Javascript Three.js birds演示在Google Chrome中不显示css背景图像
我的代码在Safari和Firefox中都显示了背景图像,但在google Chrome中没有。我不知道为什么。我想我需要对以下内容做些什么,但我不确定是什么:Javascript Three.js birds演示在Google Chrome中不显示css背景图像,javascript,html,css,google-chrome,three.js,Javascript,Html,Css,Google Chrome,Three.js,我的代码在Safari和Firefox中都显示了背景图像,但在google Chrome中没有。我不知道为什么。我想我需要对以下内容做些什么,但我不确定是什么: renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0x000000, 0 ); renderer.setPixelRatio( window.devicePixelRatio ); ren
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
以下是CSS:
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
body {
background-image: url('beautiful.jpg');
-moz-background-size: cover;
-webkit-background-size: cover;
background-size: cover;
background-position: top center;
background-repeat: no-repeat;
background-attachment: fixed;
margin: 0px;
overflow: hidden;
}
就像我说的,它在Safari和Firefox中工作得很好,但在Chrome中却不行。非常感谢你的任何想法
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
非常感谢 three.js中的透明渲染器背景需要以下两行代码
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
// tell three.js that the render background is transparent
renderer = new THREE.WebGLRenderer( { alpha: true } );
// tell three.js to set the render background color to black with zero intensity (transparent)
renderer.setClearColor ( 0x000000, 0 );
你能为你的问题添加一个答案吗?谢谢,但我已经找到了答案!这里是js:renderer=new THREE.CanvasRenderer();renderer.setClearColor(0x000000,0);//默认的renderer.setPixelRatio(window.devicePixelRatio);renderer=new THREE.WebGLRenderer({alpha:true});设置大小(屏幕宽度、屏幕高度);