Javascript Three.js轨道控制正交平移

Javascript Three.js轨道控制正交平移,javascript,three.js,pan,orthographic,Javascript,Three.js,Pan,Orthographic,在我的程序中,放大的越远,平移的速度就越慢。因此,我想根据缩放级别提高平移速度。我已经试过了。panSpeed,但不起作用。而且。panSpeed似乎不再存在于OrbitControls.js中。还有其他我可以使用的功能吗 以下是我查看的三个.js控件的文档: 如果您查看刚才链接的文档,您会发现 // Set to false to disable panning this.enablePan = true; this.keyPanSpeed = 7.0; // pixels moved per

在我的程序中,放大的越远,平移的速度就越慢。因此,我想根据缩放级别提高平移速度。我已经试过了。panSpeed,但不起作用。而且。panSpeed似乎不再存在于OrbitControls.js中。还有其他我可以使用的功能吗

以下是我查看的三个.js控件的文档:

如果您查看刚才链接的文档,您会发现

// Set to false to disable panning
this.enablePan = true;
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
也许吧,你要的是键盘速度

更新1: 在OrbitControls.js中,您可以使用以下函数来处理平移:

function pan( deltaX, deltaY ) {

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight );

    }
例如,如果你将deltaX和deltaY乘以10,你会看到平移速度快10倍:

constraint.pan( deltaX * 10, deltaY * 10, element.clientWidth, element.clientHeight );
尝试在此处插入基于缩放的计算,应该可以

更新2: 实际上,我使用的是旧版本的OrbitControls,与当前版本略有不同。这是:

    /**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */
/*global THREE, console */

( function () {

function OrbitConstraint ( object ) {

    this.object = object;

    // "target" sets the location of focus, where the object orbits around
    // and where it pans with respect to.
    this.target = new THREE.Vector3();

    // Limits to how far you can dolly in and out ( PerspectiveCamera only )
    this.minDistance = 0;
    this.maxDistance = Infinity;

    // Limits to how far you can zoom in and out ( OrthographicCamera only )
    this.minZoom = 0;
    this.maxZoom = Infinity;

    // How far you can orbit vertically, upper and lower limits.
    // Range is 0 to Math.PI radians.
    this.minPolarAngle = 0; // radians
    this.maxPolarAngle = Math.PI; // radians

    // How far you can orbit horizontally, upper and lower limits.
    // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
    this.minAzimuthAngle = - Infinity; // radians
    this.maxAzimuthAngle = Infinity; // radians

    // Set to true to enable damping (inertia)
    // If damping is enabled, you must call controls.update() in your animation loop
    this.enableDamping = false;
    this.dampingFactor = 0.25;

    ////////////
    // internals

    var scope = this;

    var EPS = 0.000001;

    // Current position in spherical coordinate system.
    var theta;
    var phi;

    // Pending changes
    var phiDelta = 0;
    var thetaDelta = 0;
    var scale = 1;
    var panOffset = new THREE.Vector3();
    var zoomChanged = false;

    // API

    this.getPolarAngle = function () {

        return phi;

    };

    this.getAzimuthalAngle = function () {

        return theta;

    };

    this.rotateLeft = function ( angle ) {

        thetaDelta -= angle;

    };

    this.rotateUp = function ( angle ) {

        phiDelta -= angle;

    };

    // pass in distance in world space to move left
    this.panLeft = function() {

        var v = new THREE.Vector3();

        return function panLeft ( distance ) {

            var te = this.object.matrix.elements;

            // get X column of matrix
            v.set( te[ 0 ], te[ 1 ], te[ 2 ] );
            v.multiplyScalar( - distance );

            panOffset.add( v );

        };

    }();

    // pass in distance in world space to move up
    this.panUp = function() {

        var v = new THREE.Vector3();

        return function panUp ( distance ) {

            var te = this.object.matrix.elements;

            // get Y column of matrix
            v.set( te[ 4 ], te[ 5 ], te[ 6 ] );
            v.multiplyScalar( distance );

            panOffset.add( v );

        };

    }();

    // pass in x,y of change desired in pixel space,
    // right and down are positive
    this.pan = function ( deltaX, deltaY, screenWidth, screenHeight ) {

        if ( scope.object instanceof THREE.PerspectiveCamera ) {

            // perspective
            var position = scope.object.position;
            var offset = position.clone().sub( scope.target );
            var targetDistance = offset.length();

