Javascript 音频无法使用phoneGap
嗨,我尝试为我的游戏添加声音我使用了aphoneGap代码:Javascript 音频无法使用phoneGap,javascript,html,cordova,Javascript,Html,Cordova,嗨,我尝试为我的游戏添加声音我使用了aphoneGap代码: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Media Example</title> <script type="te
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="js/phonegap-1.4.1.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for PhoneGap to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// PhoneGap is ready
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large"
onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-
_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
有什么想法吗,
提前感谢您将路径更改为“/android_asset/www/sounds/introDino.mp3”,一切都会好的。阅读我的Android迷你教程:
此功能将使用HTML5音频API(如果可用)播放声音,如果不可用,则返回PhoneGap媒体API:
function playAudio(src) {
// HTML5 Audio
if (typeof Audio != "undefined") {
new Audio(src).play() ;
// Phonegap media
} else if (typeof device != "undefined") {
// Android needs the search path explicitly specified
if (device.platform == 'Android') {
src = '/android_asset/www/' + src;
}
var mediaRes = new Media(src,
function onSuccess() {
// release the media resource once finished playing
mediaRes.release();
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
});
mediaRes.play();
} else {
console.log("no sound API to play: " + src);
}
}
由于新安卓版本(可能在其他平台上)上的音频对象可用且不“未定义”,所以之前的两个答案都不起作用。因此,我将代码升级为:
function playSound(src){
var devicePlatform = (typeof device !== 'undefined' && device.platform)? device.platform: null;
if (typeof Audio !== "undefined" && devicePlatform === null) { // HTML5 Audio
new Audio(src).play() ;
} else if ( devicePlatform ) { // Phonegap media
if (devicePlatform === 'Android') { // Android needs the search path explicitly specified
src = '/android_asset/www/' + src;
}
var media = new Media(src,
function onSuccess() {
media.release(); // Release the media resource once finished playing
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
}
);
media.play({numberOfLoops: 1});
} else {
console.log("no sound API to play: " + src);
}
}
还必须说,在所有这些之前,您必须添加cordova构建的“设备”和“媒体”插件,否则将无法工作。可用插件这似乎不适合我使用Android 4.2.2,即
类型的音频!=“undefined”
解析为true
,无法播放无法打开文件“/android\u asset/www/ticktock.mp3”
,但是,即使音频文件路径正确,它仍然会失败。@DavidHancock:您找到解决方案了吗?能否共享您的解决方案?@simon macdonald:相对路径不能工作,例如“/sounds/introDino.mp3”
来自www/index.html
?
function playSound(src){
var devicePlatform = (typeof device !== 'undefined' && device.platform)? device.platform: null;
if (typeof Audio !== "undefined" && devicePlatform === null) { // HTML5 Audio
new Audio(src).play() ;
} else if ( devicePlatform ) { // Phonegap media
if (devicePlatform === 'Android') { // Android needs the search path explicitly specified
src = '/android_asset/www/' + src;
}
var media = new Media(src,
function onSuccess() {
media.release(); // Release the media resource once finished playing
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
}
);
media.play({numberOfLoops: 1});
} else {
console.log("no sound API to play: " + src);
}
}