Javascript 父元素是否使用“引用”;显示:无“;是否导致未加载子imgs?

Javascript 父元素是否使用“引用”;显示:无“;是否导致未加载子imgs?,javascript,jquery,html,css,canvas,Javascript,Jquery,Html,Css,Canvas,目前,我正在使用画布使用javascript动态生成灰度图像。 灰度代码如下所示: // Grayscale w canvas method function grayscale(src) { var canvasUrl = false; try { var canvas = document.createElement('canvas'); var ctx = canvas.getContext('2d'); var i

目前,我正在使用画布使用javascript动态生成灰度图像。 灰度代码如下所示:

// Grayscale w canvas method
function grayscale(src)
{
    var canvasUrl = false;

    try
    {
        var canvas = document.createElement('canvas');
        var ctx = canvas.getContext('2d');
        var imgObj = new Image();
        imgObj.src = src;
        canvas.width = imgObj.width;
        canvas.height = imgObj.height;
        ctx.drawImage(imgObj, 0, 0);
        var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
        for(var y = 0; y < imgPixels.height; y++){
            for(var x = 0; x < imgPixels.width; x++){
                var i = (y * 4) * imgPixels.width + x * 4;
                var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
                imgPixels.data[i] = avg;
                imgPixels.data[i + 1] = avg;
                imgPixels.data[i + 2] = avg;
            }
        }
        ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
        canvasUrl = canvas.toDataURL();
    }
    catch(err)
    {
        canvasUrl = false;
    }

    return canvasUrl;
}

基于这里的相关问题,一般的解决方案似乎是使用
$(window).load(func)
以运行灰度生成代码

然而,这就是我正在做的:

<script type="text/javascript">
    var animateTime = 250;

    // On window load. This waits until images have loaded which is essential
    $(window).load(function(){
        // Fade in images so there isn't a color "pop" document load and then on window load
        $(".item img").animate({opacity:1},animateTime);

        // clone image
        $('.item img').each(function(){
            var el = $(this);
            el.css({"position":"absolute"}).wrap("<div class='img_wrapper' style='display: inline-block'>").clone().addClass('img_grayscale').css({"position":"absolute","z-index":"998","opacity":"0"}).insertBefore(el).queue(function(){
                var el = $(this);
                el.parent().css({"width":el.css("width"),"height":el.css("height")});
                el.dequeue();
            });
            this.src = grayscale(this.src);

            if(!this.src)
                alert('An error occurred.'); // handle the occasional DOM error...
        });

        // Fade image
        $('.item img').mouseover(function(){
            $(this).parent().find('img:first').stop().animate({opacity:1}, animateTime);
        })
        $('.img_grayscale').mouseout(function(){
            $(this).stop().animate({opacity:0}, animateTime);
        });
        $('.item').mouseover(function() {
            $(this).children('h3').css('display', 'block');
            $(this).children('h3').stop().animate({opacity:1}, animateTime);
        });
        $('.item').mouseout(function() {
            $(this).children('h3').css('display', 'none');
            $(this).children('h3').stop();
            $(this).children('h3').css('opacity', '0');
        });

        $("#loading").css('display', 'none'); // hide the loading GIF
        $(".outer_content_container").css('display', 'block');
        $(".outer_content_container").animate({opacity:1}, animateTime*4);
    });
</script>

var animateTime=250;
//窗口加载。这将等待图像加载完成,这是必不可少的
$(窗口)。加载(函数(){
//淡入图像,这样就不会加载彩色“弹出”文档,然后再加载窗口
$(“.item img”).animate({opacity:1},animateTime);
//克隆图像
$('.item img')。每个(函数(){
var el=$(本);
css({“位置”:“绝对”}).wrap(“”.clone().addClass('img_grayscale').css({“位置”:“绝对”,“z索引”:“998”,“不透明度”:“0”}).insertBefore(el).queue(函数(){
var el=$(本);
el.parent().css({“宽度”:el.css(“宽度”),“高度”:el.css(“高度”)});
el.dequeue();
});
this.src=灰度(this.src);
如果(!this.src)
警报('发生错误');//处理偶尔出现的DOM错误。。。
});
//淡入图像
$('.item img').mouseover(函数(){
$(this.parent().find('img:first').stop().animate({opacity:1},animateTime);
})
$('.img_grayscale').mouseout(函数(){
$(this.stop().animate({opacity:0},animateTime);
});
$('.item').mouseover(函数(){
$(this).children('h3').css('display','block');
$(this.children('h3').stop().animate({opacity:1},animateTime);
});
$('.item').mouseout(函数(){
$(this).children('h3').css('display','none');
$(this.children('h3').stop();
$(this).children('h3').css('opacity','0');
});
$(“#加载”).css('display','none');//隐藏加载GIF
$(“.outer_content_container”).css('display','block');
$(“.outer\u content\u container”).animate({opacity:1},animateTime*4);
});

这让我想到:我在包含图像的父
div
上设置“display:none;”是否会导致浏览器根本不加载图像并继续调用window.onload?

因为您有竞争条件,所以在加载图像之前不会设置图像的宽度和高度。使用onload事件了解何时可以读取尺寸

    var canvas = document.createElement('canvas');
    var ctx = canvas.getContext('2d');
    var imgObj = new Image();
    imgObj.onload = function() {
        //do the processing here
    };
    imgObj.src = src;
什么是加金

imgObj.src = src;
在该行之前,使用图像加载方法并将函数的其余部分包装在其中

imgObj.addEventListener("load", function() {
    canvas.width = imgObj.width;
    canvas.height = imgObj.height;gagein
    ctx.drawImage(imgObj, 0, 0);
    var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
    for(var y = 0; y < imgPixels.height; y++){
        for(var x = 0; x < imgPixels.width; x++){
            var i = (y * 4) * imgPixels.width + x * 4;
            var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
            imgPixels.data[i] = avg;
            imgPixels.data[i + 1] = avg;
            imgPixels.data[i + 2] = avg;
        }
    }
    ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
    canvasUrl = canvas.toDataURL();
}, false);
imgObj.addEventListener(“加载”,函数(){
canvas.width=imgObj.width;
canvas.height=imgObj.height;gagein
ctx.drawImage(imgObj,0,0);
var imgPixels=ctx.getImageData(0,0,canvas.width,canvas.height);
对于(变量y=0;y
设置图像“src”属性不会导致立即加载图像数据。您必须等待图像对象本身的“加载”事件。谢谢您的回答!似乎不再发生了。:)
imgObj.src = src;
imgObj.addEventListener("load", function() {
    canvas.width = imgObj.width;
    canvas.height = imgObj.height;gagein
    ctx.drawImage(imgObj, 0, 0);
    var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
    for(var y = 0; y < imgPixels.height; y++){
        for(var x = 0; x < imgPixels.width; x++){
            var i = (y * 4) * imgPixels.width + x * 4;
            var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
            imgPixels.data[i] = avg;
            imgPixels.data[i + 1] = avg;
            imgPixels.data[i + 2] = avg;
        }
    }
    ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
    canvasUrl = canvas.toDataURL();
}, false);