            // half of the fov is center to top of screen
            targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

            // we actually don't use screenWidth, since perspective camera is fixed to screen height
            scope.panLeft( 2 * deltaX * targetDistance / screenHeight );
            scope.panUp( 2 * deltaY * targetDistance / screenHeight );

        } else if ( scope.object instanceof THREE.OrthographicCamera ) {

            // orthographic
            scope.panLeft( deltaX * ( scope.object.right - scope.object.left ) / screenWidth );
            scope.panUp( deltaY * ( scope.object.top - scope.object.bottom ) / screenHeight );

        } else {

            // camera neither orthographic or perspective
            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );

        }

    };

    this.dollyIn = function ( dollyScale ) {

        if ( scope.object instanceof THREE.PerspectiveCamera ) {

            scale /= dollyScale;

        } else if ( scope.object instanceof THREE.OrthographicCamera ) {

            scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );

        }

    };

    this.dollyOut = function ( dollyScale ) {

        if ( scope.object instanceof THREE.PerspectiveCamera ) {

            scale *= dollyScale;

        } else if ( scope.object instanceof THREE.OrthographicCamera ) {

            scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );

        }

    };

    this.update = function() {

        var offset = new THREE.Vector3();

        // so camera.up is the orbit axis
        var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
        var quatInverse = quat.clone().inverse();

        var lastPosition = new THREE.Vector3();
        var lastQuaternion = new THREE.Quaternion();

        return function () {

            var position = this.object.position;

            offset.copy( position ).sub( this.target );

            // rotate offset to "y-axis-is-up" space
            offset.applyQuaternion( quat );

            // angle from z-axis around y-axis

            theta = Math.atan2( offset.x, offset.z );

            // angle from y-axis

            phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );

            theta += thetaDelta;
            phi += phiDelta;

            // restrict theta to be between desired limits
            theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) );

            // restrict phi to be between desired limits
            phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );

            // restrict phi to be betwee EPS and PI-EPS
            phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );

            var radius = offset.length() * scale;

            // restrict radius to be between desired limits
            radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );

            // move target to panned location
            this.target.add( panOffset );

            offset.x = radius * Math.sin( phi ) * Math.sin( theta );
            offset.y = radius * Math.cos( phi );
            offset.z = radius * Math.sin( phi ) * Math.cos( theta );

            // rotate offset back to "camera-up-vector-is-up" space
            offset.applyQuaternion( quatInverse );

            position.copy( this.target ).add( offset );

            this.object.lookAt( this.target );

            if ( this.enableDamping === true ) {

                thetaDelta *= ( 1 - this.dampingFactor );
                phiDelta *= ( 1 - this.dampingFactor );

            } else {

                thetaDelta = 0;
                phiDelta = 0;

            }

            scale = 1;
            panOffset.set( 0, 0, 0 );

            // update condition is:
            // min(camera displacement, camera rotation in radians)^2 > EPS
            // using small-angle approximation cos(x/2) = 1 - x^2 / 8

            if ( zoomChanged ||
                 lastPosition.distanceToSquared( this.object.position ) > EPS ||
                8 * ( 1 - lastQuaternion.dot( this.object.quaternion ) ) > EPS ) {

                lastPosition.copy( this.object.position );
                lastQuaternion.copy( this.object.quaternion );
                zoomChanged = false;

                return true;

            }

            return false;

        };

    }();

};


// This set of controls performs orbiting, dollying (zooming), and panning. It maintains
// the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
// supported.
//
//    Orbit - left mouse / touch: one finger move
//    Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
//    Pan - right mouse, or arrow keys / touch: three finter swipe

THREE.OrbitControls = function ( object, domElement ) {

    var constraint = new OrbitConstraint( object );

    this.domElement = ( domElement !== undefined ) ? domElement : document;

    // API

    Object.defineProperty( this, 'constraint', {

        get: function() {

            return constraint;

        }

    } );

    this.getPolarAngle = function () {

        return constraint.getPolarAngle();

    };

    this.getAzimuthalAngle = function () {

        return constraint.getAzimuthalAngle();

    };

