Javascript 在浏览器中创建/绘制图像后,如何将图像添加到HTML页面?

Javascript 在浏览器中创建/绘制图像后,如何将图像添加到HTML页面?,javascript,html,digital-signature,Javascript,Html,Digital Signature,我正在使用创建一个HTML页面,允许某人在表单上签名。在我的网页上,我有一些文字,然后在底部,我有一个签名板画布,允许人们画画/签名。我想做的是让某人在画布上书写,然后单击一个按钮,然后将他们刚刚书写/绘制的确切图像添加到页面底部。我正在使用javascript处理签名板的添加,到目前为止,我的方法如下所示(当他们单击此代码运行的按钮时): var data=signaturePad.toDataURL('image/png'); //窗口。打开(数据) 我不想打开一个新窗口,让图像显示在那里。

我正在使用创建一个HTML页面,允许某人在表单上签名。在我的网页上,我有一些文字,然后在底部,我有一个签名板画布,允许人们画画/签名。我想做的是让某人在画布上书写,然后单击一个按钮,然后将他们刚刚书写/绘制的确切图像添加到页面底部。我正在使用javascript处理签名板的添加,到目前为止,我的方法如下所示(当他们单击此代码运行的按钮时):

var data=signaturePad.toDataURL('image/png'); //窗口。打开(数据)


我不想打开一个新窗口,让图像显示在那里。我想将画布放在页面底部,然后将整个页面转换为PDF

以下是一个示例,您需要调整坐标和一些参数以满足您的需要:

<html>
    <script type="text/javascript">
    var canvas, ctx, flag = false,
        prevX = 0,
        currX = 0,
        prevY = 0,
        currY = 0,
        dot_flag = false;

    var x = "black",
        y = 2;

    function init() {
        canvas = document.getElementById('can');
        ctx = canvas.getContext("2d");
        w = canvas.width;
        h = canvas.height;

        canvas.addEventListener("mousemove", function (e) {
            findxy('move', e)
        }, false);
        canvas.addEventListener("mousedown", function (e) {
            findxy('down', e)
        }, false);
        canvas.addEventListener("mouseup", function (e) {
            findxy('up', e)
        }, false);
        canvas.addEventListener("mouseout", function (e) {
            findxy('out', e)
        }, false);
    }

    function color(obj) {
        switch (obj.id) {
            case "green":
                x = "green";
                break;
            case "blue":
                x = "blue";
                break;
            case "red":
                x = "red";
                break;
            case "yellow":
                x = "yellow";
                break;
            case "orange":
                x = "orange";
                break;
            case "black":
                x = "black";
                break;
            case "white":
                x = "white";
                break;
        }
        if (x == "white") y = 14;
        else y = 2;

    }

    function draw() {
        ctx.beginPath();
        ctx.moveTo(prevX, prevY);
        ctx.lineTo(currX, currY);
        ctx.strokeStyle = x;
        ctx.lineWidth = y;
        ctx.stroke();
        ctx.closePath();
    }

    function erase() {
        var m = confirm("Want to clear");
        if (m) {
            ctx.clearRect(0, 0, w, h);
            document.getElementById("canvasimg").style.display = "none";
        }
    }

    function save() {
        document.getElementById("canvasimg").style.border = "2px solid";
        var dataURL = canvas.toDataURL();
        document.getElementById("canvasimg").src = dataURL;
        document.getElementById("canvasimg").style.display = "inline";
    }

    function findxy(res, e) {
        if (res == 'down') {
            prevX = currX;
            prevY = currY;
            currX = e.clientX - canvas.offsetLeft;
            currY = e.clientY - canvas.offsetTop;

            flag = true;
            dot_flag = true;
            if (dot_flag) {
                ctx.beginPath();
                ctx.fillStyle = x;
                ctx.fillRect(currX, currY, 2, 2);
                ctx.closePath();
                dot_flag = false;
            }
        }
        if (res == 'up' || res == "out") {
            flag = false;
        }
        if (res == 'move') {
            if (flag) {
                prevX = currX;
                prevY = currY;
                currX = e.clientX - canvas.offsetLeft;
                currY = e.clientY - canvas.offsetTop;
                draw();
            }
        }
    }
    </script>
    <body onload="init()">
        <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
        <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
        <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" id="green" onclick="color(this)"></div>
        <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" id="blue" onclick="color(this)"></div>
        <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" id="red" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" id="yellow" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" id="orange" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" id="black" onclick="color(this)"></div>
        <div style="position:absolute;top:20%;left:43%;">Eraser</div>
        <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
        <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;">
        <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
        <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
    </body>
    </html>

变量画布,ctx,标志=false,
prevX=0,
currX=0,
prevY=0,
咖喱=0,
dot_标志=假;
var x=“黑色”,
y=2;
函数init(){
canvas=document.getElementById('can');
ctx=canvas.getContext(“2d”);
w=画布宽度;
h=画布高度;
canvas.addEventListener(“mousemove”,函数(e){
findxy('move',e)
},假);
canvas.addEventListener(“鼠标向下”,函数(e){
findxy('down',e)
},假);
canvas.addEventListener(“mouseup”,函数(e){
findxy('up',e)
},假);
canvas.addEventListener(“mouseout”,函数(e){
findxy('out',e)
},假);
}
功能颜色(obj){
开关(对象id){
案例“绿色”:
x=“绿色”;
打破
案例“蓝色”:
x=“蓝色”;
打破
案例“红色”:
x=“红色”;
打破
案例“黄色”:
x=“黄色”;
打破
案例“橙色”:
x=“橙色”;
打破
案例“黑色”:
x=“黑色”;
打破
“白色”案例:
x=“白色”;
打破
}
如果(x=“白色”)y=14;
否则y=2;
}
函数绘图(){
ctx.beginPath();
ctx.moveTo(prevX,prevY);
ctx.lineTo(咖喱,咖喱);
ctx.strokeStyle=x;
ctx.lineWidth=y;
ctx.stroke();
ctx.closePath();
}
函数擦除(){
var m=确认(“想要清算”);
如果(m){
ctx.clearRect(0,0,w,h);
document.getElementById(“canvasimg”).style.display=“无”;
}
}
函数save(){
document.getElementById(“canvasimg”).style.border=“2px solid”;
var dataURL=canvas.toDataURL();
document.getElementById(“canvasimg”).src=dataURL;
document.getElementById(“canvasimg”).style.display=“inline”;
}
函数findxy(res,e){
如果(res=='down'){
prevX=currX;
prevY=咖喱;
currX=e.clientX-canvas.offsetLeft;
currY=e.clientY-canvas.offsetTop;
flag=true;
dot_flag=true;
if(dot_标志){
ctx.beginPath();
ctx.fillStyle=x;
ctx.fillRect(currX,currY,2,2);
ctx.closePath();
dot_标志=假;
}
}
如果(res==“向上”| res==“向外”){
flag=false;
}
如果(res=='move'){
国际单项体育联合会(旗){
prevX=currX;
prevY=咖喱;
currX=e.clientX-canvas.offsetLeft;
currY=e.clientY-canvas.offsetTop;
draw();
}
}
}
选择颜色
橡皮擦

var img=document.createElement('img');img.src=数据;文件.正文.附件(img)完美,谢谢。