Java 如何将TextureAlas用于动画而不是TextureRegion?-libgdx
我一直在试图找出用使用TextureAtlas而不是将纹理分割成不同区域的东西来替换此代码的最佳方法。使用它会更容易吗Java 如何将TextureAlas用于动画而不是TextureRegion?-libgdx,java,libgdx,sprite,game-engine,texture-atlas,Java,Libgdx,Sprite,Game Engine,Texture Atlas,我一直在试图找出用使用TextureAtlas而不是将纹理分割成不同区域的东西来替换此代码的最佳方法。使用它会更容易吗 private void loadAllAnimations(){ // Walking animation Texture texture = Utility.getTextureAsset(characterSpritePath); // Gets default.png TextureAtlas atlas = Utility.getAtlas(
private void loadAllAnimations(){
// Walking animation
Texture texture = Utility.getTextureAsset(characterSpritePath); // Gets default.png
TextureAtlas atlas = Utility.getAtlas(characterAtlasPath); Gets default.atlas
TextureRegion[][] textureFrames = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT);
walkDownFrames = new Array<TextureRegion>(3);
walkLeftFrames = new Array<TextureRegion>(3);
walkRightFrames = new Array<TextureRegion>(3);
walkUpFrames = new Array<TextureRegion>(3);
for (int i = 0; i < 4; i++){
for (int j = 0; j < 3; j++){
TextureRegion region = textureFrames[i][j];
if (region == null){
Gdx.app.debug(TAG, "Got null animation frame " + i + "," + j);
}
switch (i){
case 0:
walkDownFrames.insert(j, region);
break;
case 1:
walkLeftFrames.insert(j, region);
break;
case 2:
walkRightFrames.insert(j, region);
break;
case 3:
walkUpFrames.insert(j, region);
break;
}
}
}
walkDownAnimation = new Animation<>(0.25f, walkDownFrames, Animation.PlayMode.LOOP);
walkLeftAnimation = new Animation<>(0.25f, walkDownFrames, Animation.PlayMode.LOOP);
walkRightAnimation = new Animation<>(0.25f, walkRightFrames, Animation.PlayMode.LOOP);
walkUpAnimation = new Animation<>(0.25f, walkUpFrames, Animation.PlayMode.LOOP);
}
雪碧片:
如果有什么事情我搞砸了或者很容易解决,我会喜欢的。(我也在使用《精通LibGDX游戏开发》一书作为指导。谢谢大家! 在原始纹理图像文件中,在帧编号前加下划线。比如说
- Defaltmanbackalkin_1.png
- defaltmanbackalkin_2.png
- Defaltmanbackalkin_3.png
- Defaltmanbackalkin_4.png
- 等等
Animation<TextureRegion> defaultManBackWalkinAnimation =
Animation<>(0.25f, textureAtlas.findRegions("DefaltManBackWalkin"));
Animation defaultmanbackalkinanimation=
动画(0.25f,textureAtlas.findRegions(“DefaltmanBackalkin”);
Animation<TextureRegion> defaultManBackWalkinAnimation =
Animation<>(0.25f, textureAtlas.findRegions("DefaltManBackWalkin"));