    // Set to false to disable this control
    this.enabled = true;

    // center is old, deprecated; use "target" instead
    this.center = this.target;

    // This option actually enables dollying in and out; left as "zoom" for
    // backwards compatibility.
    // Set to false to disable zooming
    this.enableZoom = true;
    this.zoomSpeed = 1.0;

    // Set to false to disable rotating
    this.enableRotate = true;
    this.rotateSpeed = 1.0;

    // Set to false to disable panning
    this.enablePan = true;
    this.keyPanSpeed = 7.0; // pixels moved per arrow key push

    // Set to true to automatically rotate around the target
    // If auto-rotate is enabled, you must call controls.update() in your animation loop
    this.autoRotate = false;
    this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

    // Set to false to disable use of the keys
    this.enableKeys = true;

    // The four arrow keys
    this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

    // Mouse buttons
    this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };

    ////////////
    // internals

    var scope = this;

    var rotateStart = new THREE.Vector2();
    var rotateEnd = new THREE.Vector2();
    var rotateDelta = new THREE.Vector2();

    var panStart = new THREE.Vector2();
    var panEnd = new THREE.Vector2();
    var panDelta = new THREE.Vector2();

    var dollyStart = new THREE.Vector2();
    var dollyEnd = new THREE.Vector2();
    var dollyDelta = new THREE.Vector2();

    var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };

    var state = STATE.NONE;

    // for reset

    this.target0 = this.target.clone();
    this.position0 = this.object.position.clone();
    this.zoom0 = this.object.zoom;

    // events

    var changeEvent = { type: 'change' };
    var startEvent = { type: 'start' };
    var endEvent = { type: 'end' };

    // pass in x,y of change desired in pixel space,
    // right and down are positive
    function pan( deltaX, deltaY ) {

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight );

    }

    this.update = function () {

        if ( this.autoRotate && state === STATE.NONE ) {

            constraint.rotateLeft( getAutoRotationAngle() );

        }

        if ( constraint.update() === true ) {

            this.dispatchEvent( changeEvent );

        }

    };

    this.reset = function () {

        state = STATE.NONE;

        this.target.copy( this.target0 );
        this.object.position.copy( this.position0 );
        this.object.zoom = this.zoom0;

        this.object.updateProjectionMatrix();
        this.dispatchEvent( changeEvent );

        this.update();

    };

    function getAutoRotationAngle() {

        return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

    }

    function getZoomScale() {

        return Math.pow( 0.95, scope.zoomSpeed );

    }

    function onMouseDown( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();

        if ( event.button === scope.mouseButtons.ORBIT ) {

            if ( scope.enableRotate === false ) return;

            state = STATE.ROTATE;

            rotateStart.set( event.clientX, event.clientY );

        } else if ( event.button === scope.mouseButtons.ZOOM ) {

            if ( scope.enableZoom === false ) return;

            state = STATE.DOLLY;

            dollyStart.set( event.clientX, event.clientY );

        } else if ( event.button === scope.mouseButtons.PAN ) {

            if ( scope.enablePan === false ) return;

            state = STATE.PAN;

            panStart.set( event.clientX, event.clientY );

        }

        if ( state !== STATE.NONE ) {

            document.addEventListener( 'mousemove', onMouseMove, false );
            document.addEventListener( 'mouseup', onMouseUp, false );
            scope.dispatchEvent( startEvent );

        }

    }

    function onMouseMove( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        if ( state === STATE.ROTATE ) {

            if ( scope.enableRotate === false ) return;

            rotateEnd.set( event.clientX, event.clientY );
            rotateDelta.subVectors( rotateEnd, rotateStart );

            // rotating across whole screen goes 360 degrees around
            constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );

            // rotating up and down along whole screen attempts to go 360, but limited to 180
            constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

            rotateStart.copy( rotateEnd );

        } else if ( state === STATE.DOLLY ) {

            if ( scope.enableZoom === false ) return;

            dollyEnd.set( event.clientX, event.clientY );
            dollyDelta.subVectors( dollyEnd, dollyStart );

            if ( dollyDelta.y > 0 ) {

                constraint.dollyIn( getZoomScale() );

            } else if ( dollyDelta.y < 0 ) {

                constraint.dollyOut( getZoomScale() );

