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Javascript 向音频html5付款人添加可定制的进度条_Javascript_Jquery_Html_Progress Bar_Html5 Audio - Fatal编程技术网

Javascript 向音频html5付款人添加可定制的进度条

Javascript 向音频html5付款人添加可定制的进度条,javascript,jquery,html,progress-bar,html5-audio,Javascript,Jquery,Html,Progress Bar,Html5 Audio,我在我的网站上使用一个非常简单的mp3播放器,通过jquery进行控制。静音/启动 声音会自动启动,您可以通过单击文本链接停止并重新启动声音 它工作得很好,但我也想显示一个进度条,也希望在点击进度条时返回到前进 我在网上找不到任何资源或正确的方法 这是我的html: <div id="player"> <span class="mute">Mute sound</span> <audio id="background_audio" autoplay="a

我在我的网站上使用一个非常简单的mp3播放器,通过jquery进行控制。静音/启动

声音会自动启动,您可以通过单击文本链接停止并重新启动声音

它工作得很好,但我也想显示一个进度条,也希望在点击进度条时返回到前进

我在网上找不到任何资源或正确的方法

这是我的html:

<div id="player">
<span class="mute">Mute sound</span>
<audio id="background_audio" autoplay="autoplay" loop="loop">
<source src="http://rockonbones.com/wp-content/uploads/intro.mp3" type="audio/mpeg"/>
<source src="http://rockonbones.com/wp-content/uploads/intro.ogg" type="audio/ogg"/>
</audio> 
</div>
我想保留当前使用的启动/停止解决方案,只想添加一个进度条 有人能帮我吗

下面是一个JSFIDLE,可以看到它的作用:


非常感谢,

您可以将HTML更改为:

<div id="player">
<span id="mute">Mute sound</span>
<audio id="background_audio" autoplay="autoplay" loop="loop">
    <source src="http://jplayer.org/audio/mp3/TSP-01-Cro_magnon_man.mp3" type="audio/mpeg"/>
    <source src="http://jplayer.org/audio/ogg/TSP-01-Cro_magnon_man.ogg" type="audio/ogg"/>
</audio> 
<input type="range" step="any" id="seekbar"/>
<ul id="seekbarWrapper">
    <li id="audioSeekbar" hidden=""></li>
    <li id="audioBuffered" hidden=""></li>
</ul>
<div class="AudioClock">
    <div id="time" ></div>
    <div id="totalduration"></div>
</div>

静音

致:

var audioElement = document.getElementById('background_audio');
audioElement.volume = 0.4;
// Turn off the default controls
audioElement.controls = false;

//Alert that the audo is ready to start playing
$('audio#background_audio').bind('canplay', function() {

});
// detect audio playing
$('audio#background_audio').bind('play', function() {
    $('#totalduration, #time').fadeIn('slow');
    $("[id*=audioPlayButtom]").addClass('isPlaying');

});
// detect audio pause
$('audio#background_audio').bind('pause', function() {
    $("#audioPlayButtom").removeClass('playPause');

});
// detect audio end
$('audio#background_audio').bind('ended', function() {
    $('#totalduration, #time').fadeOut('slow');
    $("[id*=audioPlayButtom-2]").removeClass('isPlaying');
    var nxtplay = $('.nowPlaying').next();
    nxtplay.click();
});

// var audio = audioElement.get(0);
/*play only audio or video*/
$('audio,video').bind('play', function() {
    playing = this;
    $('audio,video').each(function() {
        if (this != playing)
            this.pause();
    });
});

//HTML5 Audio - Percentage Loaded
audioElement.addEventListener('progress', function() {
    var audioBuffered = ($(this).get(0).buffered.end(0) / $(this).get(0).duration) * 100 + '%';
    // Change the width of the progress bar 

    $('#audioBuffered').css({width: audioBuffered});

});

/*play/pause*/
$("[id*='audioPlayButtom']").bind('click', function( ) {
    audioElement.paused ? audioElement.play() : audioElement.pause();
    $("[id*=audioPlayButtom-2]").toggleClass('isPlaying');
});

