Java 使两个对象同时旋转
我有一个任务,让两个物体同时移动。我知道我应该使用thread类,但我不知道如何使用它。我的项目有两个文件。第一个是main方法,实现了fan对象,如下:Java 使两个对象同时旋转,java,multithreading,swing,rotation,Java,Multithreading,Swing,Rotation,我有一个任务,让两个物体同时移动。我知道我应该使用thread类,但我不知道如何使用它。我的项目有两个文件。第一个是main方法,实现了fan对象,如下: import javax.swing.JFrame; import javax.swing.JPanel; import java.awt.Graphics; public class DrawArcs extends JFrame { public DrawArcs() { setTitle("DrawA
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Graphics;
public class DrawArcs extends JFrame {
public DrawArcs() {
setTitle("DrawArcs");
add(new ArcsPanel());
}
/** Main method */
public static void main(String[] args) {
DrawArcs frame = new DrawArcs();
frame.setLocationRelativeTo(null); // Center the frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 300);
frame.setVisible(true);
frame.add(new StillClock());
}
}
class ArcsPanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int)(Math.min(getWidth(), getHeight()) * 0.4);
int x = xCenter - radius;
int y = yCenter - radius;
g.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
}
}
我的第二个文件包括clock类的实现
public class StillClock extends JPanel {
private int hour;
private int minute;
private int second;
public StillClock() {
setCurrentTime();
}
public StillClock(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
}
////there are setters and getters here
.
.
.
////
@Override /** Draw the clock */
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Initialize clock parameters
int clockRadius =
(int)(Math.min(getWidth(), getHeight()) * 0.8 * 0.5);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
// Draw circle
g.setColor(Color.black);
g.drawOval(xCenter - clockRadius, yCenter - clockRadius,
2 * clockRadius, 2 * clockRadius);
g.drawString("12", xCenter - 5, yCenter - clockRadius + 12);
g.drawString("9", xCenter - clockRadius + 3, yCenter + 5);
g.drawString("3", xCenter + clockRadius - 10, yCenter + 3);
g.drawString("6", xCenter - 3, yCenter + clockRadius - 3);
// Draw second hand
int sLength = (int)(clockRadius * 0.8);
int xSecond = (int)(xCenter + sLength *
Math.sin(second * (2 * Math.PI / 60)));
int ySecond = (int)(yCenter - sLength *
Math.cos(second * (2 * Math.PI / 60)));
g.setColor(Color.red);
g.drawLine(xCenter, yCenter, xSecond, ySecond);
// Draw minute hand
int mLength = (int)(clockRadius * 0.65);
int xMinute = (int)(xCenter + mLength *
Math.sin(minute * (2 * Math.PI / 60)));
int yMinute = (int)(yCenter - mLength *
Math.cos(minute * (2 * Math.PI / 60)));
g.setColor(Color.blue);
g.drawLine(xCenter, yCenter, xMinute, yMinute);
// Draw hour hand
int hLength = (int)(clockRadius * 0.5);
int xHour = (int)(xCenter + hLength *
Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
int yHour = (int)(yCenter - hLength *
Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
g.setColor(Color.green);
g.drawLine(xCenter, yCenter, xHour, yHour);
}
public void setCurrentTime() {
// Construct a calendar for the current date and time
Calendar calendar = new GregorianCalendar();
// Set current hour, minute and second
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
所以我的问题是如何让风扇和时钟同时旋转
下面是运行代码时的外观因此,您实际上提出了两个问题: 如何设置多个对象的动画 当时钟不需要旋转时,如何旋转对象 旋转的 旋转在2D图形中相对容易,有许多可能的选项。我将使用仿射变换作为个人偏好 我们需要在ArcsPanel中添加一些东西,我们需要一个角度(表示当前旋转角度)和一个增量(表示每个动画过程中的移动量)
public static class ArcsPanel extends JPanel {
protected static final float DELTA = 1.0f;
private float angle = 0;
有了这些信息,我们可以简单地修改paintComponent方法以支持angle属性并应用仿射变换
设置多个对象的动画
不管你怎么想,你不想要更多的线程,实际上你只想要一个。这一个线程将通知所有要更新的对象,它们应该更新其可设置动画的状态。这个线程不关心他们如何做到这一点,它只驱动进程。同样,您的对象并不关心引擎如何工作,只关心它将定期通知它们
现在,Swing既是单线程的,又不是线程安全的。这在处理线程时会引发许多问题。您不能在事件调度线程的上下文中运行长时间运行或阻塞操作,也不应该从EDT外部更新UI的状态
为了简单起见,Swing计时器是一个完美的选择,因为它在EDT中等待,但在EDT中触发其更新
首先,我们需要一些方法让引擎告诉其他对象他们应该更新自己。当然,您可以简单地维护对其他组件的直接引用,但这既增加了对象之间的耦合,也限制了引擎的可重用性
相反,我们定义了一个简单的接口
public interface Animatable {
public void updateAnimatedState();
}
所有想要得到通知的对象都将实现此接口,并且可以向引擎注册
public class Engine {
