Javascript Three.js-是否可以在阵列中存储BoxGeometry或MeshLambertMaterial
有可能这样做吗?然后稍后将几何体和meshLambertMaterial存储到网格变量中Javascript Three.js-是否可以在阵列中存储BoxGeometry或MeshLambertMaterial,javascript,arrays,three.js,Javascript,Arrays,Three.js,有可能这样做吗?然后稍后将几何体和meshLambertMaterial存储到网格变量中 var taCubeGeometry = new Array(); var taCubeMaterial = new Array(); var taCubeGeometry.push(new THREE.BoxGeometry( .5, .5, .5)); var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtil
var taCubeGeometry = new Array();
var taCubeMaterial = new Array();
var taCubeGeometry.push(new THREE.BoxGeometry( .5, .5, .5));
var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture( "image.png" )}));
没关系,你能做到。我的IDE在抱怨它;但这是一个错误的警报
var taCube = new THREE.Mesh(taCubeGeometry[index], taCubeMaterial[index]);