Android 不使用位图创建所需大小的位图。createScaledBitmap

Android 不使用位图创建所需大小的位图。createScaledBitmap,android,bitmap,Android,Bitmap,我正在尝试从资源加载位图,使其大小精确,而不使用bitmap.createScaledBitmap,因为首先加载srcbitmap然后创建缩放位图很慢 BitmapFactory似乎没有此选项 谢谢。试试这个完整的解决方案 import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Bitma

我正在尝试从资源加载位图,使其大小精确,而不使用
bitmap.createScaledBitmap
,因为首先加载src
bitmap
然后创建缩放位图很慢

BitmapFactory似乎没有此选项


谢谢。

试试这个完整的解决方案

import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;

/**
 * Class containing static utility methods for bitmap decoding and scaling
 *
 */
public class ScalingUtilities {

    /**
     * Utility function for decoding an image resource. The decoded bitmap will
     * be optimized for further scaling to the requested destination dimensions
     * and scaling logic.
     *
     * @param res The resources object containing the image data
     * @param resId The resource id of the image data
     * @param dstWidth Width of destination area
     * @param dstHeight Height of destination area
     * @param scalingLogic Logic to use to avoid image stretching
     * @return Decoded bitmap
     */
    public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        Options options = new Options();
        options.inJustDecodeBounds = true;
        BitmapFactory.decodeResource(res, resId, options);
        options.inJustDecodeBounds = false;
        options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
                dstHeight, scalingLogic);
        Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options);

        return unscaledBitmap;
    }
    public static Bitmap decodeFile(String path, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        Options options = new Options();
        options.inJustDecodeBounds = true;
        BitmapFactory.decodeFile(path, options);
        options.inJustDecodeBounds = false;
        options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
                dstHeight, scalingLogic);
        Bitmap unscaledBitmap = BitmapFactory.decodeFile(path, options);

        return unscaledBitmap;
    }

    /**
     * Utility function for creating a scaled version of an existing bitmap
     *
     * @param unscaledBitmap Bitmap to scale
     * @param dstWidth Wanted width of destination bitmap
     * @param dstHeight Wanted height of destination bitmap
     * @param scalingLogic Logic to use to avoid image stretching
     * @return New scaled bitmap object
     */
    public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
                dstWidth, dstHeight, scalingLogic);
        Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
                dstWidth, dstHeight, scalingLogic);
        Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(),
                Config.ARGB_8888);
        Canvas canvas = new Canvas(scaledBitmap);
        canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG));

        return scaledBitmap;
    }

    /**
     * ScalingLogic defines how scaling should be carried out if source and
     * destination image has different aspect ratio.
     *
     * CROP: Scales the image the minimum amount while making sure that at least
     * one of the two dimensions fit inside the requested destination area.
     * Parts of the source image will be cropped to realize this.
     *
     * FIT: Scales the image the minimum amount while making sure both
     * dimensions fit inside the requested destination area. The resulting
     * destination dimensions might be adjusted to a smaller size than
     * requested.
     */
    public static enum ScalingLogic {
        CROP, FIT
    }

    /**
     * Calculate optimal down-sampling factor given the dimensions of a source
     * image, the dimensions of a destination area and a scaling logic.
     *
     * @param srcWidth Width of source image
     * @param srcHeight Height of source image
     * @param dstWidth Width of destination area
     * @param dstHeight Height of destination area
     * @param scalingLogic Logic to use to avoid image stretching
     * @return Optimal down scaling sample size for decoding
     */
    public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        if (scalingLogic == ScalingLogic.FIT) {
            final float srcAspect = (float)srcWidth / (float)srcHeight;
            final float dstAspect = (float)dstWidth / (float)dstHeight;

            if (srcAspect > dstAspect) {
                return srcWidth / dstWidth;
            } else {
                return srcHeight / dstHeight;
            }
        } else {
            final float srcAspect = (float)srcWidth / (float)srcHeight;
            final float dstAspect = (float)dstWidth / (float)dstHeight;

            if (srcAspect > dstAspect) {
                return srcHeight / dstHeight;
            } else {
                return srcWidth / dstWidth;
            }
        }
    }

    /**
     * Calculates source rectangle for scaling bitmap
     *
     * @param srcWidth Width of source image
     * @param srcHeight Height of source image
     * @param dstWidth Width of destination area
     * @param dstHeight Height of destination area
     * @param scalingLogic Logic to use to avoid image stretching
     * @return Optimal source rectangle
     */
    public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        if (scalingLogic == ScalingLogic.CROP) {
            final float srcAspect = (float)srcWidth / (float)srcHeight;
            final float dstAspect = (float)dstWidth / (float)dstHeight;

            if (srcAspect > dstAspect) {
                final int srcRectWidth = (int)(srcHeight * dstAspect);
                final int srcRectLeft = (srcWidth - srcRectWidth) / 2;
                return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight);
            } else {
                final int srcRectHeight = (int)(srcWidth / dstAspect);
                final int scrRectTop = (int)(srcHeight - srcRectHeight) / 2;
                return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
            }
        } else {
            return new Rect(0, 0, srcWidth, srcHeight);
        }
    }

    /**
     * Calculates destination rectangle for scaling bitmap
     *
     * @param srcWidth Width of source image
     * @param srcHeight Height of source image
     * @param dstWidth Width of destination area
     * @param dstHeight Height of destination area
     * @param scalingLogic Logic to use to avoid image stretching
     * @return Optimal destination rectangle
     */
    public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
            ScalingLogic scalingLogic) {
        if (scalingLogic == ScalingLogic.FIT) {
            final float srcAspect = (float)srcWidth / (float)srcHeight;
            final float dstAspect = (float)dstWidth / (float)dstHeight;

            if (srcAspect > dstAspect) {
                return new Rect(0, 0, dstWidth, (int)(dstWidth / srcAspect));
            } else {
                return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight);
            }
        } else {
            return new Rect(0, 0, dstWidth, dstHeight);
        }
    }

}
如何使用?

Bitmap unscaledBitmap = ScalingUtilities.decodeResource(getResource(), R.drawable.image, 100,100, ScalingLogic.FIT);
            Bitmap scaledBitmap = ScalingUtilities.createScaledBitmap(unscaledBitmap, 100, 100, ScalingLogic.FIT);
            unscaledBitmap.recycle();

这些公共成员仅用于输出。也就是说,当您解码
位图时,它们将由
位图工厂
填充;不能将这些设置为工厂的某种“输入”标准。您可以设置的是
opts.inSampleSize
,它基本上是图像加载的比例。也阅读。我已经读过了,但是没有任何方法可以获得想要大小的位图,而不必创建src的缩放位图吗?inSampleSize似乎只是将大小调整到所需的大小。是的,但这仍然没有给我100x100位图,给了我161x161,我必须为该位图创建100x100大小的缩放位图。我不认为为了创建缩放位图而必须分配一个位图是有效的:(我已经实现了相同类型的帮助器类,但问题仍然是相同的,创建src位图,然后创建缩放位图。我想我的问题的正确答案是这是不可能的,我们总是要创建源位图和该位图的创建缩放位图。