Javascript Can';t加载带有3.js和ObjLoader2的obj文件
我从cdn ObjLoader2()导入。我试图加载obj文件,但在控制台上出现两个错误:Javascript Can';t加载带有3.js和ObjLoader2的obj文件,javascript,three.js,3d,objloader,Javascript,Three.js,3d,Objloader,我从cdn ObjLoader2()导入。我试图加载obj文件,但在控制台上出现两个错误: Access to XMLHttpRequest at 'myfilepath.obj' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, chrome
Access to XMLHttpRequest at 'myfilepath.obj' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, chrome-untrusted, https.
而且
three.module.js:35911 GET myfilepath.obj net::ERR_FAILED
load @ three.module.js:35911
load @ OBJLoader2.js:301
(anonymous) @ index.html:31
这是我的密码:
<script src="js/three.js"></script>
<script src="js/three.min.js"></script>
<script type="module">
import { OBJLoader2 } from "https://threejsfundamentals.org/threejs/resources/threejs/r115/examples/jsm/loaders/OBJLoader2.js";
import { OrbitControls } from "https://threejsfundamentals.org/threejs/resources/threejs/r122/examples/jsm/controls/OrbitControls.js";
const canvas = document.querySelector("#canvasObj");
const renderer = new THREE.WebGLRenderer({ canvas });
const fov = 45;
const aspect = 2;
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 5, 2);
const scena = new THREE.Scene();
const objLoader = new OBJLoader2();
objLoader.load("Iphone8.obj", (root) => {
scena.add(root);
render();
});
renderer.render(scena, camera);
</script>
从导入{OBJLoader2}”https://threejsfundamentals.org/threejs/resources/threejs/r115/examples/jsm/loaders/OBJLoader2.js";
从导入{OrbitControls}”https://threejsfundamentals.org/threejs/resources/threejs/r122/examples/jsm/controls/OrbitControls.js";
const canvas=document.querySelector(#canvasObj”);
const renderer=new THREE.WebGLRenderer({canvas});
常数fov=45;
常量方面=2;
常数近=0.1;
常数far=5;
常量摄影机=新的三个透视摄影机(视野、方位、近距离、远距离);
摄像机位置设置(0,5,2);
const scena=new THREE.Scene();
const objLoader=new OBJLoader2();
objLoader.load(“Iphone8.obj”,(根)=>{
添加(根);
render();
});
渲染器。渲染(场景、摄影机);
我认为库导入有问题,但我不理解错误。如何解决此问题?看起来您正在本地运行,并且由于浏览器的同源策略安全限制,从文件系统加载将失败并出现安全异常 您需要在本地web服务器上运行代码才能加载三维模型 您可以在three.js的官方网站和文档上了解如何使用
希望这有帮助!祝你好运 是的,在30分钟的火灾之后:,)我启动了一个VisualStudioLive服务器,它成功了,无论如何,谢谢!:)