Javascript Three.js Blender样式的动态观察控件-沿球面经度不受限制地移动
我试图建立一个搅拌机式轨道控制器。这是代码Javascript Three.js Blender样式的动态观察控件-沿球面经度不受限制地移动,javascript,vector,three.js,quaternions,spherical-coordinate,Javascript,Vector,Three.js,Quaternions,Spherical Coordinate,我试图建立一个搅拌机式轨道控制器。这是代码 // Initialization const offset = new Vector3(); let quat = new Quaternion(); let quatInverse = new Quaternion(); const v = new Vector3(0,0,0); const spherical = new Spherical(); const sphericalD = new Spherical(); const cameraLo
// Initialization
const offset = new Vector3();
let quat = new Quaternion();
let quatInverse = new Quaternion();
const v = new Vector3(0,0,0);
const spherical = new Spherical();
const sphericalD = new Spherical();
const cameraLookAt = new Vector3(0,0,0);
// Render
const speed = 5;
let updateController = false;
if (keyPressed["ArrowLeft"]) {
sphericalD.theta -= (2 * Math.PI * speed) / domElement.clientHeight;
updateController = true;
}
if (keyPressed["ArrowRight"]) {
sphericalD.theta += (2 * Math.PI * speed) / domElement.clientHeight;
updateController = true;
}
if (keyPressed["ArrowUp"]) {
sphericalD.phi -= (2 * Math.PI * speed * 0.5) / domElement.clientHeight;
updateController = true;
}
if (keyPressed["ArrowDown"]) {
sphericalD.phi += (2 * Math.PI * speed * 0.5) / domElement.clientHeight;
updateController = true;
}
if (updateController) {
offset.copy(camera.position).sub(cameraLookAt);
quat.setFromUnitVectors(camera.up, v);
offset.applyQuaternion(quat);
quatInverse = quat.invert();
spherical.setFromVector3(offset);
spherical.theta += sphericalD.theta;
spherical.phi += sphericalD.phi;
spherical.phi = Math.max(-Math.PI, Math.min(Math.PI, spherical.phi));
spherical.makeSafe();
offset.setFromSpherical(spherical);
offset.applyQuaternion(quatInverse);
camera.position.copy(cameraLookAt).add(offset);
updateController = false;
sphericalD.theta = 0;
sphericalD.phi = 0;
}
camera.lookAt(cameraLookAt);
我确实得到了不受限制的摄像机沿球面纬度的运动,但纵向运动仅限于极点
有人能帮我在经度上不受限制地移动吗