            }

            dollyStart.copy( dollyEnd );

        } else if ( state === STATE.PAN ) {

            if ( scope.enablePan === false ) return;

            panEnd.set( event.clientX, event.clientY );
            panDelta.subVectors( panEnd, panStart );

            pan( panDelta.x, panDelta.y );

            panStart.copy( panEnd );

        }

        if ( state !== STATE.NONE ) scope.update();

    }

    function onMouseUp( /* event */ ) {

        if ( scope.enabled === false ) return;

        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );
        scope.dispatchEvent( endEvent );
        state = STATE.NONE;

    }

    function onMouseWheel( event ) {

        if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;

        event.preventDefault();
        event.stopPropagation();

        var delta = 0;

        if ( event.wheelDelta !== undefined ) {

            // WebKit / Opera / Explorer 9

            delta = event.wheelDelta;

        } else if ( event.detail !== undefined ) {

            // Firefox

            delta = - event.detail;

        }

        if ( delta > 0 ) {

            constraint.dollyOut( getZoomScale() );

        } else if ( delta < 0 ) {

            constraint.dollyIn( getZoomScale() );

        }

        scope.update();
        scope.dispatchEvent( startEvent );
        scope.dispatchEvent( endEvent );

    }

    function onKeyDown( event ) {

        if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

        switch ( event.keyCode ) {

            case scope.keys.UP:
                pan( 0, scope.keyPanSpeed );
                scope.update();
                break;

            case scope.keys.BOTTOM:
                pan( 0, - scope.keyPanSpeed );
                scope.update();
                break;

            case scope.keys.LEFT:
                pan( scope.keyPanSpeed, 0 );
                scope.update();
                break;

            case scope.keys.RIGHT:
                pan( - scope.keyPanSpeed, 0 );
                scope.update();
                break;

        }

    }

    function touchstart( event ) {

        if ( scope.enabled === false ) return;

        switch ( event.touches.length ) {

            case 1: // one-fingered touch: rotate

                if ( scope.enableRotate === false ) return;

                state = STATE.TOUCH_ROTATE;

                rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
                break;

            case 2: // two-fingered touch: dolly

                if ( scope.enableZoom === false ) return;

                state = STATE.TOUCH_DOLLY;

                var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
                var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
                var distance = Math.sqrt( dx * dx + dy * dy );
                dollyStart.set( 0, distance );
                break;

            case 3: // three-fingered touch: pan

                if ( scope.enablePan === false ) return;

                state = STATE.TOUCH_PAN;

                panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
                break;

            default:

                state = STATE.NONE;

        }

        if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent );

    }

    function touchmove( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();
        event.stopPropagation();

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        switch ( event.touches.length ) {

            case 1: // one-fingered touch: rotate

                if ( scope.enableRotate === false ) return;
                if ( state !== STATE.TOUCH_ROTATE ) return;

                rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
                rotateDelta.subVectors( rotateEnd, rotateStart );

                // rotating across whole screen goes 360 degrees around
                constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
                // rotating up and down along whole screen attempts to go 360, but limited to 180
                constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

                rotateStart.copy( rotateEnd );

                scope.update();
                break;

            case 2: // two-fingered touch: dolly

                if ( scope.enableZoom === false ) return;
                if ( state !== STATE.TOUCH_DOLLY ) return;

                var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
                var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
                var distance = Math.sqrt( dx * dx + dy * dy );

                dollyEnd.set( 0, distance );
                dollyDelta.subVectors( dollyEnd, dollyStart );

                if ( dollyDelta.y > 0 ) {

                    constraint.dollyOut( getZoomScale() );

                } else if ( dollyDelta.y < 0 ) {

                    constraint.dollyIn( getZoomScale() );

                }

                dollyStart.copy( dollyEnd );

                scope.update();
                break;

            case 3: // three-fingered touch: pan

                if ( scope.enablePan === false ) return;
                if ( state !== STATE.TOUCH_PAN ) return;

                panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
                panDelta.subVectors( panEnd, panStart );

                pan( panDelta.x, panDelta.y );

                panStart.copy( panEnd );

                scope.update();
                break;

            default:

                state = STATE.NONE;

        }

    }

    function touchend( /* event */ ) {

        if ( scope.enabled === false ) return;

        scope.dispatchEvent( endEvent );
        state = STATE.NONE;