/* stop playing */
$("[id*=audioStop]").bind('click', function( ) {
    $("#tutorials li").removeClass("timeInfoShow");
    audioElement.pause();
    audioElement.currentTime = 0;
    $("[id*=audioPlayButtom-2]").removeClass('isPlaying');
    $('#totalduration, #time').fadeOut('slow');
});
/* min and secs  */
audioElement.addEventListener("timeupdate", function() {

    var time = document.getElementById('time'),
            currentTime = audioElement.currentTime,
            minutes = parseInt(currentTime / 60),
            seconds = parseInt(currentTime - (minutes * 60)),
            totalduration = document.getElementById('totalduration'),
            duration = audioElement.duration,
            min = parseInt(duration / 60),
            sec = parseInt(duration - (min * 60)),
            // How far through the track are we as a percentage seekbar 230px
            seekbar = (currentTime / duration) * 100 + '%';
    // Change the width of the progress bar 
    $('#audioSeekbar').css({width: seekbar});
    // seekbar input
    var seekbar = document.getElementById('seekbar');
    function setupSeekbar() {
        seekbar.min = audioElement.startTime;
        seekbar.max = audioElement.startTime + audioElement.duration;
    }
    audioElement.ondurationchange = setupSeekbar;

    function seekAudio() {
        audioElement.currentTime = seekbar.value;
    }

    function updateUI() {
        var lastBuffered = audioElement.buffered.end(audioElement.buffered.length - 1);
        seekbar.min = audioElement.startTime;
        seekbar.max = lastBuffered;
        seekbar.value = audioElement.currentTime;
    }

    seekbar.onchange = seekAudio;
    audioElement.ontimeupdate = updateUI;


    audioElement.addEventListener('durationchange', setupSeekbar);
    audioElement.addEventListener('timeupdate', updateUI);

    // If the number of minutes is less than 10, add a '0'
    if (min < 10) {
        min = '0' + min;
    }
    if (minutes < 10) {
        minutes = '0' + minutes;
    }
    // If the number of seconds is less than 10, add a '0'
    if (sec < 10) {
        sec = '0' + sec;
    }
    if (seconds < 10) {
        seconds = '0' + seconds;
    }
    // Display the current time
    time.innerHTML = minutes + ':' + seconds;
    // Display the time(full)
    totalduration.innerHTML = min + ':' + sec;
}, false);

/*mute song toggle*/
$('#mute').bind('click', function( ) {
    audioElement.muted = !audioElement.muted;
    $(this).toggleClass("isMute");
});
/* volume slider*/
$('#volume').change(function() {
    audioElement.volume = $(this).val() / 100;
});
$('#volume').change(function() {
    $('video')[0].volume = $(this).val() / 100;
});

/* play the prev song on the list */
$('#prevSong').bind('click', function( ) {
    var prvplay = $('.nowPlaying').prev();
    prvplay.click();
});

/* play the next song on the list */
$('#nextSong').bind('click', function( ) {
    var nxtplay = $('.nowPlaying').next();
    nxtplay.click();
});

