Javascript 如何在画布上创建HTML5可拖动对象?

Javascript 如何在画布上创建HTML5可拖动对象?,javascript,html,canvas,draggable,Javascript,Html,Canvas,Draggable,我刚开始学习html5,我正在尝试创建一个战列舰界面和拖拉战舰。我需要帮助使我的拖动方法工作。我故意不使用库,因为我需要使舰船在另一个画布界面(战列舰板)上拖动,我不知道如何使用动能库。我觉得我很接近,但我想不出最后一点。船只应该被平稳地拖动,但当点击时,它们似乎会捕捉到鼠标的位置 这是我的名片: <!doctype html> <html> <head> <meta charset="UTF-8" /> &

我刚开始学习html5,我正在尝试创建一个战列舰界面和拖拉战舰。我需要帮助使我的拖动方法工作。我故意不使用库,因为我需要使舰船在另一个画布界面(战列舰板)上拖动,我不知道如何使用动能库。我觉得我很接近,但我想不出最后一点。船只应该被平稳地拖动,但当点击时,它们似乎会捕捉到鼠标的位置

这是我的名片:

<!doctype html>
<html>
    <head>
        <meta charset="UTF-8" />
        <title>Canvas Drag and Drop Test</title>
    </head>
    <body>
        <section>

            <div align=center>
                <canvas id="canvas" width="550" height="550">
                    This text is displayed if your browser does not support HTML5 Canvas.
                </canvas>
            </div>

            <script type="text/javascript">
                var canvas;
                var ctx;
                var x = 75;
                var y = 50;
                var WIDTH = 550;
                var HEIGHT = 550;
                var dragok = false;
                var ships = [];
                var ship;
                var shipFill = "#FF0000";
                //Definitions
                //Draggable Carrier
                var caRectX = 100;
                var caRectY = 50;
                var caRectHeight = 50;
                var caRectWidth = 5 * 50;
                var carrier = {
                    x : caRectX,
                    y : caRectY,
                    width : caRectWidth,
                    height : caRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(carrier);
                //Draggable Battleship
                var bsRectX = 100;
                var bsRectY = 150;
                var bsRectHeight = 50;
                var bsRectWidth = 4 * 50;

                var battleship = {
                    x : bsRectX,
                    y : bsRectY,
                    width : bsRectWidth,
                    height : bsRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(battleship);

                //Draggable Patrolboat
                var pbRectX = 100;
                var pbRectY = 250;
                var pbRectHeight = 50;
                var pbRectWidth = 2 * 50;

                var patrolboat = {
                    x : pbRectX,
                    y : pbRectY,
                    width : pbRectWidth,
                    height : pbRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(patrolboat);

                //Draggable Submarine
                var suRectX = 100;
                var suRectY = 350;
                var suRectHeight = 50;
                var suRectWidth = 3 * 50;

                var submarine = {
                    x : suRectX,
                    y : suRectY,
                    width : suRectWidth,
                    height : suRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(submarine);

                //Draggable destroyer
                var deRectX = 100;
                var deRectY = 450;
                var deRectHeight = 50;
                var deRectWidth = 3 * 50;

                var destroyer = {
                    x : deRectX,
                    y : deRectY,
                    width : deRectWidth,
                    height : deRectHeight,
                    dragging : false,
                    fill : shipFill
                };
                ships.push(destroyer)

                function rect(x, y, w, h) {
                    ctx.beginPath();
                    ctx.rect(x, y, w, h);
                    ctx.closePath();
                    ctx.fill();
                }

                function clear() {
                    ctx.clearRect(0, 0, WIDTH, HEIGHT);
                }

                function init() {
                    canvas = document.getElementById("canvas");
                    ctx = canvas.getContext("2d");
                    return setInterval(draw, 10);
                }

