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Javascript Three.js-是否可以在阵列中存储BoxGeometry或MeshLambertMaterial_Javascript_Arrays_Three.js - Fatal编程技术网

Javascript Three.js-是否可以在阵列中存储BoxGeometry或MeshLambertMaterial

Javascript Three.js-是否可以在阵列中存储BoxGeometry或MeshLambertMaterial,javascript,arrays,three.js,Javascript,Arrays,Three.js,有可能这样做吗?然后稍后将几何体和meshLambertMaterial存储到网格变量中 var taCubeGeometry = new Array(); var taCubeMaterial = new Array(); var taCubeGeometry.push(new THREE.BoxGeometry( .5, .5, .5)); var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtil

有可能这样做吗?然后稍后将几何体和meshLambertMaterial存储到网格变量中

var taCubeGeometry = new Array();
var taCubeMaterial = new Array();

var taCubeGeometry.push(new THREE.BoxGeometry( .5, .5, .5));
var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture( "image.png" )}));

没关系,你能做到。我的IDE在抱怨它;但这是一个错误的警报

var taCube = new THREE.Mesh(taCubeGeometry[index], taCubeMaterial[index]);