/* reset song while playing*/

$('#reset').bind('click', function( ) {
    audioElement.currentTime = 0;
    audioElement.load();
    audioElement.play();
});
var audioElement=document.getElementById('background_audio');
audioElement.volume=0.4;
//关闭默认控件
audioElement.controls=假;
//提醒奥多已准备好开始播放
$('audio#background_audio').bind('canplay',function(){
});
//检测音频播放
$('audio#background_audio').bind('play',function(){
$('totalduration,'time').fadeIn('slow');
$(“[id*=audioPlayButtom]”。addClass('isplay');
});
//检测音频暂停
$('audio#background_audio').bind('pause',function(){
$(“#audioplaybutom”).removeClass(‘播放暂停’);
});
//检测音频结束
$('audio#background_audio').bind('end',function(){
$('totalduration,'time')。淡出('slow');
$(“[id*=audioPlayButtom-2]”。removeClass('iPlay');
var nxtplay=$('.nowPlaying').next();
nxtplay.click();
});
//var audio=audioElement.get(0);
/*仅播放音频或视频*/
$('audio,video').bind('play',function(){
玩=这个;
$('audio,video')。每个(函数(){
如果(这个!=玩)
这个。暂停();
});
});
//HTML5音频-加载百分比
audioElement.addEventListener('progress',function(){
var audioBuffered=($(this.get(0).buffered.end(0)/$(this.get(0).duration)*100+'%';
//更改进度条的宽度
$('#audioBuffered').css({width:audioBuffered});
});
/*播放/暂停*/
$(“[id*='audioPlayButtom']”)。绑定('click',函数(){
audioElement.pause?audioElement.play():audioElement.pause();
$(“[id*=audioPlayButtom-2]”。toggleClass('isplay');
});
/*别玩了*/
$(“[id*=audioStop]”。绑定('click',函数(){
$(“#tutorials li”).removeClass(“timeInfoShow”);
audioElement.pause();
audioElement.currentTime=0;
$(“[id*=audioPlayButtom-2]”。removeClass('iPlay');
$('totalduration,'time')。淡出('slow');
});
/*分钟和秒*/
addEventListener(“时间更新”,函数(){
var time=document.getElementById('time'),
currentTime=audioElement.currentTime,
分钟=parseInt(当前时间/60),
秒=parseInt(当前时间-(分钟*60)),
totalduration=document.getElementById('totalduration'),
持续时间=audioElement.duration,
最小值=parseInt(持续时间/60),
秒=parseInt(持续时间-(分钟*60)),
//我们在赛道中所占百分比是多少
seekbar=(当前时间/持续时间)*100+'%';
//更改进度条的宽度
$('#audioSeekbar').css({width:seekbar});
//seekbar输入
var seekbar=document.getElementById('seekbar');
函数setupSeekbar(){
seekbar.min=audioElement.startTime;
seekbar.max=audioElement.startTime+audioElement.duration;
}
audioElement.ondurationchange=设置Seekbar;
函数seekAudio(){
audioElement.currentTime=seekbar.value;
}
函数updateUI(){
var lastBuffered=audioElement.buffered.end(audioElement.buffered.length-1);
seekbar.min=audioElement.startTime;
seekbar.max=最后缓冲;
seekbar.value=audioElement.currentTime;
}
seekbar.onchange=seekAudio;
audioElement.ontimeupdate=updateUI;
audioElement.addEventListener('durationchange',setupSeekbar);
audioElement.addEventListener('timeupdate',updateUI);
//如果分钟数小于10,请添加“0”
如果(最小值<10){
最小值='0'+最小值;
}
如果(分钟<10){
分钟='0'+分钟;
}
//如果秒数小于10,请添加“0”
如果(第10节){
秒='0'+秒;
}
如果(秒<10){
秒='0'+秒;
}
//显示当前时间
time.innerHTML=分钟+':'+秒;
//显示时间(完整)
totalduration.innerHTML=min+':'+秒;
},假);
/*静音歌曲切换*/
$(“#静音”).bind('click',function(){
audioElement.muted=!audioElement.muted;
$(this.toggleClass(“isMute”);
});
/*音量滑块*/
$('#卷')。更改(函数(){
audioElement.volume=$(this.val()/100;
});
$('#卷')。更改(函数(){
$('video')[0]。卷=$(this).val()/100;
});
/*播放列表中的上一首歌曲*/
$('#prevSong')。绑定('单击',函数(){
var prvplay=$('.nowPlaying').prev();
prvplay.click();
});
/*播放列表中的下一首歌曲*/
$('#nextSong').bind('click',function(){
var nxtplay=$('.nowPlaying').next();
nxtplay.click();
});
/*播放时重置歌曲*/
$(“#重置”).bind('click',函数(){
audioElement.currentTime=0;
audioElement.load();
audioElement.play();
});
要使用进度条,此js有更多的任务要做。
这里的示例:
http://jsfiddle.net/X4cu9/26/

为什么不使用
http://kolber.github.io/audiojs/
?此播放器使用Flash,我只想查看进度条,有什么想法吗?如果用户浏览器支持HTML 5,请不要使用此自动检测播放器使用音频标签,否则请使用Flash进行播放
var audioElement = document.getElementById('background_audio');
audioElement.volume = 0.4;
// Turn off the default controls
audioElement.controls = false;

//Alert that the audo is ready to start playing
$('audio#background_audio').bind('canplay', function() {

});
// detect audio playing
$('audio#background_audio').bind('play', function() {
    $('#totalduration, #time').fadeIn('slow');
    $("[id*=audioPlayButtom]").addClass('isPlaying');

});
// detect audio pause
$('audio#background_audio').bind('pause', function() {
    $("#audioPlayButtom").removeClass('playPause');