private List<Animatable> animatables;
private Timer timer;
public Engine() {
animatables = new ArrayList<>(4);
timer = new Timer(10, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Animatable animatable : animatables) {
animatable.updateAnimatedState();
}
}
});
}
public void add(Animatable animatable) {
animatables.add(animatable);
}
public void start() {
timer.start();
}
public void stop() {
timer.stop();
}
}
您会注意到,我稍微修改了您的代码,以便两个组件现在都从JPanel扩展,从JFrame扩展非常有限,通常不鼓励这样做
最后,我们只需要把一切都安排好
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}
}
可运行的示例。。。
而且因为我知道一堆断章取义的代码片段有多混乱
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.GregorianCalendar;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}
public class Engine {
private List<Animatable> animatables;
private Timer timer;
public Engine() {
animatables = new ArrayList<>(4);
timer = new Timer(10, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Animatable animatable : animatables) {
animatable.updateAnimatedState();
}
}
});
}
public void add(Animatable animatable) {
animatables.add(animatable);
}
public void start() {
timer.start();
}
public void stop() {
timer.stop();
}
}
public interface Animatable {
public void updateAnimatedState();
}
public static class ArcsPanel extends JPanel implements Animatable {
protected static final float DELTA = 1.0f;
private float angle = 0;
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);
g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(angle), xCenter, yCenter));
int x = xCenter - radius;
int y = yCenter - radius;
g2d.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
g2d.dispose();
}
@Override
public void updateAnimatedState() {
angle += DELTA;
repaint();
}
}
public class StillClock extends JPanel implements Animatable {
private int hour;
private int minute;
private int second;
public StillClock() {
setCurrentTime();
}
public StillClock(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Initialize clock parameters
int clockRadius
= (int) (Math.min(getWidth(), getHeight()) * 0.8 * 0.5);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
// Draw circle
g.setColor(Color.black);
g.drawOval(xCenter - clockRadius, yCenter - clockRadius,
2 * clockRadius, 2 * clockRadius);
g.drawString("12", xCenter - 5, yCenter - clockRadius + 12);
g.drawString("9", xCenter - clockRadius + 3, yCenter + 5);
g.drawString("3", xCenter + clockRadius - 10, yCenter + 3);
g.drawString("6", xCenter - 3, yCenter + clockRadius - 3);
// Draw second hand
int sLength = (int) (clockRadius * 0.8);
int xSecond = (int) (xCenter + sLength
* Math.sin(second * (2 * Math.PI / 60)));
int ySecond = (int) (yCenter - sLength
* Math.cos(second * (2 * Math.PI / 60)));
g.setColor(Color.red);
g.drawLine(xCenter, yCenter, xSecond, ySecond);
// Draw minute hand
int mLength = (int) (clockRadius * 0.65);
int xMinute = (int) (xCenter + mLength
* Math.sin(minute * (2 * Math.PI / 60)));
int yMinute = (int) (yCenter - mLength
* Math.cos(minute * (2 * Math.PI / 60)));
g.setColor(Color.blue);
g.drawLine(xCenter, yCenter, xMinute, yMinute);
// Draw hour hand
int hLength = (int) (clockRadius * 0.5);
int xHour = (int) (xCenter + hLength
* Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
int yHour = (int) (yCenter - hLength
* Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
g.setColor(Color.green);
g.drawLine(xCenter, yCenter, xHour, yHour);
}
public void setCurrentTime() {
// Construct a calendar for the current date and time
Calendar calendar = new GregorianCalendar();
// Set current hour, minute and second
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
}
@Override
public void updateAnimatedState() {
setCurrentTime();
repaint();
}
}
}
首先看一看Swing Timer,根据您试图旋转的对象、正在发生的事情、为什么不正确以及应该发生的事情来更新您的状态?@vandale我正在尝试旋转时钟和风扇板的支脚。当我尝试运行您的可运行示例时,我遇到一个错误:找不到或加载主类DrawArc。我不知道如何修复它,虽然我的文件名是DrawArcs.java,所以它可能与此相关。我的示例中没有DrawArcs类是的,我通过将测试类更改为DrawArcs类来修复它。谢谢你的回答!
