Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/java/344.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Java 如果另一个组件已经就位,则阻止将该组件添加到jpanel_Java_Swing_Game Development - Fatal编程技术网

Java 如果另一个组件已经就位,则阻止将该组件添加到jpanel

Java 如果另一个组件已经就位,则阻止将该组件添加到jpanel,java,swing,game-development,Java,Swing,Game Development,因此,我正在创建一个类似于植物大战僵尸的游戏,但我遇到了一个小问题:在我可以应用关卡等收尾工作之前,我需要防止一个JPanel中添加多个JLabel。放置JLabel效果良好,但我认为我可能走了一条迂回路线。如上所述的问题是,当前可以在预先存在的JLabel下面添加另一个JLabel。如何将JPanel设置为只接受原始组件(初始JLabel)?如蒙协助,将不胜感激 private final JFrame FRAME; private final JPanel squares[][] = new

因此,我正在创建一个类似于植物大战僵尸的游戏,但我遇到了一个小问题:在我可以应用关卡等收尾工作之前,我需要防止一个JPanel中添加多个JLabel。放置JLabel效果良好,但我认为我可能走了一条迂回路线。如上所述的问题是,当前可以在预先存在的JLabel下面添加另一个JLabel。如何将JPanel设置为只接受原始组件(初始JLabel)?如蒙协助,将不胜感激

private final JFrame FRAME;
private final JPanel squares[][] = new JPanel[8][11];
private final Color DGY = Color.DARK_GRAY;
private final Color GRN = Color.GREEN;
private final Color BLK = Color.BLACK;
private final Color LGY = Color.LIGHT_GRAY;
private final Color GRY = Color.GRAY;
private final Color BLU = Color.BLUE;
private final Font F1 = new Font("Tahoma", 1, 36);
private String icon = "";
private int lvl = 10;

private void squareGen(int i, int j, Color col, boolean border)
{
    squares[i][j].setBackground(col);
    if (border)
    {
        squares[i][j].setBorder(BorderFactory.createLineBorder(BLK, 1));
    }
    FRAME.add(squares[i][j]);
}

public GameGUI()
{
    FRAME = new JFrame("ESKOM VS SA");
    FRAME.setSize(1600, 900);
    FRAME.setLayout(new GridLayout(8, 11));
    for (int x = 0; x < 8; x++)
    {
        if (x > 1 && x < 7)
        {
            squares[x][0] = new JPanel();
            squareGen(x, 0, GRN, true);
        } else if (x == 1 || x == 7)
        {
            squares[x][0] = new JPanel();
            squareGen(x, 0, DGY, true);
        } else
        {
            squares[x][0] = new JPanel();
            squareGen(x, 0, BLU, false);
        }
        for (int y = 1; y < 11; y++)
        {
            squares[x][y] = new JPanel();
            if (x == 0)
            {
                squareGen(x, y, BLU, false);
            } else if (y == 10 || x == 1 || x == 7)
            {
                squareGen(x, y, DGY, true);
            } else
            {
                squareGen(x, y, LGY, true);
                addDToPanel(x, y);
            }
        }
    }
    JButton btnPause = new JButton();
    btnPause.setText("||");
    btnPause.setFont(F1);
    btnPause.addActionListener(new java.awt.event.ActionListener()
    {
        @Override
        public void actionPerformed(java.awt.event.ActionEvent evt)
        {
            btnPauseActionPerformed(evt);
        }
    });
    squares[7][10].add(btnPause);
    addButtons(8);
    FRAME.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
    FRAME.setLocationRelativeTo(null);
}

public void restart()
{
    FRAME.dispose();
    GameGUI ggui = new GameGUI();
    ggui.setVisible(true);
}

public void mainMenu()
{
    FRAME.dispose();
    new StartUpUI().setVisible(true);
}

private void btnPauseActionPerformed(java.awt.event.ActionEvent evt)
{
    new PauseGUI(this).setVisible(true);
}

private void btnAddDefenseActionPerformed(java.awt.event.ActionEvent evt)
{
    JButton btn = (JButton) evt.getSource();
    icon = btn.getActionCommand();
}

private void addButtons(int x)
{
    JButton[] btn = new JButton[x];
    for (int j = 1; j <= x; j++)
    {
        btn[j - 1] = new JButton();
        ImageIcon ii = new ImageIcon(this.getClass().getResource("" + j + ".png"));
        btn[j - 1].setIcon(ii);
        btn[j - 1].setActionCommand("" + j);
        btn[j - 1].setText("");
        btn[j - 1].setForeground(btn[j - 1].getBackground());
        squares[0][j].add(btn[j - 1]);
        btn[j - 1].addActionListener(new java.awt.event.ActionListener()
        {
            @Override
            public void actionPerformed(java.awt.event.ActionEvent evt)
            {
                btnAddDefenseActionPerformed(evt);
            }
        });
    }
}

