Javascript 将轿厢向前移动到旋转方向
我正在进行一个简单的JavaScript项目,将汽车移动到特定的方向,以增强我对游戏开发的了解 我已经添加了一个功能,使汽车旋转360度运动。但是,我无法让汽车朝着上述方向行驶。我该如何解决这个问题 我在这里加载了代码: 车辆轮换代码:Javascript 将轿厢向前移动到旋转方向,javascript,Javascript,我正在进行一个简单的JavaScript项目,将汽车移动到特定的方向,以增强我对游戏开发的了解 我已经添加了一个功能,使汽车旋转360度运动。但是,我无法让汽车朝着上述方向行驶。我该如何解决这个问题 我在这里加载了代码: 车辆轮换代码: Game._rotate = function (moveAngle, direction) { switch (direction) { case 'UP': Car.angleInDegrees = 0; break;
Game._rotate = function (moveAngle, direction) {
switch (direction) {
case 'UP':
Car.angleInDegrees = 0;
break;
case 'RIGHT':
Car.angleInDegrees += moveAngle;
break;
case 'DOWN':
Car.angleInDegrees = 180;
break;
case 'LEFT':
Car.angleInDegrees += moveAngle;
break;
}
this.car.angle = Car.angleInDegrees * (Math.PI / 180);
}
车辆移动代码:
Game.update = function (delta) {
// var dirx = 0;
// var diry = 0;
if (Keyboard.isDown(Keyboard.LEFT)) {
Car.moveAngle = 1
this._rotate(Car.moveAngle, Car.left)
}
else if (Keyboard.isDown(Keyboard.RIGHT)) {
Car.moveAngle = -1
this._rotate(Car.moveAngle, Car.right)
}
else if (Keyboard.isDown(Keyboard.UP)) {
accelerate();
}
// else if (Keyboard.isDown(Keyboard.DOWN)) {
// this._rotate(dirx, Car.down)
// diry = accelerate(diry, Car.backward);
// }
else {
decelerate();
}
this.car.move(delta, Car.moveAngle, 0);
this.camera.update();
};
function accelerate() {
Car.acceleration += 1;
if (Car.speed >= 0) {
if (Car.speed < Car.maxSpeed) {
Car.speed += Car.acceleration;
}
}
}
function decelerate() {
if (Car.speed > 0) {
Car.speed = Car.speed - Car.friction;
}
if (Car.acceleration > 0) {
Car.acceleration = Car.acceleration - Car.friction;
}
if (Car.speed < 0) {
Car.speed = 0;
}
if (Car.acceleration < 0) {
Car.acceleration = 0;
}
}
目前这就是我尝试旋转然后按下向上键时发生的情况
通过反复试验,在的帮助下,这里有一个解决方案:
Car.prototype.move = function () {
var angle = Car.angleInDegrees * Math.PI / 180
this.x -= 2 * Math.sin(angle);
this.y += 2 * Math.cos(angle);
};
完整代码如下:
Game.update = function () {
if (Keyboard.isDown(Keyboard.LEFT)) {
Car.moveAngle = 1
this._rotate(Car.moveAngle, Car.left)
}
else if (Keyboard.isDown(Keyboard.RIGHT)) {
Car.moveAngle = -1
this._rotate(Car.moveAngle, Car.right)
}
else if (Keyboard.isDown(Keyboard.UP)) {
this.car.move();
}
else if (Keyboard.isDown(Keyboard.DOWN)) {
this.car.move();
}
else {
decelerate();
}
this.camera.update();
};