Javascript 对PHP Websocket的PHP请求

Javascript 对PHP Websocket的PHP请求,javascript,php,rest,websocket,request,Javascript,Php,Rest,Websocket,Request,我正在寻找帮助解决我的websocket问题。我已经构建了一个简单的HTML5WebSocket来连接我的AngularJS站点(websocket通过简单的JS连接)和我的PHP服务器。连接也可以工作,发送和接收数据也可以工作。我需要websocket的原因是:我在同一台服务器上有一个不同的REST服务(PHP),它还与AngularJS站点通信。因此REST服务更改数据库中的数据。现在,当我从AngularJS站点启动一个操作(例如创建一个新用户)时,REST服务在作业列表中创建一个作业,该

我正在寻找帮助解决我的websocket问题。我已经构建了一个简单的HTML5WebSocket来连接我的AngularJS站点(websocket通过简单的JS连接)和我的PHP服务器。连接也可以工作,发送和接收数据也可以工作。我需要websocket的原因是:我在同一台服务器上有一个不同的REST服务(PHP),它还与AngularJS站点通信。因此REST服务更改数据库中的数据。现在,当我从AngularJS站点启动一个操作(例如创建一个新用户)时,REST服务在作业列表中创建一个作业,该作业将从任何其他服务(不相关)执行,几秒钟后,如果作业完成,该服务将向REST服务发出一个信号。作业将设置为“完成”(在数据库中)

现在,当作业设置为完成时,我需要从REST服务向PHP Websocket发送一个请求,并且Websocket应该向angularJS站点发送一条消息。我知道,我可以通过Angular JS进行轮询,但这会产生太大的流量,因为许多用户会同时使用该系统

对不起,我的解释不好(还有我糟糕的英语,我是德国人)

我的简单问题是:是否有可能从PHP REST服务向websocket发送请求,这样websocket就会通知我:任务完成了。

这个简单的请求是可能的,还是我必须创建一个PHP客户机,在数据库上反复刷新以检查任务是否完成,然后通过websocket发送给angular? 还有其他想法吗

谢谢你的帮助

编辑: 也许正如所说,一些代码会很好:)。只有一些标准的HTML5 websocket,但可能会有所帮助:

JS(在angulars配置方法中):

这就是PHP Websocket(可在internet上找到):

$host='lucadev.lonzagroup.net'//主办
$port='9000'//港口
$null=null//空变量
$socket=socket\u create(AF\u INET、SOCK\u STREAM、SOL\u TCP);
socket\u set\u选项($socket,SOL\u socket,SO\u REUSEADDR,1);
套接字绑定($socket,0,$port);
socket\u监听($socket);
$clients=数组($socket);
//开始无休止的循环,这样我们的脚本就不会停止
while(true){
//管理多路径连接
$changed=$clients;
//返回$changed数组中的套接字资源
socket_select($changed,$null,$null,0,10);
//检查是否有新插座
if(在数组中($socket,$changed)){
$socket\u new=socket\u accept($socket);//accpet new socket
$clients[]=$socket\u new;//将套接字添加到客户端阵列
$header=socket\u read($socket\u new,1024);//读取套接字发送的数据
执行握手($header,$socket_new,$host,$port);//执行websocket握手
socket\u getpeername($socket\u new,$ip);//获取所连接套接字的ip地址
$response=mask(json_编码(数组('type'=>'system','message'=>$ip.'connected'));//准备json数据
发送消息($response);//通知所有用户新连接
//为新插座腾出空间
$found\u socket=array\u search($socket,$changed);
未设置($changed[$found\u socket]);
}
//通过所有连接的插座进行循环
foreach($changed as$changed_socket){
//检查是否有任何输入数据
而(socket\u recv($changed\u socket,$buf,1024,0)>=1)
{
$received_text=unmask($buf);//取消掩码数据
$tst_msg=json_decode($received_text);//json decode
$user\u name=$tst\u msg->name;//发送方名称
$user\u message=$tst\u msg->message;//消息文本
$user\u color=$tst\u msg->color;//color
//准备要发送给客户机的数据
$response\u text=mask(json\u编码(数组('type'=>'usermsg','name'=>$user\u name',message'=>$user\u message,'color'=>$user\u color));
发送消息($response_text);//发送数据
中断2;//存在此循环
}
$buf=@socket\u read($changed\u socket,1024,PHP\u NORMAL\u read);
如果($buf==false){//检查断开连接的客户端
//删除$clients阵列的客户端
$found\u socket=array\u search($changed\u socket,$clients);
socket\u getpeername($changed\u socket,$ip);
未设置($clients[$found_socket]);
//通知所有用户已断开连接
$response=mask(json_编码(数组('type'=>'system','message'=>$ip.'disconnected'));
发送消息($response);
}
}
}
//关闭监听插座
插座关闭($sock);
函数send_message($msg)
{
全球美元客户;
foreach($clients as$changed\u socket)
{
@socket_write($changed_socket,$msg,strlen($msg));
}
返回true;
}
//取消对传入帧消息的掩码
函数取消掩码($text){
$length=ord($text[1])&127;
如果($length==126){
$masks=substr($text,4,4);
$data=substr($text,8);
}
elseif($length==127){
$masks=substr($text,10,4);
$data=substr($text,14);
}
否则{
$masks=substr($text,2,4);
$data=substr($text,6);
}
$text=”“;
对于($i=0;$i=65536)
$header=pack('CCNN',$b1127,$length);
返回$header.$text;
}
//与新客户握手。
函数执行握手($recved_header、$client_conn、$host、$port)
{
$headers=array();
$lines=preg\u split(“/\r\n/”,$receved\u头);
foreach($line作为$line)
{
$line=印章($line);
if(preg_match('/\A(\S+):(.*)\z/',$line,$matches))
{
$headers[$matches[1]]=$matches[2];
}
}
//configure websocket
var uri= "ws://x.x.x:9000/websocket/websocket.php";     
ws= new WebSocket(uri); 