private void addDToPanel(int x, int y)
{
    squares[x][y].addMouseListener(new MouseAdapter()
    {
        @Override
        public void mousePressed(MouseEvent me)
        {
            JPanel panel = (JPanel) me.getSource();

            int j = (int) (panel.getX() / 145.45454545) + 1;
            int i = (int) (panel.getY() / 112.5) + 1;
            addDefense(i, j, icon);
            icon = "";
            FRAME.revalidate();
            FRAME.repaint();
        }
    });
}

private void addDefense(int i, int j, String imageName)
{
    try
    {
        JLabel jlbl = new JLabel();
        ImageIcon ii = new ImageIcon(this.getClass().getResource(imageName + ".png"));
        jlbl.setIcon(ii);
        squares[i][j].add(jlbl, java.awt.BorderLayout.CENTER);

    } catch (Exception e)
    {
    }
}

public void setLvl(int lvl)
{
    this.lvl = lvl;
}

public void setVisible(boolean b)
{
    FRAME.setVisible(b);
}
私有最终JFrame;
私人最终JPanel广场[][]=新JPanel[8][11];
专用最终颜色DGY=颜色。深灰色;
专用最终颜色GRN=Color.GREEN;
私有最终颜色BLK=Color.BLACK;
专用最终颜色LGY=颜色。浅灰色;
专用最终颜色GRY=Color.GRAY;
专用最终颜色BLU=Color.BLUE;
私有最终字体F1=新字体(“Tahoma”,1,36);
私有字符串图标=”;
私有内部层=10;
私有void squareGen(int i、int j、颜色列、布尔边框)
{
方格[i][j]。退根地(col);
如果(边界)
{
正方形[i][j].setboorder(BorderFactory.createLineBorder(BLK,1));
}
加上(方格[i][j]);
}
公共游戏GUI()
{
框架=新的JFrame(“ESKOM VS SA”);
框架设置尺寸(1600900);
FRAME.setLayout(新的GridLayout(8,11));
对于(int x=0;x<8;x++)
{
如果(x>1&&x<7)
{
正方形[x][0]=新的JPanel();
平方根(x,0,GRN,真);
}else如果(x==1 | | x==7)
{
正方形[x][0]=新的JPanel();
平方根(x,0,DGY,真);
}否则
{
正方形[x][0]=新的JPanel();
平方根(x,0,BLU,false);
}
对于(int y=1;y<11;y++)
{
正方形[x][y]=新的JPanel();
如果(x==0)
{
平方根(x,y,BLU,false);
}else如果(y==10 | | x==1 | | x==7)
{
平方根(x,y,DGY,真);
}否则
{
平方根(x,y,LGY,真);
addDToPanel(x,y);
}
}
}
JButton btnPause=新JButton();
btnPause.setText(“| |”);
btnPause.setFont(F1);
btnPause.addActionListener(新的java.awt.event.ActionListener()
{
@凌驾
public void actionPerformed(java.awt.event.ActionEvent evt)
{
btnPauseActionPerformed(evt);
}
});
正方形[7][10]。添加(btnPause);
添加按钮(8);
FRAME.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
FRAME.setLocationRelativeTo(空);
}
公共无效重新启动()
{
FRAME.dispose();
GameGUI ggui=新的GameGUI();
ggui.setVisible(true);
}
公共void主菜单()
{
FRAME.dispose();
新建StartUpUI().setVisible(true);
}
私有void btnPauseActionPerformed(java.awt.event.ActionEvent evt)
{
新PauseGUI(this).setVisible(true);
}
私有void BTNADDEDFENSEActionPerformed(java.awt.event.ActionEvent evt)
{
JButton btn=(JButton)evt.getSource();
icon=btn.getActionCommand();
}
专用无效添加按钮(int x)
{
JButton[]btn=新JButton[x];
对于(int j=1;j
我如何设置JPanel,使其只接受原始版本

您可以使用
Container.getComponentCount()
方法来检查已向面板添加了多少组件


仅在计数为0时添加组件。

这将返回组件的总数,即88个JPanel。是否有方法获得JPanel的容器,而不是FRAME.getContentPane()?您在说什么?为什么要使用内容窗格?在某个地方有一个
面板。add(someComponent)
语句。这就是您检查的面板,它添加了一个组件。例如,您的MouseEvent代码使用
getSource()
方法获取面板。我想这就是您关心的面板,但您比我更了解逻辑。