});
// detect audio end
$('audio#background_audio').bind('ended', function() {
    $('#totalduration, #time').fadeOut('slow');
    $("[id*=audioPlayButtom-2]").removeClass('isPlaying');
    var nxtplay = $('.nowPlaying').next();
    nxtplay.click();
});

// var audio = audioElement.get(0);
/*play only audio or video*/
$('audio,video').bind('play', function() {
    playing = this;
    $('audio,video').each(function() {
        if (this != playing)
            this.pause();
    });
});

//HTML5 Audio - Percentage Loaded
audioElement.addEventListener('progress', function() {
    var audioBuffered = ($(this).get(0).buffered.end(0) / $(this).get(0).duration) * 100 + '%';
    // Change the width of the progress bar 

    $('#audioBuffered').css({width: audioBuffered});

});

/*play/pause*/
$("[id*='audioPlayButtom']").bind('click', function( ) {
    audioElement.paused ? audioElement.play() : audioElement.pause();
    $("[id*=audioPlayButtom-2]").toggleClass('isPlaying');
});

/* stop playing */
$("[id*=audioStop]").bind('click', function( ) {
    $("#tutorials li").removeClass("timeInfoShow");
    audioElement.pause();
    audioElement.currentTime = 0;
    $("[id*=audioPlayButtom-2]").removeClass('isPlaying');
    $('#totalduration, #time').fadeOut('slow');
});
/* min and secs  */
audioElement.addEventListener("timeupdate", function() {

    var time = document.getElementById('time'),
            currentTime = audioElement.currentTime,
            minutes = parseInt(currentTime / 60),
            seconds = parseInt(currentTime - (minutes * 60)),
            totalduration = document.getElementById('totalduration'),
            duration = audioElement.duration,
            min = parseInt(duration / 60),
            sec = parseInt(duration - (min * 60)),
            // How far through the track are we as a percentage seekbar 230px
            seekbar = (currentTime / duration) * 100 + '%';
    // Change the width of the progress bar 
    $('#audioSeekbar').css({width: seekbar});
    // seekbar input
    var seekbar = document.getElementById('seekbar');
    function setupSeekbar() {
        seekbar.min = audioElement.startTime;
        seekbar.max = audioElement.startTime + audioElement.duration;
    }
    audioElement.ondurationchange = setupSeekbar;

    function seekAudio() {
        audioElement.currentTime = seekbar.value;
    }

    function updateUI() {
        var lastBuffered = audioElement.buffered.end(audioElement.buffered.length - 1);
        seekbar.min = audioElement.startTime;
        seekbar.max = lastBuffered;
        seekbar.value = audioElement.currentTime;
    }

    seekbar.onchange = seekAudio;
    audioElement.ontimeupdate = updateUI;


    audioElement.addEventListener('durationchange', setupSeekbar);
    audioElement.addEventListener('timeupdate', updateUI);

    // If the number of minutes is less than 10, add a '0'
    if (min < 10) {
        min = '0' + min;
    }
    if (minutes < 10) {
        minutes = '0' + minutes;
    }
    // If the number of seconds is less than 10, add a '0'
    if (sec < 10) {
        sec = '0' + sec;
    }
    if (seconds < 10) {
        seconds = '0' + seconds;
    }
    // Display the current time
    time.innerHTML = minutes + ':' + seconds;
    // Display the time(full)
    totalduration.innerHTML = min + ':' + sec;
}, false);

/*mute song toggle*/
$('#mute').bind('click', function( ) {
    audioElement.muted = !audioElement.muted;
    $(this).toggleClass("isMute");
});
/* volume slider*/
$('#volume').change(function() {
    audioElement.volume = $(this).val() / 100;
});
$('#volume').change(function() {
    $('video')[0].volume = $(this).val() / 100;
});

/* play the prev song on the list */
$('#prevSong').bind('click', function( ) {
    var prvplay = $('.nowPlaying').prev();
    prvplay.click();
});

/* play the next song on the list */
$('#nextSong').bind('click', function( ) {
    var nxtplay = $('.nowPlaying').next();
    nxtplay.click();
});

/* reset song while playing*/

$('#reset').bind('click', function( ) {
    audioElement.currentTime = 0;
    audioElement.load();
    audioElement.play();
});