ws.onopen = function(ev) { // connection is open 
    console.log("Websocket: Connection established");
}

ws.onmessage = function(ev) {
    console.log(ev.data);
};

ws.onerror = function(ev){
    console.log("Websocket: Connection Error: " + ev.Error);}; 

ws.onclose = function(ev){
    console.log("Websocket: Connection closed");};     
$host = 'lucadev.lonzagroup.net'; //host
$port = '9000'; //port
$null = NULL; //null var

$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
socket_bind($socket, 0, $port);
socket_listen($socket);
$clients = array($socket);

//start endless loop, so that our script doesn't stop
while (true) {
    //manage multipal connections
    $changed = $clients;
    //returns the socket resources in $changed array
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accpet new socket
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 1024); //read data sent by the socket
        perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake

        socket_getpeername($socket_new, $ip); //get ip address of connected socket
        $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
        send_message($response); //notify all users about new connection

        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) { 

        //check for any incomming data
        while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
        {
            $received_text = unmask($buf); //unmask data
            $tst_msg = json_decode($received_text); //json decode 
            $user_name = $tst_msg->name; //sender name
            $user_message = $tst_msg->message; //message text
            $user_color = $tst_msg->color; //color

            //prepare data to be sent to client
            $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color)));
            send_message($response_text); //send data
            break 2; //exist this loop
        }

        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            //notify all users about disconnected connection
            $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
            send_message($response);
        }
    }
}
// close the listening socket
socket_close($sock);

function send_message($msg)
{
    global $clients;
    foreach($clients as $changed_socket)
    {
        @socket_write($changed_socket,$msg,strlen($msg));
    }
    return true;
}


//Unmask incoming framed message
function unmask($text) {
    $length = ord($text[1]) & 127;
    if($length == 126) {
        $masks = substr($text, 4, 4);
        $data = substr($text, 8);
    }
    elseif($length == 127) {
        $masks = substr($text, 10, 4);
        $data = substr($text, 14);
    }
    else {
        $masks = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $masks[$i%4];
    }
    return $text;
}

//Encode message for transfer to client.
function mask($text)
{
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header.$text;
}

//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach($lines as $line)
    {
        $line = chop($line);
        if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
        {
            $headers[$matches[1]] = $matches[2];
        }
    }
    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
    //hand shaking header
    $upgrade  = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
    "Upgrade: websocket\r\n" .
    "Connection: Upgrade\r\n" .
    "WebSocket-Origin: $host\r\n" .
    "WebSocket-Location: wss://$host:$port/websocket/websocket.php\r\n".
    "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn,$upgrade,strlen($upgrade));
}    
<?php
    require 'vendor/autoload.php';
    use Thruway\Peer\Router;
    use Thruway\Transport\RatchetTransportProvider;

    $router = new Router();

    //Websockets listen on port 9090
    $transportProvider = new RatchetTransportProvider("127.0.0.1", 9090);
    $router->addTransportProvider($transportProvider);

    //WampPost Client listens on port 8181
    $router->addInternalClient(new \WampPost\WampPost('realm1', null, '127.0.0.1', 8181));        

    $router->start();
app.config(function ($wampProvider) {
    $wampProvider.init({url: 'ws://127.0.0.1:9090/',realm: 'realm1'});
})
app.run(function($wamp){
    $wamp.open(); //This will open the connection when the app starts
})
app.controller("MyCtrl", function($scope, $wamp) {
   // Subscribe to a topic
   function onevent(args) {
      $scope.hello = args[0];
   }
   $wamp.subscribe('com.myapp.hello', onevent);      
});
curl -H "Content-Type: application/json" -d '{"topic": "com.myapp.hello", "args": ["Hello, world"]}' http://127.0.0.1:8181/pub