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Javascript 三.js OBL加载器_Javascript_Three.js_3d Modelling - Fatal编程技术网

Javascript 三.js OBL加载器

Javascript 三.js OBL加载器,javascript,three.js,3d-modelling,Javascript,Three.js,3d Modelling,查看此文件中的模型时遇到问题。我找到了这个简单加载obj文件的three.js示例。我使用的是视觉工作室。加载程序的代码如下所示 问题是,我使用visual Studio来构建项目并为其带来乐趣,但当我通过visual Studio运行项目时,什么都看不出来。屏幕是黑色的,但如果我真的找到文件的位置并在Firefox中加载文件,那么模型就会加载。另外,如果我做同样的事情,但通过谷歌浏览器加载文件,没有显示,它只是一个黑屏。可能是什么问题。(我在两种浏览器中都启用了webGl) three.js

查看此文件中的模型时遇到问题。我找到了这个简单加载obj文件的three.js示例。我使用的是视觉工作室。加载程序的代码如下所示

问题是,我使用visual Studio来构建项目并为其带来乐趣,但当我通过visual Studio运行项目时,什么都看不出来。屏幕是黑色的,但如果我真的找到文件的位置并在Firefox中加载文件,那么模型就会加载。另外,如果我做同样的事情,但通过谷歌浏览器加载文件,没有显示,它只是一个黑屏。可能是什么问题。(我在两种浏览器中都启用了webGl)


three.js webgl-加载程序-OBJ加载程序
身体{
字体系列:Monospace;
背景色:#000;
颜色:#fff;
边际:0px;
溢出:隐藏;
}
#信息{
颜色:#fff;
位置:绝对位置;
顶部:10px;
宽度:100%;
文本对齐:居中;
z指数:100;
显示:块;
}
#信息按钮{
颜色:#f00;
字体大小:粗体;
文字装饰:下划线;
光标:指针;
}
var容器;
摄像机、场景、渲染器;
var mouseX=0,mouseY=0;
var windowHalfX=window.innerWidth/2;
var windowHalfY=window.innerHeight/2;
init();
制作动画();
函数init(){
container=document.createElement('div');
文件.正文.附件(容器);
摄像头=新的三个透视摄像头(45,window.innerWidth/window.innerHeight,12000);
摄像机位置z=100;
//场面
场景=新的三个。场景();
var环境光=新的三个环境光(0x101030);
场景。添加(环境光);
var方向灯=新的三个方向灯(0xffeedd);
方向灯位置设置(0,0,1);
场景。添加(方向光);
//质地
var-manager=new-THREE.LoadingManager();
manager.onProgress=功能(项目、已加载、总计){
控制台日志(项目、已加载、总计);
};
var texture=new THREE.texture();
var onProgress=函数(xhr){
if(xhr.Length可计算){
var percentComplete=xhr.loaded/xhr.total*100;
log(Math.round(完成百分比,2)+'%download');
}
};
var onError=函数(xhr){
};
var loader=new THREE.ImageLoader(管理器);
loader.load('textures/UV\u Grid\u Sm.jpg',函数(图像){
纹理.图像=图像;
texture.needsUpdate=true;
} );
//模型
var装入器=新的三个。对象装入器(管理器);
loader.load('obj/male02/male02.obj',函数(对象){
遍历(函数(子对象){
if(三个.Mesh的子实例){
child.material.map=纹理;
}
} );
object.position.y=-80;
场景。添加(对象);
},onProgress,onError);
//
renderer=new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth、window.innerHeight);
container.appendChild(renderer.doElement);
document.addEventListener('mousemove',onDocumentMouseMove,false);
//
addEventListener('resize',onWindowResize,false);
}
函数onWindowResize(){
windowHalfX=window.innerWidth/2;
windowHalfY=window.innerHeight/2;
camera.aspect=window.innerWidth/window.innerHeight;
camera.updateProjectMatrix();
renderer.setSize(window.innerWidth、window.innerHeight);
}
onDocumentMouseMove函数(事件){
mouseX=(event.clientX-windowHalfX)/2;
mouseY=(event.clientY-windowHalfY)/2;
}
//
函数animate(){
请求动画帧(动画);
render();
}
函数render(){
camera.position.x+=(mouseX-camera.position.x)*.05;
camera.position.y+=(-mouseY-camera.position.y)*.05;
摄像机。注视(场景。位置);
渲染器。渲染(场景、摄影机);
}
 <!DOCTYPE html>
    <html lang="en">
    <head>
    <title>three.js webgl - loaders - OBJ loader</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <style>
    body {
            font-family: Monospace;
            background-color: #000;
            color: #fff;
            margin: 0px;
            overflow: hidden;
        }

