Javascript 为什么';t方向灯在three.js中工作?
我在three.js里打了个电话。我需要添加摄像头和照明。照相机的工作还可以,但我的灯光有问题。这是我的密码:Javascript 为什么';t方向灯在three.js中工作?,javascript,three.js,light,Javascript,Three.js,Light,我在three.js里打了个电话。我需要添加摄像头和照明。照相机的工作还可以,但我的灯光有问题。这是我的密码: <script src="three.js"></script> <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> <script src="https://threej
<script src="three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejsfundamentals.org/threejs/../3rdparty/dat.gui.module.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(10, 10, 10);
light.target.position.set(-5, 0, 0);
scene.add(light);
scene.add(light.target);
document.body.appendChild( renderer.domElement );
let controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.rotateSpeed = 0.5;
controls.update();
camera.position.z = 5;
const geometry = new THREE.RingGeometry( 1, 3, 32 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
const mesh = new THREE.Mesh( geometry, material );
mesh.receiveShadow = true;
mesh.castShadow = true
scene.add( mesh );
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
</script>
const scene=new THREE.scene();
const-camera=新的三视角摄像机(75,window.innerWidth/window.innerHeight,0.11000);
const renderer=new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth、window.innerHeight);
常量颜色=0xFFFFFF;
常数强度=1;
恒定光=新的三个方向光(颜色、强度);
光。位置。设置(10,10,10);
灯光。目标。位置。设置(-5,0,0);
场景。添加(灯光);
场景。添加(灯光。目标);
document.body.appendChild(renderer.doElement);
let controls=新的三个.OrbitControls(摄影机、渲染器.doElement);
controls.target.set(0,0,0);
controls.rotateSpeed=0.5;
控件更新();
摄像机位置z=5;
常量几何=新的三个环形几何(1,3,32);
const material=new THREE.MeshBasicMaterial({color:0xffff00,side:THREE.DoubleSide});
常量网格=新的三个网格(几何体、材质);
mesh.receiveShadow=true;
mesh.castShadow=true
场景。添加(网格);
函数animate(){
请求动画帧(动画);
网格旋转.x+=0.01;
网格旋转y+=0.01;
渲染器。渲染(场景、摄影机);
}
制作动画();
我曾尝试将方向灯更改为环境灯和聚光灯,但都不起作用。对我来说,什么样的光并不重要,我只需要显示我的3d形状。不受光的影响。你必须使用不同的材料。使用模型用于灯光计算的:
const material=new THREE.MeshBasicMaterial({color:0xFFFFFF00,side:THREE.DoubleSide})代码>
const material=new THREE.MeshPhongMaterial({color:0xffff00,side:THREE.DoubleSide});
问题解决了吗?