Javascript 将mp3声音添加到增强现实中,而不是播放

Javascript 将mp3声音添加到增强现实中,而不是播放,javascript,augmented-reality,wikitude,Javascript,Augmented Reality,Wikitude,我不熟悉JavaScript,想在wikitude世界启动时添加一个mp3文件来播放,但它没有播放。没有音频 我使用wikitude网站上的教程将wikitude添加为Android应用程序的一部分 wikitude sdk的类声音文档 以下是音频的代码选择 streamingSound = new AR.Sound("assets/soundtest.mp3", { onError : errorLoadingSound,

我不熟悉JavaScript,想在wikitude世界启动时添加一个mp3文件来播放,但它没有播放。没有音频

我使用wikitude网站上的教程将wikitude添加为Android应用程序的一部分

wikitude sdk的类声音文档

以下是音频的代码选择

  streamingSound = new AR.Sound("assets/soundtest.mp3", {
                            onError : errorLoadingSound,
                            onFinishedPlaying : readyToPlay,
                            onLoaded : readyToPlay,
                    });

 streamingSound.load();
 streamingSound.play();
下面是multiplepois.js文件的完整代码

 var World = {

  markerDrawable_idle: new AR.ImageResource("assets/lion.png"),

  // New: a second image resource which represents a selected marker
  markerDrawable_selected: new AR.ImageResource("assets/marker_selected.png"),

  // New: a array holding a reference to all marker objects
  markerList: [],

  init: function initFn() {

    AR.context.onLocationChanged = World.onLocationChanged;

    // New: a custom callback which will be invoked when the user taps on an empty  screen space
    AR.context.onScreenClick = World.onScreenClick;
},

  onLocationChanged: function onLocationChangedFn(latitude, longitude, altitude, accuracy) { 

    AR.context.onLocationChanged = null;


    streamingSound = new AR.Sound("assets/soundtest.mp3", {
                            onError : errorLoadingSound,
                            onFinishedPlaying : readyToPlay,
                            onLoaded : readyToPlay,
                    });

  streamingSound.load();
  streamingSound.play();


 }

    // New: Markers are now created using the new operator.
    //      The marker definition is in `marker.js`.
    //      Title, description and location are supplied in the json compatible format
    var poiData = {
        "latitude": 31.580,
        "longitude": 130.545,
        "altitude": altitude,
        "title": "Marker 1",
        "description": "forever office"
    };
    World.markerList.push(new Marker(poiData));

     poiData = {
        "latitude": latitude,
        "longitude": longitude - 0.5,
        "altitude": altitude,
        "title": "Marker 4",
       "description": "West"
    };
   World.markerList.push(new Marker(poiData));
   },

    onScreenClick: function onScreenClickFn() {

    for (var i = World.markerList.length - 1; i >= 0; i--) {
        if (World.markerList[i].isSelected) {
            World.markerList[i].setDeselected(World.markerList[i]);
        }
     }
  }
};

World.init();
您可以使用SDK附带的ADE(ADE.js)来使用桌面浏览器检查任何js错误。JS错误也将在logcat中报告在Android上。然而,根据手机的不同,这可能很难发现

在桌面浏览器中使用ADE检查代码会发现:

Uncaught ReferenceError: errorLoadingSound is not defined
如果您只想播放声音:

streamingSound = new AR.Sound("assets/soundtest.mp3");
streamingSound.play();
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