        #info {
            color: #fff;
            position: absolute;
            top: 10px;
            width: 100%;
            text-align: center;
            z-index: 100;
            display: block;
        }

            #info a, .button {
                color: #f00;
                font-weight: bold;
                text-decoration: underline;
                cursor: pointer;
            }
    </style>
    <script type="text/javascript" src="http://ff.kis.scr.kaspersky-labs.com/1B74BD89-2A22-4B93-B451-1C9E1052A0EC/main.js" charset="UTF-8"></script>
</head>

<body>
    <div id="info">
        <a href="http://threejs.org" target="_blank"></a>
    </div>

    <script src="../build/three.min.js"></script>
    <script src="js/loaders/OBJLoader.js"></script>

    <script>

            var container;

            var camera, scene, renderer;

            var mouseX = 0, mouseY = 0;

            var windowHalfX = window.innerWidth / 2;
            var windowHalfY = window.innerHeight / 2;


            init();
            animate();


            function init() {

                container = document.createElement( 'div' );
                document.body.appendChild( container );

                camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
                camera.position.z = 100;

                // scene

                scene = new THREE.Scene();

                var ambient = new THREE.AmbientLight( 0x101030 );
                scene.add( ambient );

                var directionalLight = new THREE.DirectionalLight( 0xffeedd );
                directionalLight.position.set( 0, 0, 1 );
                scene.add( directionalLight );

                // texture

                var manager = new THREE.LoadingManager();
                manager.onProgress = function ( item, loaded, total ) {

                    console.log( item, loaded, total );

                };

                var texture = new THREE.Texture();

                var onProgress = function ( xhr ) {
                    if ( xhr.lengthComputable ) {
                        var percentComplete = xhr.loaded / xhr.total * 100;
                        console.log( Math.round(percentComplete, 2) + '% downloaded' );
                    }
                };

                var onError = function ( xhr ) {
                };


                var loader = new THREE.ImageLoader( manager );
                loader.load( 'textures/UV_Grid_Sm.jpg', function ( image ) {

                    texture.image = image;
                    texture.needsUpdate = true;

                } );

                // model

                var loader = new THREE.OBJLoader( manager );
                loader.load( 'obj/male02/male02.obj', function ( object ) {

                    object.traverse( function ( child ) {

                        if ( child instanceof THREE.Mesh ) {

                            child.material.map = texture;

                        }

                    } );

                    object.position.y = - 80;
                    scene.add( object );

                }, onProgress, onError );

                //

                renderer = new THREE.WebGLRenderer();
                renderer.setPixelRatio( window.devicePixelRatio );
                renderer.setSize( window.innerWidth, window.innerHeight );
                container.appendChild( renderer.domElement );

                document.addEventListener( 'mousemove', onDocumentMouseMove, false );

                //

                window.addEventListener( 'resize', onWindowResize, false );

            }

            function onWindowResize() {

                windowHalfX = window.innerWidth / 2;
                windowHalfY = window.innerHeight / 2;

                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();

                renderer.setSize( window.innerWidth, window.innerHeight );

            }

            function onDocumentMouseMove( event ) {

                mouseX = ( event.clientX - windowHalfX ) / 2;
                mouseY = ( event.clientY - windowHalfY ) / 2;

            }

            //

            function animate() {

                requestAnimationFrame( animate );
                render();

            }

            function render() {

                camera.position.x += ( mouseX - camera.position.x ) * .05;
                camera.position.y += ( - mouseY - camera.position.y ) * .05;

                camera.lookAt( scene.position );

                renderer.render( scene, camera );

            }

    </script>

</body>
</html>