    }

    function contextmenu( event ) {

        event.preventDefault();

    }

    this.dispose = function() {

        this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
        this.domElement.removeEventListener( 'mousedown', onMouseDown, false );
        this.domElement.removeEventListener( 'mousewheel', onMouseWheel, false );
        this.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox

        this.domElement.removeEventListener( 'touchstart', touchstart, false );
        this.domElement.removeEventListener( 'touchend', touchend, false );
        this.domElement.removeEventListener( 'touchmove', touchmove, false );

        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );

        window.removeEventListener( 'keydown', onKeyDown, false );

    }

    this.domElement.addEventListener( 'contextmenu', contextmenu, false );

    this.domElement.addEventListener( 'mousedown', onMouseDown, false );
    this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
    this.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox

    this.domElement.addEventListener( 'touchstart', touchstart, false );
    this.domElement.addEventListener( 'touchend', touchend, false );
    this.domElement.addEventListener( 'touchmove', touchmove, false );

    window.addEventListener( 'keydown', onKeyDown, false );

    // force an update at start
    this.update();

};

THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;

Object.defineProperties( THREE.OrbitControls.prototype, {

    object: {

        get: function () {

            return this.constraint.object;

        }

    },

    target: {

        get: function () {

            return this.constraint.target;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: target is now immutable. Use target.set() instead.' );
            this.constraint.target.copy( value );

        }

    },

    minDistance : {

        get: function () {

            return this.constraint.minDistance;

        },

        set: function ( value ) {

            this.constraint.minDistance = value;

        }

    },

    maxDistance : {

        get: function () {

            return this.constraint.maxDistance;

        },

        set: function ( value ) {

            this.constraint.maxDistance = value;

        }

    },

    minZoom : {

        get: function () {

            return this.constraint.minZoom;

        },

        set: function ( value ) {

            this.constraint.minZoom = value;

        }

    },

    maxZoom : {

        get: function () {

            return this.constraint.maxZoom;

        },

        set: function ( value ) {

            this.constraint.maxZoom = value;

        }

    },

    minPolarAngle : {

        get: function () {

            return this.constraint.minPolarAngle;

        },

        set: function ( value ) {

            this.constraint.minPolarAngle = value;

        }

    },

    maxPolarAngle : {

        get: function () {

            return this.constraint.maxPolarAngle;

        },

        set: function ( value ) {

            this.constraint.maxPolarAngle = value;

        }

    },

    minAzimuthAngle : {

        get: function () {

            return this.constraint.minAzimuthAngle;

        },

        set: function ( value ) {

            this.constraint.minAzimuthAngle = value;

        }

    },

    maxAzimuthAngle : {

        get: function () {

            return this.constraint.maxAzimuthAngle;

        },

        set: function ( value ) {

            this.constraint.maxAzimuthAngle = value;

        }

    },

    enableDamping : {

        get: function () {

            return this.constraint.enableDamping;

        },

        set: function ( value ) {

            this.constraint.enableDamping = value;

        }

    },

    dampingFactor : {

        get: function () {

            return this.constraint.dampingFactor;

        },

        set: function ( value ) {

            this.constraint.dampingFactor = value;

        }

    },

    // backward compatibility

    noZoom: {

        get: function () {

            console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
            return ! this.enableZoom;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
            this.enableZoom = ! value;

        }

    },

    noRotate: {

        get: function () {

            console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
            return ! this.enableRotate;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
            this.enableRotate = ! value;

        }

    },

    noPan: {

        get: function () {

            console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
            return ! this.enablePan;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
            this.enablePan = ! value;

        }

    },

    noKeys: {

        get: function () {

            console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
            return ! this.enableKeys;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
            this.enableKeys = ! value;

        }

    },

    staticMoving : {

        get: function () {

            console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
            return ! this.constraint.enableDamping;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
            this.constraint.enableDamping = ! value;

        }

    },

    dynamicDampingFactor : {

        get: function () {

            console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
            return this.constraint.dampingFactor;

        },

        set: function ( value ) {

            console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
            this.constraint.dampingFactor = value;

        }

    }

} );