                function draw() {
                    clear();
                    ctx.fillStyle = "#FAF7F8";
                    rect(0, 0, WIDTH, HEIGHT);
                    ctx.fillStyle = "#444444";
                    for (var i = 0; i < ships.length; i++) {
                        rect(ships[i].x, ships[i].y, ships[i].width, ships[i].height);
                    }
                }

                function myMove(e) {
                    if (ship.dragging) {
                        ship.x = e.pageX - canvas.offsetLeft;
                        ship.y = e.pageY - canvas.offsetTop;
                        draw()
                    }
                }

                function myDown(e) {
                    ship = getClickedShip(e.pageX,e.pageY);
                    if (ship!=null) {
                        ship.x = e.pageX - canvas.offsetLeft;
                        ship.y = e.pageY - canvas.offsetTop;
                        ship.dragging = true;
                        canvas.onmousemove = myMove();
                    }
                }

                function myUp() {
                    ship.dragging = false;
                    canvas.onmousemove = null;
                }

                function getClickedShip(sx,sy){
                    for (var i = 0; i < ships.length; i++){
                        if(sx > (ships[i].x )+ canvas.offsetLeft && sx < (ships[i].x+ships[i].width+ canvas.offsetLeft) && sy > (ships[i].y + canvas.offsetTop) && sy < (ships[i].y+ships[i].height))
                            return ships[i];
                    }
                }
                init();
                canvas.onmousedown = myDown;
                canvas.onmouseup = myUp;

            </script>

        </section>
    </body>
</html> 

画布拖放测试
如果您的浏览器不支持HTML5画布,则会显示此文本。
var帆布;
var-ctx;
var x=75;
变量y=50;
var宽度=550;
var高度=550;
var-dragok=false;
var=[];
var船舶;
var shipFill=“#FF0000”;
//定义
//牵引式运载器
var-caRectX=100;
var-caRectY=50;
var caRectHeight=50;
var caRectWidth=5*50;
无功载波={
x:caRectX,
y:小心,
宽度:caRectWidth,
高度:小心高度,
填充:shipFill,
拖动:false,
抵销额:0,
副职:0,
};
船舶.推(载)轮;
//拖拉战舰
var bsRectX=100;
var Bstrcy=150;
var bsRectHeight=50;
var bsRectWidth=4*50;
战列舰={
x:bsRectX,
y:B直截了当,
宽度:bRectWidth,
高度:b直线高度,
填充:shipFill,
拖动:false,
抵销额:0,
副职:0,
};
推进(战列舰);
//拖拉巡逻艇
var pbRectX=100;
var pbRectY=250;
var pbRectHeight=50;
var pRectWidth=2*50;
巡逻艇={
x:pbRectX,
y:pbRectY,
宽度:pbRectWidth,
高度:pbrect高度,
填充:shipFill,
拖动:false,
抵销额:0,
副职:0,
};
船舶。推(巡逻艇);
//拖拉式潜艇
var-suRectX=100;
var-suRectY=350;
var suRectHeight=50;
var suRectWidth=3*50;
无功潜艇={
x:suRectX,
y:当然,
宽度:suRectWidth,
高度:绝对高度,
填充:shipFill,
拖动:false,
抵销额:0,
副职:0,
};
船舶.推进(潜艇);
//拖拽式驱逐舰
var deRectX=100;
var deRectY=450;
var deRectHeight=50;
var deRectWidth=3*50;
var销毁程序={
x:deRectX,
y:deRectY,
宽度:deRectWidth,
高度:deRectHeight,
拖动:false,
填充:船舶填充
};
船舶.推进(驱逐舰)
函数rect(x,y,w,h){
ctx.beginPath();
ctx.rect(x,y,w,h);
ctx.closePath();
ctx.fill();
}
函数clear(){
ctx.clearRect(0,0,宽度,高度);
}
函数init(){
canvas=document.getElementById(“canvas”);
ctx=canvas.getContext(“2d”);
返回设置间隔(抽签,10);
}
函数绘图(){
清除();
ctx.fillStyle=“#FAF7F8”;
矩形(0,0,宽度,高度);
ctx.fillStyle=“#4444”;
对于(变量i=0;i(ships[i].x)+canvas.offsetLeft&&sx<(ships[i].x+ships[i].width+canvas.offsetLeft)和&sy>(ships[i].y+canvas.offsetTop)和&sy<(ships[i].y+ships[i].heig
function handleMouseDown(e){