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.GregorianCalendar;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}
public class Engine {
private List<Animatable> animatables;
private Timer timer;
public Engine() {
animatables = new ArrayList<>(4);
timer = new Timer(10, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Animatable animatable : animatables) {
animatable.updateAnimatedState();
}
}
});
}
public void add(Animatable animatable) {
animatables.add(animatable);
}
public void start() {
timer.start();
}
public void stop() {
timer.stop();
}
}
public interface Animatable {
public void updateAnimatedState();
}
public static class ArcsPanel extends JPanel implements Animatable {
protected static final float DELTA = 1.0f;
private float angle = 0;
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);
g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(angle), xCenter, yCenter));
int x = xCenter - radius;
int y = yCenter - radius;
g2d.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
g2d.dispose();
}
@Override
public void updateAnimatedState() {
angle += DELTA;
repaint();
}
}
public class StillClock extends JPanel implements Animatable {
private int hour;
private int minute;
private int second;
public StillClock() {
setCurrentTime();
}
public StillClock(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Initialize clock parameters
int clockRadius
= (int) (Math.min(getWidth(), getHeight()) * 0.8 * 0.5);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
// Draw circle
g.setColor(Color.black);
g.drawOval(xCenter - clockRadius, yCenter - clockRadius,
2 * clockRadius, 2 * clockRadius);
g.drawString("12", xCenter - 5, yCenter - clockRadius + 12);
g.drawString("9", xCenter - clockRadius + 3, yCenter + 5);
g.drawString("3", xCenter + clockRadius - 10, yCenter + 3);
g.drawString("6", xCenter - 3, yCenter + clockRadius - 3);
// Draw second hand
int sLength = (int) (clockRadius * 0.8);
int xSecond = (int) (xCenter + sLength
* Math.sin(second * (2 * Math.PI / 60)));
int ySecond = (int) (yCenter - sLength
* Math.cos(second * (2 * Math.PI / 60)));
g.setColor(Color.red);
g.drawLine(xCenter, yCenter, xSecond, ySecond);
// Draw minute hand
int mLength = (int) (clockRadius * 0.65);
int xMinute = (int) (xCenter + mLength
* Math.sin(minute * (2 * Math.PI / 60)));
int yMinute = (int) (yCenter - mLength
* Math.cos(minute * (2 * Math.PI / 60)));
g.setColor(Color.blue);
g.drawLine(xCenter, yCenter, xMinute, yMinute);
// Draw hour hand
int hLength = (int) (clockRadius * 0.5);
int xHour = (int) (xCenter + hLength
* Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
int yHour = (int) (yCenter - hLength
* Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
g.setColor(Color.green);
g.drawLine(xCenter, yCenter, xHour, yHour);
}
public void setCurrentTime() {
// Construct a calendar for the current date and time
Calendar calendar = new GregorianCalendar();
// Set current hour, minute and second
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
}
@Override
public void updateAnimatedState() {
setCurrentTime();
repaint();
}
}
}