}() );
/**
*@作者乔/https://github.com/qiao
*@author mrdoob/http://mrdoob.com
*@author alteredq/http://alteredqualia.com/
*@作者韦斯特兰利/http://github.com/WestLangley
*@作者erich666/http://erichaines.com
*/
/*全球三号,控制台*/
(功能(){
函数约束(对象){
this.object=对象;
//“目标”设置焦点的位置,即对象围绕其旋转的位置
//以及它的平移位置。
this.target=new THREE.Vector3();
//移动小车进出距离的限制(仅限透视摄像头)
此值为0.minDistance=0;
这个.maxDistance=无穷大;
//限制放大和缩小的距离(仅限正交摄影机)
this.minZoom=0;
this.maxZoom=无穷大;
//垂直环绕的距离、上限和下限。
//范围为0到Math.PI弧度。
this.minPolarAngle=0;//弧度
this.maxPolarAngle=Math.PI;//弧度
//水平环绕的距离,上限和下限。
//如果设置,则必须是区间[-Math.PI,Math.PI]的子区间。
this.minAzimuthAngle=-Infinity;//弧度
this.maxazimutangle=无穷大;//弧度
//设置为true以启用阻尼(惯性)
//如果启用了阻尼,则必须在动画循环中调用controls.update()
this.enablempting=false;
该阻尼系数=0.25;
////////////
//内部构件
var范围=此;
var EPS=0.000001;
//球坐标系中的当前位置。
向量θ;
var phi;
//挂起的更改
var-phiDelta=0;
var thetaDelta=0;
var量表=1;
var panOffset=new THREE.Vector3();
var zoomChanged=false;
//原料药
this.getPolarAngle=函数(){
返回phi;
};
this.getAzimuthalAngle=函数(){
返回θ;
};
this.rotateLeft=函数(角度){
thetaDelta-=角度;
};
this.rotateUp=函数(角度){
φδ-=角度;
};
//通过世界空间中的距离向左移动
this.panLeft=函数(){
var v=新的3.Vector3();
返回功能面板左(距离){
var te=this.object.matrix.elements;
//得到矩阵的X列
v、 集合(te[0],te[1],te[2]);
v、 多重标度(-距离);
加上(v);
};
}();
//通过世界空间中的距离向上移动
this.panUp=函数(){
var v=新的3.Vector3();
返回函数平移(距离){
var te=this.object.matrix.elements;
//求矩阵的Y列
v、 集合(te[4],te[5],te[6]);
v、 多重标度(距离);
加上(v);
};
}();
//在像素空间中传递所需变化的x,y,
//右边和下面都是正数
this.pan=函数(deltaX、deltaY、屏幕宽度、屏幕高度){
if(scope.object instanceof THREE.PerspectiveCamera){
//透视图
变量位置=scope.object.position;
var offset=position.clone().sub(scope.target);
var targetDistance=offset.length();
//视场的一半位于屏幕的中心至顶部
targetDistance*=Math.tan((scope.object.fov/2)*Math.PI/180.0);
//我们实际上不使用屏幕宽度,因为透视相机固定在屏幕高度上
范围.左窗格(2*deltaX*targetDistance/屏幕高度);
范围:平移(2*deltaY*targetDistance/屏幕高度);
}else if(scope.object instanceof THREE.Orthographic Camera){
//正字法
scope.panLeft(deltaX*(scope.object.right-scope.object.left)/屏幕宽度;
scope.panUp(deltaY*(scope.object.top-scope.object.bottom)/屏幕高度);
}否则{
//相机既不是正交的也不是透视的
console.warn('WARNING:OrbitControls.js遇到未知的摄影机类型-平移已禁用');
}
};
this.dollyIn=函数(dollyScale){
if(scope.object instanceof THREE.PerspectiveCamera){
比例/=多利比例;
}else if(scope.object instanceof THREE.Orthographic Camera){
scope.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom*dollyScale));
scope.object.updateProjectMatrix();
zoomChanged=true;
}否则{
console.warn('警告:OrbitControls.js遇到未知的摄影机类型-已禁用推拉/缩放');
}
};
this.dollyOut=函数(dollyScale){
if(scope.object instanceof THREE.PerspectiveCamera){
比例*=多利比例;
}else if(scope.object instanceof THREE.Orthographic Camera){
scope.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/dollyScale));
范围