  // get the current mouse position relative to the canvas

  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // save this last mouseX/mouseY

  lastX=mouseX;
  lastY=mouseY;

  // set the mouseIsDown flag

  mouseIsDown=true;
}
function handleMouseUp(e){

  // clear the mouseIsDown flag

  mouseIsDown=false;
}
function handleMouseMove(e){

  // if the mouseIsDown flag is’nt set, no work to do

  if(!mouseIsDown){ return; }
  // get mouseX/mouseY

  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // for each ship in the ships array
  // use context.isPointInPath to test if it’s being dragged

  for(var i=0;i<ships.length;i++){
      var ship=ships[i];
      drawShip(ship);
      if(ctx.isPointInPath(lastX,lastY)){ 

          // if this ship’s being dragged, 
          // move it by the change in mouse position from lastXY to currentXY

          ship.x+=(mouseX-lastX);
          ship.y+=(mouseY-lastY);
          ship.right=ship.x+ship.width;
          ship.bottom=ship.y+ship.height;
      }
  }

  // update the lastXY to the current mouse position
  lastX=mouseX;
  lastY=mouseY;

  // draw all ships in their new positions
  drawAllShips();
}
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    ctx.strokeStyle="lightgray";

    var canvasOffset=$("#canvas").offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;

    var mouseIsDown=false;
    var lastX=0;
    var lastY=0;

    var ships=[];

    // make some ship
    makeShip(20,30,50,25,"skyblue");
    makeShip(20,100,30,25,"skyblue");
    makeShip(20,170,50,25,"salmon");
    makeShip(20,240,30,25,"salmon");

    function makeShip(x,y,width,height,fill){
        var ship={
          x:x,
          y:y,
          width:width,
          height:height,
          right:x+width,
          bottom:y+height,
          fill:fill
        }
        ships.push(ship);
        return(ship);
    }

    drawAllShips();

    function drawAllShips(){
        ctx.clearRect(0,0,canvas.width,canvas.height);
        for(var i=0;i<ships.length;i++){
            var ship=ships[i]
            drawShip(ship);
            ctx.fillStyle=ship.fill;
            ctx.fill();
            ctx.stroke();
        }
    }

    function drawShip(ship){
        ctx.beginPath();
        ctx.moveTo(ship.x,ship.y);
        ctx.lineTo(ship.right,ship.y);
        ctx.lineTo(ship.right+10,ship.y+ship.height/2);
        ctx.lineTo(ship.right,ship.bottom);
        ctx.lineTo(ship.x,ship.bottom);
        ctx.closePath();
    }

    function handleMouseDown(e){
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // mousedown stuff here
      lastX=mouseX;
      lastY=mouseY;
      mouseIsDown=true;

    }

    function handleMouseUp(e){
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // mouseup stuff here
      mouseIsDown=false;
    }

    function handleMouseMove(e){
      if(!mouseIsDown){ return; }

      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // mousemove stuff here
      for(var i=0;i<ships.length;i++){
          var ship=ships[i];
          drawShip(ship);
          if(ctx.isPointInPath(lastX,lastY)){ 
              ship.x+=(mouseX-lastX);
              ship.y+=(mouseY-lastY);
              ship.right=ship.x+ship.width;
              ship.bottom=ship.y+ship.height;
          }
      }
      lastX=mouseX;
      lastY=mouseY;
      drawAllShips();
    }

    $("#canvas").mousedown(function(e){handleMouseDown(e);});
    $("#canvas").mousemove(function(e){handleMouseMove(e);});
    $("#canvas").mouseup(function(e){handleMouseUp(e);});

}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>