glPushMatrix();
        gl.glTranslatef(-1.5f,1.5f,0.0f);                  // Move left 1.5 units, up 1.5 units, and back 8 units

        gl.glBegin(GL.GL_TRIANGLES); 
        gl.glColor3f(10, 0, 0);
// Begin drawing triangles
        gl.glVertex3f( 0.0f, 1.0f, 0.0f);                   // Top vertex
        gl.glVertex3f(-1.0f,-1.0f, 0.0f);                   // Bottom left vertex
        gl.glVertex3f( 1.0f,-1.0f, 0.0f);                   // Bottom right vertex
        gl.glEnd();                                         // Finish drawing triangles
        gl.glPopMatrix();


    }

    @Override
    public void dispose(GLAutoDrawable arg0) {
        // TODO Auto-generated method stub

    }

    @Override
    public void init(GLAutoDrawable arg0) {
        // TODO Auto-generated method stub

    }

    @Override
    public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3,
            int arg4) {
        // TODO Auto-generated method stub

    }
}

javax.media.opengl.GL接口包含GL 3、GL 2、GL ES 2.0和GL ES 1.x通用的opengl子集,GL_QUADS不属于该子集


如果使用javax.media.opengl.GL2,则会得到GL2.GL_四元数。

它是
GL2
类中的一个静态常量。您需要拨打:

gl.glBegin(GL2.GL_QUADS);
而不是:

gl.glBegin(GL.GL_QUADS);

我想我正在使用OpenGL。我从以下网站下载了jogl:如何判断它是OpenGL还是ES?谢谢,上面用我的完整代码更新了-这是三角形的工作版本。如果我改为四边形,我会得到错误。谢谢,好的。对不起,我该选哪一部分。我尝试更改:import javax.media.opengl.*;至:导入javax.media.opengl.GL2;但它是通过大量的其他努力实现的。再次感谢。@Matias忽略我的最后一个问题,我现在已经解决了。谢谢你的帮助。